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World Cup 98 (N64) Review
Background Info
Shortly after producing Fifa: Road To The World Cup
'98, EA releases World Cup '98. The question most soccer fans were left
to ponder was "Is it worth buying WC98 if I already own Road to the
World Cup?" That one is tough to answer due to the striking similarities
between the two titles. However some aspects have been drastically
improved upon in the latest release.
Presentation/Graphics : 90
The graphics are probably the strongest feature of the game
and really set the game above other soccer titles. The player have been
animated very nicely and move much like real players. The 10 licensed
World Cup stadiums have obviously been rendered with the greatest of
care. The crowd is not animated; however, 1 large flag of each team is
present in the stands. The small addition which impressed this reviewer
was the fact the field will actually wear down as the game goes on.
Around the goals and near center, the ground gradually turns brown and the
field is subjected to the wear and tear provided by 22 players and the
referee. The only possible criticism would be that despite the improved
framerate, the game can be a little jerky at times. Road to World Cup also had a problem maintaining smoothness at all times, and this minor
problem re-emerges in World Cup 98.
Presentation/Audio : 90
Another extremely strong feature of World Cup '98, the audio is
second to none (by N64 standards). Despite being strapped for space on
the cartridge format, World Cup '98 offers a variety of different sounds,
including the opening music, which is Chumbawumba's "Tubthumping." Dolby
Surround sound is utilized, which has not been used in too many games
thus far. The crowd cheers and boos according to what is happening on
the field. The only flaw in this department is the lack of commentary.
This is more the fault of Nintendo for using the cartridge format, as it
restricts the space available for sound. As in RTWC '98, Lynam and Motson
will provide the commentary when it is appropriate. Though the
limitations are unavoidable, WC '98 won't disappoint any soccer fans in
terms of audio.
Interface : 79
When a game's only substantial problem lies in the interface,
it is almost a sure sign of a quality game. The interface leaves a
little to be desired, especially when saving or loading games. Instead
of using words, miniscule icons appear in the corner for saving,
loading, and options. However, the in-game interface has none of these
problems. Pushing start will bring up a very straight-forward list of
options which could have been made very difficult to access. Team
management has been simplified since RTWC '98, and things like
substitutions are easier to execute. You can even designate players to
take corner kicks and free kicks through the team management menu.
Gameplay : 86
One of the most important improvements made in World Cup '98
is in the gameplay. The framerate has been increased, providing the
gamer with a much faster and more realistic game than RTWC '98. The
controls are smooth and the players are very responsive. While selecting
teams, options and game mode, the controls are terrible. Thankfully this
ends once the game begins. The game speed is also adjustable, and even
on normal (the slowest setting) it is faster than RTWC '98. It would
have been possible to make the players a little more responsive, but EA
chose to portray accurate player motions so players will continue their
motion rather than cutting them short and stopping on a dime. It
translates to an excellent game to watch but can be a touch frustrating
to control. The passing can be difficult, as it is easy to overshoot,
but this adds to the realism. One of the most useful features is the
strategy which can be changed any time. Your team can start with a very
offensive, attacking style, then go into a defensive shell if they are
able to score a goal or two. These strategies really add to the replay
value and help you get the most realistic soccer experience.
Difficulty : 84
As in RTWC '98, there is a very distinct difference between
each setting of difficulty. Amateur is far too easy, and will quickly
become boring. On this setting all you have to do is get the ball and
run end to end and shoot. Most of the time it'll go in and it is not
uncommon to see scores like 8-0 on amatuer. Profesional is a lot of fun
and really gives the player a challenge especially if they use a weaker
team than the computer. Games rarely get out of hand and can often
result in sudden death or even a shoot out. The AI goaltending has been
drastically improved. The goalie will no longer sit back in his crease
or kick the ball directly to his opponent. On a corner kick, he will
often try to punch the ball away to avoid a shot on net. On World Class
difficulty, it is extremely difficult to score. As of now, it has proved
too difficult for this reviewer, especially since my team of choice is
Canada.
Overall : 86
World Cup '98 is another step closer to the perfect soccer
game. By improving the AI and speed, EA is very close to the ideal game
and needs no major imporvements. If you have RTWC '98 and are unsure
whether or not to buy World Cup '98, I would recommend against the
purchase unless you are a hardcore soccer fan and money is not a major
concern for you. The changes are noticeable but Road to the World Cup
'98 is a solid game and even has a great deal of features left out of WC
'98 such as the Fifa teams and the popular indoor stadium. That said,
World Cup '98 plays a fair bit faster and is more fun than RTWC.
By: Dave T. 8/17/98
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