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TOCA 2 (PSX) ReviewBackground Info
Presentation/Graphics : 84
The various courses look good, but suffer from a lack of scenery. Outside of the actual road and guardrails, there is little other eye candy. Presentation/Audio : 70
Interface/Options : 73 At the car setup screen, you can change the brake balance, the downforce, gears, and suspension. You can also save your settings and load them up again at a later time. At the start of a race, you have several options open to you. You can race through a season, play an arcade-style race, play the Support Car Championship, a single race, time trial, link-up, and test track. If you decide to race for an entire season, you will be able to unlock certain cheats and cars that you can use in the game. The season is split into 13 meetings, with 2 rounds per meeting, for a total of 26 races. You must finish with a certain amount of points in order to advance to the next meeting. Gameplay : 74
The idea of deliberately smashing into someone else's car is one that can provide hours of fun for the whole family. But TOCA 2 pushes a little too much towards the simulation side of things, in turn taking away from the metal to metal action. The "destruction derby" fun in this game lasts for only a few moments, before you realize that in order to win the race you'll have to rely much more on good driving than smashing your opponent. This really makes the game feel generic, giving the player that old "been there, done that" feeling. The two player and link-up modes are a little more fun, as you and your friends can play bumper cars instead of simulation racing. The collision effects are about as good as one can hope for on a PlayStation. You see little polygon bits of your car fly off when you make contact, which is more than most racers will give you. Replay Value : 70
Overall : 72
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