TOCA 2 (PSX) Review
TOCA 2 feels like a game striving to combine the best elements of Gran
Turismo and Destruction Derby into one game. Unfortunately, the result is a
bit of a shallow game, offering neither the depth of Gran Turismo nor the fun
of Destruction Derby.
Presentation/Graphics : 84
The graphics for TOCA 2 are fairly impressive as far as PSX graphics are
concerned. The cars are detailed and the in-car view is especially nice.
The various courses look good, but suffer from a lack of scenery. Outside
of the actual road and guardrails, there is little other eye candy.
Presentation/Audio : 70
The audio for the menu screens is done well, with a few catchy beats playing
from screen to screen. The game begins to suffer when the actual racing
begins, though, as there is no in-game music. All you are left with is the
sound of the car's engine and those of your driver's. It's a sort of eerie
silence that takes some of the adrenaline out of the race.
Interface/Options : 73
The menu layout is simple and intuitive, and won't be hard for first-timers
to navigate. I was a bit surprised to be asked which language I would like
to run the game in, and it's a nice feature for those who speak Spanish or
At the car setup screen, you can change the brake balance, the downforce,
gears, and suspension. You can also save your settings and load them up
again at a later time.
At the start of a race, you have several options open to you. You can race
through a season, play an arcade-style race, play the Support Car
Championship, a single race, time trial, link-up, and test track.
If you decide to race for an entire season, you will be able to unlock
certain cheats and cars that you can use in the game. The season is split
into 13 meetings, with 2 rounds per meeting, for a total of 26 races. You
must finish with a certain amount of points in order to advance to the next
Gameplay : 74
Gameplay is where this game should have really centered all of its
attention. It isn't bad, but it does have the potential to be much more
The idea of deliberately smashing into someone else's car is one that can
provide hours of fun for the whole family. But TOCA 2 pushes a little too
much towards the simulation side of things, in turn taking away from the
metal to metal action.
The "destruction derby" fun in this game lasts for only a few moments,
before you realize that in order to win the race you'll have to rely much
more on good driving than smashing your opponent. This really makes the
game feel generic, giving the player that old "been there, done that"
The two player and link-up modes are a little more fun, as you and your
friends can play bumper cars instead of simulation racing. The collision
effects are about as good as one can hope for on a PlayStation. You see
little polygon bits of your car fly off when you make contact, which is more
than most racers will give you.
Replay Value : 70
Like I said, this game could've had more replay value had it geared more
towards the arcade side, and stayed away from its shallow simulation
aspect. With 16 cars and 18 tracks, you'll probably want to go through them
all, and the season mode will allow you to do so.
Overall : 72
By: Adam Daehnke 3/14/00
TOCA 2 feels like a game that tried to cram too much into one package.
Unfortunately, it feels empty in several areas as a result, and falls short
against the measuring stick that is Gran Turismo. Perhaps concentrating all
efforts into one area of the game would have made it a better title. As it
stands, TOCA 2 is a game fans will enjoy for a short time before moving on
to something more fulfilling.
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