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Demolition Racer : No Exit (DC) ReviewBackground Info
Presentation/Graphics : 70
The graphics are not revolutionary, but they don't
become repetitive or dull as you continue to play the
game. For example, if you race as the same car over
and over again, you could get sick of looking at it,
but in this game you can customize the logos and the
colors of any car available. Many times I took my
favorite car, the Griffin, and gave it an exotic color
for one race and then in a blink of an eye give it an
earth tone for the next race. I'm not a fashion
designer by any standards, but it was nice to mix it
up.
The cars when you are racing are fantastic. When your
car has been hit enough times your hood will pop up,
so too will the back of your car. As your car keeps
taking a beating you can visibly see the dents and the
smashes in your car. It's very nice to see your car,
smoking, on the verge of going up in flames, sputter
across the finish line. Also, when you hit other
cars, you can see them go up in flames also. If you
hit them hard enough and often enough you can see
their tires begin to wobble. On the back of the game
case it states that it has, "incredible cumulative
Real-Time Damage effects." Demolition Racer follows
through on that. The animations are very nice. There
is no choppiness at all. If a car gets hit, something
will happen immediately, not seconds after.
The tracks are equally as detailed as the cars.
Depending on which track you choose to race on, you will
be treated to a tree-filled forest, an urban area
decorated with a beautiful skyline, or a demolition
derby-style bowl.
Presentation/Audio : 70
The sounds of the cars hitting each other and the
explosions are enjoyable. When you T-Bone (hit a car
in the side and cause an explosion) another car and
collect the ensuing 200 points, the explosion can
really pump you up. What I don't like about the car
sounds are the sounds of the engine. I thought Gran
Turismo did a nice job of getting that authentic
"engine" sound (if there is such a thing), but No Exit
almost made me think I was playing Mario Kart on the
Super Nintendo! You're sitting at the blocks revving
your engine up to 7 RPM's and all you get is a little
high-pitched clatter? Give me a break! If you're in
a gargantuan vehicle, you should make a gargantuan
noise.
Interface/Options : 90
I love the gameplay options in this game. Not only do
they come at you in numbers, they come at you in
quality also. There are four basic modes of race in
Demolition Racer: Single Race, Demolition League, Two
Player, and Extras. Single Race is exactly how it
sounds. You go up against 13 other CPU controlled
cars in six different types of racing. You have to
advance in the Demolition Leagues to unlock the
additional modes of play. The default mode of race is
demolition. Your goal is to complete the race with a
working vehicle while collecting points by crashing
into other vehicles. You could cross the finish line
first, but not actually finish first. When you crash
into other vehicles you get hit points. To finish
first you want to have a high number of hit points AND
be one of the first to cross the finish line. The two
go hand in hand. The higher you finish the higher
multiplier you get towards your hit points. If you
cross the finish line first, you get a multiplier of
25 to your total number of hit points. Second place
gets a multiplier of 22. For example, if you come in
first place with 100 hit points, your score would be
2500 with the multiplier of 25 multiplied in. Let's
say the second place finisher had 250 hit points and
with the multiplier of 22 earned 5500. So the vehicle
that crossed the finish line second actually would
have a higher point total than the vehicle that
crossed the line first. It sounds like rocket
science, but when the game does all the math for you
it's not that hard. The second type of race is chase.
For this race you want to avoid being hit at all
costs and be the one to cross the finish line first.
This time you don't care if you get hit points or not,
you just want to simply be the first person to cross
the line first.
The third type of race is chicken. You can race the
course going with the vehicles, or you can race the
track in reverse. You're not stuck driving in
reverse, but rather driving the opposite way than
normal. The fourth type of race is Last Man Standing.
This is one of the types of race where you compete in
the Demoltion-Derby style bowl. You want to smash
your opponents while trying to stay alive. The game
is as it sounds: you want to stay alive the longest. The
fifth type of suicide, another bowl competition, is
where you try to inflict the most damage on yourself.
You want to have your car be the first one to blow up.
The final mode of race (finally!) is No Exit. Again,
you compete in the bowl and it's similar to the
Demolition mode. You want to inflict a lot of damage,
but also stay alive the longest. The multipliers are
also used in the No Exit mode.
As mentioned above, the way you get those game modes
is through the Demolition League. There is a country,
arena, city, industrial, and endurance league. In
each league you must place in a certain position in
each race to get the league championship. After
winning a league, you unlock more tracks/stadiums,
cars, and extras. Extras are little side games that
you can play and are either one or two player. My
favorite extra is DR Football. Infogrames is from San
Jose, California, but their football is European
football or as us Americans call, soccer. Basically,
you have two human opponents get two cars and try to
knock a crate into a goal. I never found out if there
was a limit to the amount of goals you could score,
but I found that if you T-Bone your human opponent,
they are dead and can't move. I was able to score
uncontested goal after goal against the defenseless
human opponent.
Gameplay : 87
This game really feels like Cruis'n USA. You have the
same camera angle as Cruis'n and the entire atmosphere
just feels comparable. That is where the comparisons
end. DR has great car physics. What I mean by car
physics is when you hit or get hit by a car. You can
hit a car and you will bounce off one way and the
other car will go the other. When you hit another
car, it feels and looks like the cars would actually
go in that direction if it happened in real life. If
you hit a car on an elevated surface, your car will
turn spins like a ballerina. If you try to take a
curve while traveling at too high of a speed, the car
will tip over and in some cases, turn upside down.
The game at times looks like one of those "World's
Craziest Car Chases" television shows. After each
race there are various awards given out and one of
those is most aerobatic. Some races you really earn
that award. Other awards given out at the ends of
races are: most suicidal, most kills, fastest hit,
most boring, and most vicious.
During the race you want to stay in the lower end of
the middle of the pack for the first two laps. You
always want to be surrounded by other cars so you can
pick up hit points. You don't want to venture too far
from the lead so you have a chance of gaining first
place. If you jet out to a lead too quickly, don't be
afraid to slow down and let other cars pass. With the
damage you inflict on other vehicles, which also gives
your car some damage, and damage inflicted on you, you
need to watch your damage indicator. If the bar is
green your car is in good shape, but if your bar is
red and almost gone, you need to avoid contact at all
costs. If you don't finish, you don't get points.
You can counteract your damages by collecting little
Green Boxes on the side of the road. They repair a
portion of the damage your vehicle has taken. There
are other small boxes on the side of the road, which
can either help or hurt you. Blue boxes will give
your car a temporary shield, red boxes will let you
gain back health by hitting other cars, and orange
boxes will give you a turbo boost. What you do not
want to hit are the gray boxes. They are TNT boxes
and will inflict a serious amount of damage to your
car. White boxes are an enigma. They can either add
points to your score or take them away. Boxes with a
+ sign will increase your points and boxes with a -
sign will decrease them. I only have a 21 inch
television and I couldn't make out the +'s or the -'s
on the boxes. I played it safe and avoided them.
There are also Pitbull Medallions scattered across the
tracks. If you collect three of these, at the end of
a race you will be able to enhance your car in one of
four categories: Engine, Handling, Armor, or Points.
My method on how to smash opposing vehicles was
similar to how I would try to tackle an opposing
running back in a football game. The cars aren't
standing still so it is absolutely imperative you take
the necessary angle. If you take too short of an angle,
the car will pass you by. If you take too long of an
angle, you'll hit the wall before the car ever gets
there.
Furthermore, try and follow the crowd of cars
throughout the race. If you see a few cars peeling
out in front of you, attempt to line up with those
cars so you can run into them. If you can hit a car
at full speed while they are at a complete stop you
will get huge hit points.
Replay Value : 82
Overall : 85
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