Skateboarding has always been strangely overlooked by
videogame developers. With the proliferation of alternative
or extreme sports titles in the 32-bit era, it seems odd
that Street Sk8er (SS) is the first representation of the
sport on the PSX. Skaters are generally very hardcore and
passionate about their sport, which is a true subculture
with its own language, legends, and ideas. Trying to
appeal to the average skater as well as the masses is
perhaps SS's greatest dilemma, and is probably the key to
whether it will see any sort of success.
Presentation/Graphics : 70
Taking a page from Sega's arcade game Top Skater, EA has
created in SS a colorful, bright, cartoony world of large
and diverse courses that would probably make most skaters
drool. The characters in the game are large and a bit
chunky, but not in a bad way, and they animate well. Tricks
look especially cool when you pull them off.
Overall, there's very little to complain about, visually.
Ramps, rails, curves, turns, bushes, trees and all manner of
obstacles are well represented. The simple graphic approach
that EA has taken with this game is very appealing, and
helps to make sure everything looks solid and moves
smoothly.
Presentation/Audio : 70
Well, considering that the sound effects are limited to
basic grunts, thwacks, and various other skating sounds, SS
is perfectly acceptable. Everything sounds fine, and
everything goes where it should. Enough said. The
soundtrack is a very extensive mix of underground bands of
various sorts, and it's good enough for me. I liked X-Games
Proboarder's tunes better, but this is in the same vein, and
it's pretty rockin'.
Interface/Options : 60
SS features simple, easy to navigate menus. EA's
sometimes-confusing menu hierarchy has been thankfully left
out, making adjusting options and starting a game a quick
and painless process.
On the control side of things, there is one glaring omission
that left me puzzled - analog control. The vibration
feature of the Dual Shock controller is supported, but why
not analog control? Other than that, there's really nothing
very complicated or obscure about the play mechanics of the
game. You will be easily doing flips and tricks on your
very first run. Too easy? I suppose that's a matter of
taste.
Gameplay : 60
Rather than adapt the rather convoluted control scheme from
its X-Games Proboarder title, EA has simplified the trick
controls to a degree aimed not just at the mainstream, but
at as broad a section of the mainstream as possible. When
nearing the edge of a ramp, a press of the X-button will
make your skater jump, then a press of the d-pad in any of
the four cardinal directions will automatically execute a
trick, landing and all. As your skater gets more
experienced, different tricks become available.
The basic setup of the game is this: you must finish a
given course within the time limit while racking up points
by doing tricks. You must score a minimum number of points
on each course in order to progress to the next. So I
approached the first course by doing as many tricks as
possible and cutting it as close to the time limit as I
could so that I could get more tricks in. Makes a certain
kind of sense, right? (I'll assume you said "yes"). But I
was getting nowhere - I would always end up a few thousand
points short of my goal.
Perplexed, I looked on the Internet for advice and found
that it is actually more beneficial to do fewer tricks and
have more time left over (which gives you a time bonus) at
the end. So on my first try with this in mind I easily
scored enough points from the time bonus to progress to the
next run. Then I beat the second course on my first run.
The third was a bit more difficult, but still more of the
same. Personally, I find this a bit disturbing because it
removes the focus of the game away from tricks and places it
squarely onto beating the clock. Sure, tricks need to be
performed, but it feels like they don't matter.
That's not to say that SS isn't fun. It is, but I'm not
sure that it will really survive the long haul. EA seems to
know this, as well. Look at any of the hints for this game
on the net, and to unlock the various goodies (hidden
characters, more boards, different routes) usually entails
something like "beat the game twice with each character,"
etc. Beat the game twice? Whatever happened to making a
game that took a really long time to beat once, and then
rewarding the diligent gamer for doing so? It just seems a
bit fishy to me.
Difficulty : 65
SS does provide some challenge, but as mentioned before,
with the "automatic" tricks, it's not the type of challenge
you'd expect. The courses are complex enough to not get
stale quickly, and there are "mini events" like a bowl and
half-pipe that can be pretty fun and add a bit of variety.
Basically, new routes are opened and the point total needed
to progress keeps going up. Also, as mentioned before,
you'll need to beat the game quite a few times in order to
unlock all of its secrets. How patient are you?
Overall : 66
Off the mark. That's how I'd best describe Street Sk8er.
It's doubtful that it will appeal to hardcore skaters
because of the severely limited trick mechanics, and yet
skateboarding probably doesn't have a wide enough appeal to
bring in the masses. This isn't a bad game, but it feels
less like a representation of a sport, and more like a
formula that needs to be solved in order to move on. A fun
rental, perhaps, but SS falls flat pretty quickly due to
its disappointingly shallow play mechanics.