|
NBA Basketball 2000 (PSX) ReviewRelease Date: November 1999 Background Info
Presentation/Graphics : 80
Player movement is done pretty well, even if it has been done better in the past. Players look okay getting up and down the court, and the passing and shooting animations are fine. There is no slowdown, and the animation is very smooth for the most part.
The courts are very nice, with the appropriate logos and markings.
Presentation/Audio : 70
The crowd noise is mediocre at best. They never seem really into the game. The other sounds are serviceable. Players will grunt as they battle for position at the post. The sound of the ball on the hard wood sounds fine. During breaks in the action, the PA system will play loud music, just as in real life.
Interface/Options : 83
There are plenty of options to tweak in the game. Anyone familiar with the NBA Live series will feel right at home. The rules can be set up as you like, meaning you can turn off the 24 second clock, the backcourt rule, or even out of bounds infractions. There are 3 different skill levels, so gamers can adjust the challenge as they see fit. There is a "slide bar" that allows you to adjust the frequency of foul calls. One disappointment is the options for the length of quarters. Rather than having the option to adjust them in one-minute increments, the players is limited to either 4, 8 or 12 minutes. This is pretty unacceptable in today's game market. There is a pretty decent stats engine that is easy enough to use and gives you a good amount of information.
The game allows you to adjust the lineups of each team, so that if the default rosters have inaccurate starting lineups, you can remedy that problem. The standard create player feature is included, allowing you to create a custom player to your liking. You can determine his physical attributes as well as his ratings at certain skills. Trades between teams are also possible.
There are 3 different modes of play. Players wanting to jump right in can go to Exhibition mode, where you can pit any two teams against one another. Playoff mode lets you set up a playoff tree to your liking.
Season mode allows you to control a team throughout the season, playing the NBA's 1999/2000 schedule.
The control of the game is (again) standard stuff, and will be quite simple for seasoned gamers to pick up.
One disappointment is that rather than have separate controls for dekes, crossovers and other special moves, there is simply one button, and the CPU will determine which move the player will execute. I prefer to have complete control over my player. Playcalling is very simple and can be done on the fly by pressing the L1 button. Icon passing is present for those who prefer it.
Gameplay : 75
There is one big problem I have with the game, and that is the control; it is simply too sluggish. There is nothing worse than playing a video game that requires quick reflexes and having the controller input keep you from doing the things you want. It simply leads to an incredible amount of frustration. The player movement is responsive enough, but there is a noticeable lag when trying certain maneuvers, such as stealing the ball. You hit the button at what should be the appropriate moment, but the ball handler is already past you by the time your defender actually goes for the steal. Unless you are clairvoyant and know where the ball handler is going before he gets there, you are in for some real frustration. That's not to say that all of the controls are unresponsive. As mentioned, players move around the court pretty well, and they get off their shots and passes just fine. But the lag that occurs at certain moments is definitely going to frustrate some gamers beyond belief.
The CPU's AI suffers a bit as well. As with far too many basketball games, you will often be left scratching your head when a CPU player with an open lane to the basket passes the ball off to someone else.
The CPU seems to pass just for the sake of passing; there doesn't seem to be any rhyme or reason as to why they move the ball around so much.
The CPU defense will also leave you wanting more. This game will remind many gamers of NBA Live 98, where you could simply drive the lane and score at will. It is far too easy to take the ball to the hole with a guard or a quick forward. And in a similar vein, your center or power forward will have little trouble muscling his way to the basket, as the defenders simply back up, allowing the easy close shot. This leads to inflated shooting percentages, though to be fair, I have yet to see a basketball game that replicates shooting percentages accurately.
Playing defense is especially frustrating as well, given the unresponsive controls. The lack of a hand check
button allows the CPU players to simply scoot around your defenders too easily. And as mentioned earlier, going for the steal against a player on the move is suicide. The CPU will light you up the same way you torch it; by slashing to the basket for the easy dunk or lay-up. You are virtually defenseless against this, unless of course the CPU ball handler, for some unknown reason, dishes the ball off on his way to the hoop.
Replay Value : 80
Season mode is nice and will keep gamers occupied, though a franchise mode, allowing for player aging, retirements and drafts would be the ideal way to increase replay value.
Overall : 75
© 1998-2006 Sports Gaming Network. Entire legal statement. Feedback
Other Links: |
|
||||||||||