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Virtua Striker 2 (DC) ReviewBackground Info
Presentation/Graphics : 70
The animations are nothing short of spectacular. Some of the long-haired
players have ponytails which bounce up and down as they run down the field.
The sprints, tackles, and kicks seamlessly flow in a natural way. Even the
crowd gets into the action as huge flags wave in the stands.
The stadium pitch has a natural look to it, and the pitch itself is bordered
by detailed advertisements. And as a bonus, Sega utilizes your Dreamcast's
clock in the graphical presentation. If you play the game at night, Virtua
Striker 2 gives you an evening contest.
The only graphical problem is the camera. Unfortunately, with only one camera
view available, the camera ruins the gameplay. For most of the game, the
camera views the action from a close distance. While providing incredible
views of the action, it restricts the amount of field you can see. A radar
at the bottom of the screen lets you know of players down the field, but I'd
rather stare at the beautiful graphics than at the radar. If I wanted to play
soccer with colored blocks, I'd break out my Atari 2600!
Presentation/Audio : 65
The sound of feet kicking the ball is actually well done, as not all kicks
sound the same. What is disappointing is the sound generated by either
tackling the ball away or nearly getting the ball. What can only be described
as the swooshing sound of a metallic brush, the sound is truly bizarre. It
adds nothing to the atmosphere and makes you want to turn the sound down.
Interface/Options : 40
Virtua Striker 2 supports the arcade stick, and using it will improve your
impressions of the game to some extent. The digital pad on the standard
Dreamcast controller gets old quickly, and the arcade stick yields a slightly
better response.
Gameplay : 20
The problem is that the programmers did an incredibly poor job with the
control. The Dreamcast controller has a nice analog stick. For some reason
you can't use it; you have to use the digital pad. After a game or two your
thumbs start throbbing. The first few times you play it, you'll be
befuddled as you press hard on the digital pad and watch your player go in
the other direction. To save my thumbs, I switched to an arcade stick. With
thumbs safe from pain, I was free to watch my players aimlessly run down the
field.
You see, there is no manual switching of players. The game decides for you
who the controllable player will be. On defense, this is supposed to be the
player nearest the ball. And when the CPU finally switches to the right
player, the game keeps a tight grip on your player. You can press the stick
hard right, yet the player goes nowhere but left. It gets to the point where
you can almost not control any of the players on defense. It's terribly
frustrating on defense and not much better on offense.
On offense, your players lack the cutting ability to run downfield. The
defense has little trouble catching up from behind or getting the ball from
ahead because of the sluggish controls. The camera mentioned earlier also
plays a role in the whole bad experience. Because the camera is too close to
the action, you can't see far enough downfield to effectively pass to a
teammate. Passes, which are either ground or lob passes, require you to stay
fixated on the radar below.
If Sega had just polished the game up a little more it would have been a hit
for sure. The camera and sluggish control make this game a chore to play.
Letting you manually switch players and having those players move in the
direction you want would have improved the play immensely. Analog control
would have been nice, but the arcade stick with its digital mode is fine.
In fact, this otherwise terrible game was somewhat more enjoyable when using
the arcade stick. But not much.
Replay Value : 10
Overall : 35
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