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FIFA 2000 (PSX) ReviewBackground Info
Presentation/Graphics : 88
Where FIFA 2000 really departs from previous games in the series is in its scaled back presentation. There are still some nice little touches like players warming up and post-goal celebrations (which look very much like last year), but the overall presentation has been stripped down somewhat compared to what we've been accustomed to from FIFA. Gone are the real stadiums which have been replaced with generic stadiums that look, well, generic. EA Sports set the standard for sports game presentation, and I have no idea why they would choose to downplay it now. Don't get me wrong, FIFA 2000's presentation is still quite good, but in light of what EA have done to their NHL series (compare NHL '98 to 2000), it's troubling to think that FIFA might be headed in the same direction.
Presentation/Audio : 85
The biggest change in the audio department comes in the form of a brand new broadcasting crew, which includes the familiar (to some) voice of Julie Foudy. The actual commentary is good, but the use of American announcers, in what would seem to be an attempt to make FIFA more palatable to the North American audience, is a major gaffe in my opinion. The British announcing team of past FIFA's added a lot of charm that is completely lacking in FIFA 2000.
Interface/Options : 95
Likewise, the control system is very familiar. Veteran players will have no trouble jumping right in. Load times are very good, but while you're waiting you can peruse a graphic of the game's control layout. Very nice.
The most notable addition to the control scheme is a "pass potential indicator." A green, yellow, or red arrow provides a visual cue of the probability of completing a pass. It's a good idea in principle, but I found it distracting and not particularly reliable.
Team management options are once again more than deep enough to keep most gamers happy, and IGM (In Game Management), which allows you to adjust formations, plays, and strategies, makes a return appearance. If it ain't broke don't fix it.
Gameplay : 80
Like NHL 2000, the AI in FIFA 2000 has been relaxed considerably. In FIFA 99, I played 6-minute halves with realistic results. Using 4-minute halves, my games in FIFA 2000 have been score-fests. The AI is less aggressive, the keepers aren't as effective, and your CPU teammates, while generally well positioned, do nothing to help (why does the opposition player always have position following a goal kick?!). As a result, the game takes a step back towards the mad dashes up and down the field that were prevalent back in Road to the World Cup, with scoring completely dominated by one or two players. Why EA have decided to turn simulations like FIFA and NHL into arcade games is anybody's guess, but that's exactly what they've done here, and just when they almost had it right. I should have known what I was in for when I went to adjust my formation and strategy to a more defensive posture, and found that the "default" was full attack. What's more, adjusting it to full defense doesn't make a whit of difference other than to have your team sit on its heels. EA would do well to realize that, like American football, soccer is a game of ball control and field position. FIFA 2000 falls well short of simulating that.
FIFA 2000 delivers the usual plethora of teams and leagues that the series has become known for. In addition to the European and South American leagues, for the first time FIFA includes the MLS. This will no doubt be a major selling point in the North American market. Cup play is back, but fans of the World Cup are likely to be disappointed that regional qualifying rounds are still missing in action. It's possible to play your way through the entire tournament in a one-hour sitting. Watching the rather elaborate celebration after winning the championship left me feeling hollow, having invested so littlle time and effort in getting there.
Replay Value : 90
Overall : 88
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