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Vanishing Point (Dreamcast) ReviewBackground Info
Vanishing Point is a racer with a twist. Think of it as a time trialer with a purpose. You
don't race directly against your opponents as in traditional racing games. Rather, they are
on the course wreaking havoc while you try to reach a specified time requirement. You
can consider Vanishing Point as a traditional rally game meets Crazy Taxi.
Presentation/Graphics : 90
You might draw the conclusion that to maintain the consistent pace the game has to make
sacrifices. Quite simply, Vanishing Point sacrifices little, if anything. Each licensed car
in the game has a fair amount of detail. Bumpers, taillights, body frames and more are
exact replicas of the real life Ford Explorers, Mustangs, Lotus Elises, and more.
The tracks are equally appealing. An English countryside course features brick roads in
spots and a scenic backdrop. Along the course you'll find picturesque bridges and
churches. No matter where you look, the textures are appealing. Some city courses
incorporate convincing elevation changes. Cabled suspension bridges and tunnels come
around every now and then to break up the lush green cityscape that mixes buildings and
trees. About the only complaint you can find with the game is that some of the courses
are too dark. Night driving had me guessing which way to turn until I turned the
brightness up on the television.
Presentation/Audio : 80
Interface/Options : 95
To add to the already excellent value, there is the CWG Rally mode, which is a single
player race over a series of courses. Finally, there is a stunt mode where you must
achieve certain goals and with a certain time to advance. The goals vary from completing
a series of S-curves to hitting a jump, rolling your car through a 360, and reaching the
finish safely. To be honest, each mode is fun.
Along the way you pick up cheats or unlocks for various elements in the game. Some of
those include the ability to tune your car. The tuning interface is simple and has options
such as tire pressure, brake bias, and suspension settings.
Gameplay : 90
As mentioned earlier, racing is essentially a time trial affair. Starting from a standstill,
you quickly accelerate out of the blocks and hit innocent traffic. The innocents make
your driving experience a hellish one. They love to dart in front of you, hit you from the
side and generally make your day miserable. As you weave in and out of traffic, a timer
keeps track of your lap and overall times, and a position indicator is sporadically updated
to let you know where you stand against your competitors who have previously finished
their runs. But there's a twist. The same competitors who've already posted their times
are out on the course as well. However, these guys are even more aggressive than the
innocent traffic. They are trying to protect their placing in the pecking order, and to do
so they'll aggressively attack you. Not only will they also cut you off, but they'll even
ram you from behind given the chance.
This form of racing may have you scratching your head, but it really works. Think of it
as a combination of Crazy Taxi and Need for Speed 3. You have to attack both the
course and the traffic to place highly. The end result is a unique and addictive form of
racing.
At the beginning of the game, the only available cars are the Ford Mustang and Ford
Explorer. Getting used to the handling of these vehicles takes time. The Explorer
definitely has some handling issues due to its high center of gravity. The consistent
rolling of this top-heavy vehicle is apparent. Along the way, you'll pick up additional
slouches like the Ford Ranger pickup, which drives awfully. But then you'll get behind
the wheel of a TVR or Lotus Elise and experience driving bliss. Each car that you win in
the game offers particular advantages and disadvantages, and learning how to drive each
one is part of the fun of the game.
Once I got through a significant portion of the game, I headed to the internet and tried out
the online aspect of Vanishing Point. Seeing as how VP is a souped-up time trialer, it's
ideally suited for the internet. When you connect to Acclaim's servers, you head to the
Internet Challenge area. There you'll find a host of races which have definite begin and
end times. Single and multi-race series stay on their server anywhere from one day to
nearly a week. New races are always beginning and ending. Once you pick a race, a list
of the top times is shown. If you feel you can place well, you can accept a challenge and
drive on the course under the same conditions as everyone else on the net. The same
traffic, same car, and same car setup are used for everyone. As you race the course, you
are updated with your position relative to your internet competition. Once completed,
you have the option of posting your time or going back for more. Once the clock runs
out on the series, points are awarded. The points earned count towards your global
ranking on the Acclaim website. I must confess that I was hooked for several weeks with
this mode. As soon as a race would come out, I'd race it. With new races being added
daily, I would spend an hour or two every night online with the game.
But alas, I realized I had to finish the game, so it was on to the other modes. After
finishing the Tournament Mode, which is a challenge, I put significant time into the
CWG Rally and Stunt modes. Both continued the excellent gameplay offered elsewhere
in Vanishing Point. The Stunt mode is particularly fun with a variety of driving goals
that must be met.
Veteran race fans should have no problem with Vanishing Point. I've heard some
criticisms about the game's handling, which to be honest, is troublesome at the
beginning. Any racing game has peculiarities in the handling department, and VP is no
exception. However, I quickly adapted to the handling model and found a game that has
fairly realistic handling. Some vehicles suffer from extreme understeer, such as the Ford
Ranger, and others are too loose. You can either complain and give up or actually work
at the game and find one fine racer. Those ready to give up on the game should try it
with a full-sized wheel. This game was made for a wheel. You'll shave seconds off your
lap times and experience unparalleled control.
Likewise, you can make some complaints about the AI competition. At times they are
downright cheap. I've had my AI competition accelerate out of nowhere to ram into the
back of me, sending me spinning. But overall the challenge they provide is well
balanced. It avoids making the game too easy. In fact, it improves your driving
skill. You quickly learn that slowing down and driving cautiously in some areas saves
more time than keeping the pedal to the metal.
Replay Value : 90
To be honest, if I didn't already have such great racing games as Rush 2049, F355, Test
Drive Le Mans, MSR, TXR, TXR2, Sega Rally 2, Test Drive V-Rally, Sega GT, and
Monaco GP 2, Vanishing Point would consume every bit of my racing time. With the
online component you can easily put over a hundred hours into the game. Even the
offline components will keep you busy for hours on end.
If you're like me and already own all or some of those fine racers, you're facing a
dilemma. If you want some advice, get this title. It's one of the most addictive racers to
come out recently. Its unique approach to racing makes for a challenging game.
Overall : 90
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