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Trans Am Racing '68-'72 (PC) Interview

9) Will there be a built-in paint editor?

    There aren't any plans to include stand-alone paint editor however we are looking into ways to allow you to change the paint jobs on cars.

10) Have you had anyone from the racing industry to help you with the game?

    Yes we've been fortunate to receive some really great research assistance. We've had access to lots of great info on cars, tracks, and the like.

11) I've heard you can race a 48 hour race, is this true? If so, we'll be racing during the day and night?

    Yes, 48-hours is the maximum race length. Trans-Am races in that era varied in length – two and four-hour races were common. We'd originally set the maximum length to 12-hours – Sebring, and early Trans-Am venue, was a 12-hour enduro. However, we received a number of requests from sim racers on the Net asking for longer races. So we upped the max to 48. Unfortunately, there's no provision for nighttime racing so the races will be 48-hours of continuous daylight.

12) How detailed is the damage model? Is there body damage as well as suspension and engine damage? If there is body damage, will it affect the way the car handles?

    There is visual damage (real-time deformation of your car's geometry calculated on-the-fly) as well as simulated damage. You can damage your car's tires, engine, radiator, transmission and suspension. Crumpled body panels can damage radiators and cut tires.

13) What about weather?

    Weather isn't modeled.

14) Is there going to be replay system? How about a vcr function so we can edit out clips of races and trade them with friends?

    Race films can be recorded, replayed, and saved to disk. Editing is not supported however.

Virtual interview conducted by Garth Cramer. We would like to thank Adrian Penn for his time in answering our questions.



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