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Trans Am Racing '68-'72 (PC) Interview
The simulation of the race car's dynamics are really amazing. The game incorporates "six degrees of freedom" which means that all cars move from their base location to x,y and z points, as well as demonstrating yaw, pitch and roll movements. As mentioned earlier, the collaboration of engineering and artistic talent assures that the game capitulates a unique authenticity, which is evident with these precise movements.
A technological gem that adds additional authenticity is the real-time crush. When a car is crushed during the game, the deformations are produced on-the-fly. In real time. Let's say you careen your Ford Mustang into your opponent's Chevy Camaro. The crush that occurs is calculated instantaneously. Ordinarily, a game will have several pre-rendered crush eventualities programmed into it. With TranAm, the deformations are visualized immediately. And of course, these racing battle wounds conform to the laws of physics and engineering. The crush that you see is what would have occurred in the real world under the same circumstances. 6) What are the multiplayer options? Will the game be able to be played on any of the online gaming services?
7) The game appears to be a very detailed sim, will there be an arcade mode for the sim-challenged? What about the usual driving aids?
8) How many cars and tracks will be in the game? Name a few.
The tracks are very realistic and include many details. On the Lime Rock track, for instance, there is a church that is off into the distance. A minor detail, but we were very interested in maintaining authenticity throughout the entire game. © 1998-2006 Sports Gaming Network. Entire legal statement. Feedback
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