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Trans Am Racing '68-'72 (PC) Interview1) Can you give us some background on the development team? Is this the Trans Am Racing team's first title together?
This project marks the first time that this synergy of game designers, programmers and litigation animation talent has been coalesced on one team. This is truly an unprecedented collaboration—not just within EAI—but on any racing simulation that has ever been produced. 2) What does EAI bring to the table that other game developers don't? Why was EAI selected to develop this game?
EAI has produced thousands of animations for court cases that touch many areas of the law. And not once has any of these animations failed the arduous, evidentiary process mandated by the courts. EAI's litigation team, which includes vehicle dynamics experts, engineers and physicists, worked with the game development team to create some of the most realistic car crushes and crashes that have ever been viewed on the PC. These crashes conform to the laws of physics and follow the properties of vehicle dynamics. And although the typical gamer may not be versed in the properties of physics or structural dynamics—these players will understand when they see this—that TransAm Racing is something special. 3) How long has the game been in development? When might we see the game on store shelves?
4) It looks like a fantastic collection of cars. Are there any cars you were unable to include in the game? Which is your favorite to drive?
It's hard to pick a favorite. Everyone has their favorites; The 64 Pontiac GTO is pretty interesting to drive – it looks like a boat but it actually (as in real life) drives pretty well. It's a fun car with which to surprise people. © 1998-2006 Sports Gaming Network. Entire legal statement. Feedback
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