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Midtown Madness (PC) InterviewOur own Joe McGinn recently had a chance to ask some of the members of the Midtown Madness development team questions concerning Midtown Madness of course. 1) Could you tell us what role(s) you had in Midtown Madness?
Project Director and Programmer of the UI and input devices. Santi Ryan C Jim Robert Ron Brian 2) How long was Midtown Madness in development? Around how many people worked on the game?
It took 18 months to develop, and we had 8 to 15 people at any one time. 3) Is it just tradition that compels developers to ship games with most of the cars locked, or do you think that forcing users to race repeatedly to unlock additional cars increases the game's replayability?
We made design decisions on which cars to lock, and also on what it would take to unlock them. For example, the Panoz GTR is the hardest car to drive, but potentially the fastest—if you are a precise enough driver to negotiate the curbs. This car could be very frustrating for the novice driver, but very rewarding for an experienced gamer. So we made the GTR hard to unlock, making it a reward to those experienced drivers. Other vehicles, like the city bus (which was kind of a fun car to drive and not too challenging) was made very easy to unlock; the few races you need to win to get it are very easy. Jim Brian You set up a situation where Billy comes over to Johnny's house on Friday night, and they stay up playing the game until they can unlock this or that car. They work together to figure out what they have to do to win the car. Or they merely compete with each other, taking turns to see who can do it, with the associated bragging rights granted the first who does. Unlocking vehicles breeds a different kind of fun than you get when you're given the keys to the candy store. Struggling to unlock vehicles makes you "work" toward the opportunity to experience something new or different, and thus may savor it more. In the keys to the candy store analogy, you go inside and gorge yourself, and then get sick and bored much more quickly. If the game is fun, then you don't need to worry very much whether you're going to have locked/unlocked vehicles, characters, races, or what have you. You only need to figure out how easy (or tough) it will be to unlock them. 4) There don't seem to be any cheats available for making all cars accessible. This is one thing a few people have complained about - it's too hard to get their favorite car. Are you considering adding cheat codes in a future version, or perhaps a wider selection of skill-setting options?
There are some cheats on the Internet which are basically a player file that you replace your own with. The idea has been discussed to allow all cars to be driven in the Cruise mode, so that people can try any car. Santi Ryan C Jim
Definitely. We wanted our family to enjoy this game with us. Microsoft has seen a lot of value in doing this for all the other Madness titles as well. Ryan C Brian I consider myself something of a video game "connoisseur," and though my tastes in gaming are pretty specific, Midtown has a place among my favorites. I think this fact is especially remarkable, considering that I've played many hundreds of hours of Midtown, and I'm not bored of it yet.
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