|
Grand Prix Legends (PC) ReviewBackground Info
Presentation/Graphics : 92
Word of warning--if you don't own one of the above mentioned cards, don't even try this sim. GPL is pretty enough in software-only mode, but I don't believe there is a machine around with the processing power to make it a viable option. Framerate is everything in racing sims, and without a Rendition or 3DFx card, it's just not going to be there.
For those of us with the needed hardware, there are several options to streamline performance to your system. Anti aliasing, dynamic lighting, and texture details can be tailored to give the best balance of looks and framerate, and even with the details at the lower end, GPL is pleasant to look at. With the detail set high, it's simply amazing. The drivers' faces are textured, each car has a unique appearance, and the tracks and surroundings are very well done. Some of the nicer touches are skidmarks which stay on the track for the entire race, great smoke and flame effects, and good texture on the tracks. This is especially good at Monaco, with the broken and worn road surfaces.
On my system, which is the least I would even suggest for GPL, I got 30-33 frames per second with no other cars around in 512x384. Add 9 AI cars, and the rate stayed at a steady 20-25, except at the start, where it dropped to the mid-teens. GPL was drivable at these rates, but a faster system should be capable of 30+ FPS at all times. The AI in GPL is very advanced, so adding more cars(up to 19) can reduce framerate significantly.
Overall, GPL's graphics get a thumbs up, even with the high hardware requirements.
Presentation/Audio : 90
Interface/Options : 86
Gameplay : 96
Players can select from training, single race, or world championship from the main menu, but the less powerful GP3 cars are only available in training, so plan to spend some time on the track alone. Single race allows competition on any of the 11 tracks, and with your choice from among 7 cars, chosen at the driver info screen. World championship involves a race on each track, with driver's and manufacturer's points.
Even in training mode, GPL is a joy to drive. The car physics are unlike anything else, and feel absolutely spot-on, right down to body roll and lift-throttle oversteer. The cars modeled are light and powerful, with narrow, hard tires, and GPL models these traits perfectly. I had a lot of trouble with the handling at first, but after learning how to balance the car with the throttle, my lap times were faster and I found myself having an absolute blast. The car setup options are as complete as any, but until you get a handle on the proper technique for driving the GPL cars, I don't recommend tinkering too much. The default setups seem adequate, but the advanced GPL driver will be able to fine-tune to his heart's content. Each car has distinct powerband and handling characteristics, unlike many sims where the only difference is in appearance.
The AI cars in GPL behave very realistically, patiently waiting for passing opportunities and taking advantage of mistakes. I never noticed the AI doing any of the stupid things I've seen in other sims. All the famous names are included, such as Graham Hill, Dan Gurney, and Jim Clark.
The tracks are, in a word, great. From the narrow streets of Monaco to the entire 14.2 miles of the Nurburgring, everything seems to be lovingly detailed and period-correct. Each track offers a distinct challenge to the driver, and provide a great mix of high speed venues and precise, technical courses. All 11 tracks are presented as they were in 1967, and provide limitless driving enjoyment.
Multiplayer options for TCP/IP, modem, and LAN are provided, but as of this writing I haven't tried it yet. If warranted, a follow up will be done to cover the Internet play in GPL.
The overall feel and driving experience in GPL is almost flawless. The only change I would like to see is some way to adjust the speed of the AI--editing an .ini file will accomplish this, but I would have welcomed an easier way. Nonetheless, a stellar effort by Papyrus.
Difficulty : 98
Overall : 96
© 1998-2006 Sports Gaming Network. Entire legal statement. Feedback
Other Links: |
|
||||||||||