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Grand Prix Legends Interview

SGN: 11. Will there be a Grand Prix Legends 2?

Matt: That depends largely on sales. If it makes sense, we might do it, but right now there are no plans for a sequel.

SGN: 12. Why was there no Direct 3D support included out-of-the-box (only 3Dfx and Rendition)? Do you feel that it's an inferior technology, too much of a trade-off?

Matt: By the time we realized it was an important feature, it was too late to make the initial release. We have been working with OpenGL post-release and are releasing (today, in fact) a beta OpenGL driver which works with the RivaTNT-based cards. We may broaden that support in the future, but again, no promises. :-)

SGN: 13. Explain a little about the differences between Direct Input and Generic, between Linear and Non-linear, and provide some advice for our readers who are having a hard time choosing between them.

Matt: The DirectInput driver is fine for most people, but on some machines you may see improved control stability with the Generic driver, *provided* that it works on your machine.

Non-linear steering is basically just a way to reduce steering sensitivity around the middle of the joystick's or steering wheel's travel. Generally speaking, if using a joystick for steering control, you want it to be more non-linear. With a wheel device, you go more towards linear. But it's really down to personal preference. I know people who use full Linear steering with a joystick and do quite well.

SGN: 14. In this era of sold-separately game guides, was it a hard sell with Sierra to include Steve Smith's excellent driving guide "Four-Wheel Drift"? It seems like you get a lot for your money in this package.

Matt: No selling required, actually. GPL is obviously quite challenging, so we wanted to try and give players as much help with it as we could.

Click here for more from Matt Sentell...



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