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Demolition Racer (PSX) ReviewBackground Info
Presentation/Graphics : 70
The game offers several views, but probably the best for driving is the in-car
view. Unfortunately, the in-car view has a problem. Cars can go
airborne, and if one does and lands in front of you, the car is there, and then
it isn't. It disappears all of a sudden due to some clipping problems. The
glitch doesn't affect the gameplay, but it is annoying at times.
With 16 on screen cars in single player mode and 12 in two-player mode, the
Playstation hardware tries to keep up. However, at the beginning of a race,
there can be slowdown. In the two-player mode, the slowdown at the beginning
is so great that the 3-2-1 countdown seems to drag. Pop-up and draw-in was
not noticed in the game, and once you're well into a match, the pace is kept
relatively constant.
Presentation/Audio : 85
Maybe I just like to hear the engine roar and tires squeal. At least the game
does have great sounding game sounds. The engine sounds are believable, and
as the cars take on damage, the sound of crushing metal permeates. Eventually,
your tire starts to squeak like an old jalopy (or my 1988 Pontiac). On the
paved courses, tires squeal going around turns. If you've got enough damage
to start a fire in the engine compartment, you'd swear you could roast some
marshmallows under the hood. Even though you can't see flames from the in-car
camera, you know they are there with the sound effects. Lastly, one of my
favorite sound effects in the game is the sound of traffic cones tumbling
down the road. Demolition Racer nails the sound of the cones.
Interface/Options : 95
Gameplay : 95
Demolition League starts with the Rookie League, where you race in four
demolition races. By default, races are three laps on a variety of tracks.
You must place fifth or better in each race to move to the next race, and you
have an unlimited number of attempts to win each race. Before the first race,
you select a car which will be used for all four races. Your competition
drives the same car, so the drivers and damage tolerance are fairly equal.
You start last in a field of 16.
Once the race starts, it's a mad dash to the finish line with destruction on
your mind. By hitting cars you score points, and the scoring depends on
the type of hit you inflict. Points vary from 5 for a tap to 500 if you land
on a car from above. Boost the speed and rear-ending a car nets 25 points, and
a good solid hit to the side doubles the score to 50. Starting a fire on another
car or causing it to drop out of the race yields yet higher scores. And you
don't just get points with the hit. If the car you hit bumps the wall or
spins, you are awarded additional points.
But inflicting damage isn't the only aspect of the game. To make the most of
the damage points, you need to finish near the front of the pack. The game
utilizes a dual mode of scoring. The damage points you score are multiplied
by a number which depends on your final position. The higher you finish, the
more you score. Thus, you can't just rush to the head of the field to get the
maximum point multiplier. If you go too fast, you won't have enough damage
points to multiply. Rather, the best strategy is to stay back in the pack for
a few laps, banging into whatever comes near.
Just like you can cause damage to other cars, other cars can reduce your
health. And each time you hit another car or hit a wall too hard, your health
drops. Fortunately, there are some power-ups along the course to help out.
Unfortunately, the power-ups are available to the competition too. The
power-ups include a "death" box, a surprise box, a repair box, and an
invincibility box. The death box explodes when you hit it, causing severe
damage to your car. The surprise box contains bonus points to add to your
score. The repair box replenishes some of your health, and the invincibility
box makes you invulnerable for a short time. As mentioned earlier, the AI
controlled cars will make a run for the power-ups, so you must be aggressive in
finding them. However, running over all of the repair boxes in the first lap
does no good. You can't have more health than you start with, so hitting
these boxes too soon is a waste of repair points. But wait too long and it
may be gone the next time around.
So you've made it through all four races on rookie level. Move up to semi-pro
and you get to try it again over six courses. This time, however, you must
wind up in third place or better to advance to the next race. The competition
seems to get better in the more advanced class, so you need to start driving
better and hitting more cars. The next level is pro, where you must place
first in all eight races. Finally, the endurance league challenges you to
place first in ten races. The competition is fierce, and you'll find the game
very difficult in this league. The first two levels (rookie and semi-pro)
are easy, and pro is a challenge, but the endurance league takes skill and
a lot of luck.
The AI in the road courses is top-notch. Cars are aggressive and target you
as well as the other AI cars. The cars make mistakes, seek out the power-ups,
and drive unique lines. Blocking is not an issue since all the cars drive
offensively. On several courses there are alternate paths, and the AI cars
will split and take the different routes. With 15 AI controlled cars, the
programmers did an excellent job with the variety of intelligence.
The last league competition, which is open from the game's beginning, is the
Arena League. In this league, you engage in a classic bang-em-up in a
demolition bowl. You and the 15 other cars start by lining up equidistantly
around the circumference of the bowl. Once the green light drops, it's every
man for himself as you rack up the points. Just like the race courses, the
object is to score plenty of points and finish near the top of the field. In
this mode, as cars lose all their health points, they are left stranded in the
bowl and create obstructions on the course. With each car that drops out,
your final position improves. The game ends when you've killed the last car
or your health drops to zero. You must place first in all three bowl matches
to advance and open up yet another mode of play.
The AI in the Arena League is outstanding. This free-for-all mode exhibits
smart AI drivers that search for cars which are still working. You can't hide
behind cars or sit at the edge of the course. If you do, you're a sitting
duck, and another car will surely pin you and rack up the points. One strategy
that works for awhile is to drive around the perimeter of the bowl, but even
that eventually fails, and in the meantime you lose out on valuable points.
Once you've conquered enough leagues to open up all the game modes, you are
left with five different games. Demolition Mode is identical to the road
courses of the league play. Here, you select any car that has been unlocked
(there are 8 cars with different strengths and weaknesses) and race on any
unlocked course. There are 10 different road courses, all with unique
characteristics and various fun factors. One of my favorites is Parking Lot
Pile Up, which is a city course that runs through a multi-story parking garage.
This course features good grip and 90 degree turns. Courses vary in length,
and the average time to complete a lap is under two minutes.
In The Chase, the emphasis is one defensive driving and finishing first. For
a game where destruction is rewarded, this mode is out of place, but can be
challenging. You need to avoid collisions to survive. An interesting and fun
game mode is the Chicken race. Here, you race the other 15 cars, but they are
going in the opposite direction! The goal is cross the finish line first,
which is easy except for the oncoming, aggressive traffic. The Arena League
is replicated in the Last Man Standing mode. Finally, Suicide mode puts you
in the bowl but with a twist. You don't want to be the last man standing, but
the first with a dead car. Sixteen cars simultaneously smash each other
trying to inflict the most damage on themselves. Running into walls doesn't
rack up points fast enough, so you'll have to find other cars willing to hit
you. It's a novel concept, but not as fun as the Last Man Standing mode.
I can't rave enough about the fun factor in the game. However, there is one
glaring problem, which may or may not aggravate the gamer. Control, especially
on some of the off-road courses, is suspect. The game does not claim to be
a simulation, and full arcade response is everywhere. Cars bounce off the
sides easily, and a direct hit on a car can send you spinning. For those
familiar with Activision's Grand Tour Racing 98, you'll recognize the bouncy
nature of the cars, especially the Indy cars in that title. You would think
it would get better with the cars that supposedly have better control (one of
the discriminators for the 8 cars), but I noticed little difference in control
from one car to the next. Some of the courses feature narrow roads with
several turns, which compounds the problem. In the single race mode, however,
you can bypass these courses and concentrate on the more playable ones. But
the problem lies in the league modes, where some of these courses must be
finished to continue. Fortunately you can try the courses ad infinitum, and
once complete, instantly save before going to the next course.
So despite the control issues with the cars on some of the courses, Demolition
Racer is loads of fun. If you were ever a fan of games like Bump 'N Jump
or even the Twisted Metal series, this game should appeal to you. The five
game modes offer plenty of entertainment, especially the bowl competitions,
demolition races, and the chicken contest.
Replay Value : 75
Even games like Need for Speed are relatively easy but yet they continue to
beckon us to play them over and over. Demolition Racer is similar. You
won't necessarily play it day after day, but when you spot it in your game
library and are in a certain mood, you'll pop it in and enjoy it. I know I'll
continue to play it, especially after a tough drive home after work. It's
much better (and legal) to take your driving frustrations out on the TV than
on the roads. So while the game won't be in your Playstation constantly, if
offers enough replay value to make it in there every now and then.
Overall : 84
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