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Boss Rally (PC) ReviewBackground Info
Presentation/Graphics : 72
BR ran at a fast, smooth rate using 1024x768 resolution. This is a good thing, as there are no options apart from screen resolution, and the option to turn off specular lighting, shadows, and skidmarks. Someone using a slower system (if there are still any out there) will almost certainly wish for more tweaks to the graphic settings, but sadly will be out of luck.
In a nutshell, BR is about average visually. No glaring flaws, but nothing to make it stand out, either.
Presentation/Audio : 35
The thing that makes this really vexing is the fact that BR installs a utility called 'Interactive Around Sound' on your system without telling you it's doing it. It caused no conflicts or problems, but I could see no benefit whatsoever when it came to making the audio experience in BR anything but forgettable. Go figure.
Interface/Options : 60
Once again, no unforgivable sins here, but no great accomplishments either.
Gameplay : 65
Briefly, yes it is--if taken in the right spirit. It certainly doesn't break into any new, unexplored territory, but there is a good time to be had with BR if you care to look for it. There are some problems and some positives, both of which I'll detail here.
At first, I thought the control was terrible. But after altering my driving style I found BR to be a pretty controllable racer--the brakes are a little too strong, and there seems to be a larger-than-usual dead spot in the steering, but it's better than many other games. The secret is to drive it like a sprint car--set up for the turn well in advance, pitch the car sideways, and slide through the turn. The road surface doesn't seem to affect this approach at all, with it working well on tarmac or dirt. The cars (16 in all) do handle, brake, and accelerate differently, but adopting this driving style helps with all of them.
The race types available in BR are the usual fare, with time attack, quick race (with only one opponent), championship (with 19 opponents--more on that in a minute), and multiplayer choices. Not all the cars and tracks are available immediately, in true arcade racer fashion, and must be unlocked by doing well. During any session other than a championship, the weather can be selected from sun, snow, rain, fog, and night. This is a nice option, but doesn't seem to affect anything other than visibility. The car setup options are simple as well, with only tire type (normal, slippy, and grippy!), shock stiffness, steering ratio, and auto or manual transmission as the available adjustments. BR is obviously not aimed at gearheads.
Some problems crop up when playing BR over an extended period, the biggest being a lack of variety in the race courses. The scenery and settings change, but all the tracks are too similar, with no changes in how you approach the race needed. The way the field of opponents is handled during championship races didn't cause me to celebrate, either--even with a field of 20 cars, they are so spaced out at the start you rarely see more than one at a time. In my opinion, racing in a pack of several cars would up the fun factor considerably. Add in the AI, which isn't too racy, and it feels like you're running in time attack mode most of the time.
The Force Feedback effects are another area that kind of falls flat here. There are the usual effects from making contact with another car (when you see one) or an obstacle, but nothing that really helps with driving the car. Everyone needs to take a lesson from Viper Racing or Sports Car GT on how to implement FF.
Multiplayer is offered via IPX, TCP/IP, or a modem. Sadly, my second PC was down and I didn't attempt any multiplayer racing.
Once again, BR isn't a terrible game. It just doesn't do a lot to set itself apart from the (quite large and boisterous) crowd. It can be fun at times, but not often enough to make it a must-have for anyone.
Difficulty : 75
Overall : 61
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