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Street Sk8er 2 (PSX) ReviewBackground Info
If you have been looking for a skating package that lets you dream up your
own environments, look no further, as it's here. If you want to skate in huge
city courses, you have the opportunity as well. Heck, there are even tons of
maneuvers to be performed on the boards. It's just too bad it all ends so
soon.
Presentation/Graphics : 86
Courses have a good amount of detail. Taking place in San Francisco, Moscow,
London, Washington DC, and Miami, each course borrows features from the host
city. For example, the San Francisco course is simply wonderful. Portions of
the course take you through a Chinatown area. You'll pass buildings with
Chinese letters on the windows or banners, and in spots you will notice
architecture with a Chinese influence. And of course San Francisco would be
incomplete without hills, and the hills are alive with the sound of
skateboards. The Moscow course has a park with a tank in it, while the
Washington DC course includes the Smithsonian Air and Space museum as one of
the skating areas.
Wood ramps look realistic, and in all locales with pavement, the pale gray
of concrete is right on. Signs which border areas of some courses are highly
detailed and have bright colors. You'll recognize some name brand sponsors
out there due to the fine detail. Indoor courses retain the same degree of
detail as the outdoor courses. Wood crates serve as breakable obstacles and
look like the real thing.
The skaters' animation sequences are fluid as skaters transition from one trick
to the next. Even on the ground skaters kick their legs across the ground to
increase their speed. About the only fault in the animation is found with
collisions. When heading right into a wall, you'd expect to be pancaked.
Instead, your speed drops and your skater continues on his merry way.
Unfortunately, the camera which follows your skater is not always in the best
position. The camera views the action from above and behind the skater, and
in some situations it moves to a side view. For the majority of every course
the camera works flawlessly. However, if you are close to walls, and
especially corners, the camera can tend to get confused. The worst camera
shot occurs in the subway of the Moscow course. There are two spots with an
escalator. Should you avoid the escalator and take the ramp on either side,
you have to navigate your way through a narrow stretch with nothing but a
side view. While the sides of the escalator are transparent to aid you, the
view is awkward and usually causes you to hit the sides over and over. In
turn, your speed drops. A second camera view exists, and it is the same as
the default except when you perform tricks, at which point it turns into more
of an action cam.
Presentation/Audio : 89
If you love the alt-rock genre of music, you'll be happy with the soundtrack.
The selection is fairly diverse, ranging from Ministry to Del the Funky
Homosapien. Street Sk8er 2 features a dozen tracks, so it takes some time
for tracks to repeat. If you prefer a track, the game gives you the ability
to select it prior to skating.
Interface/Options : 90
There are five modes of play in Street Sk8er. However, unless you've got a
buddy with you, the number of modes drops to three. The main mode of play,
the Competition mode, lets you skate against the clock on a variety of courses.
The Free Skate is an untimed event good for ferreting out nooks and crannies
along the course or just catching some air. The Multiplayer mode is a
head-to-head competition taking place simultaneously or one skater after the
other. The Pool Duel requires you to break boxes held by your opponent to
increase your score. The Create a Park mode lets you design a course with over
20 different items.
The manual does an excellent job of explaining every detail in the game. Included
are pointless statistics on each fictitious skater. Of note, however, is the
inclusion of a few short descriptions on how to perform some tricks. Rather
than simply giving a controller diagram with a couple of words, EA took the
time to explain some of the common tricks. It ain't rocket science, but it is
appreciated.
Gameplay : 78
The principle mode in the game is the Competition mode. When you first start
Street Sk8er 2, only the easy level is open. To make your way through the
game, you first select one of the fictitious skaters in the game. Each skater
is rated in five categories: speed, acceleration, cornering, power, and jumping
ability. And each skater has pretty pathetic scores in each category.
On the course, the object of the game is two-fold. First, each street course
has a time limit and score limit. The goal is not just reach score required
to clear the course before the clock expires, but to also cross the finish
line. The game requires you to utilize your clock management skills. Racking
up a bunch of points with tricks is meaningless if you are still out on the
course when the clock expires. When time runs out, that's it. You might as
well have not skated at all. Failure to meet both goals means you get to
try the course again.
Along the way, courses have one or more checkpoints which reward you with
additional time. So with a little luck, you'll meet both objectives. To
advance on each street course, it is strongly suggested that you skate through
to get familiar with the course layout. Courses have branches and dead ends,
and there are few to no signs to guide you. In park areas, unless you are
familiar with the surroundings, it is easy to become disoriented.
After completing a street course, you move onto a vert course. These courses
are also timed, but they lack the expanse of the street courses. Consisting of
bowls, ramps, or a combination thereof, the emphasis is on big air and racking
up trick points. Scoring well in some of the vert courses is rewarded with
additional time on the next street course. Also, along the way, completing a
street course gives you six additional attribute points to improve your skater.
As your skater improves, you can jump higher and chain more tricks together.
This, in turn, increases your score. And you'll need it. As you progress
through the levels, each course requires a higher point total to clear.
Once you've finished the easy level, the medium difficulty level awaits.
The play is the same but with new point goals and a little longer season.
Complete this and it's the even longer and more difficult hard level.
Finishing the final level opens up the Street and Vert modes. Both of these
modes are a five-course, single difficulty level series.
Executing tricks is a matter of pressing buttons, and often pressing them
frantically until you understand the scoring. Jumping on flat surfaces is
done by pressing and releasing the X button. As you hold the X button, a power
meter increases. Jumping off ramps, pipes, or off the lids of bowls is
similar. Just release the X button as you hit the lip of the jump.
Once in the air, various combinations of the buttons produce different tricks.
Each move has an associated point score, and chaining tricks together increases
the aggregate score. In theory it sounds great, but in practice it falls
apart. As your skater's abilities improve, you can almost neglect your
cornering ability and spread your earned attribute points across the other
categories. This yields huge jumps and high scores. Because Street Sk8er 2
has a somewhat automated landing system, you only need to finish chaining
your moves just before touchdown. And this makes it easy to rack up some high
scores. A money move is to release the jump button, hit the L1 or R1 button,
and press left or right on the stick. This initiates a spin move. Throw in
a quick tap of the L2 before hitting the L1/R1 button and you get a tail grab.
With each spin your score goes up. I was routinely making two or more spins
on each jump, each with around 2000 points. Seeing as how the higher levels
needed around 40000 to 50000 points to clear, you'll quickly realize that
skating clean with this move shortens the game. Fortunately, the game
restricts you from abusing this technique on the street courses - if you find
a pipe on a street course, after two or three passes your point totals drop.
But on the vert courses you can abuse the game to your heart's content.
Replay Value : 40
In addition to the lack of length to the game, there's also the issue of the
scoring system. It is too easy to tally up big scores with nothing more than
spins and a couple of grabs thrown in. In fact, some of the trickier moves
yield fewer points than the blander tricks. And with time a factor in all the
courses, why jeopardize progressing through the game just to mash a few more
buttons?
Overall : 73
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