|
Bass Fishing (DC) ReviewBackground Info
Bass Fishing is an incredibly popular Sega arcade title which runs on the Naomi engine. This is
essentially identical to the engine of the Dreamcast, so expect a near perfect port. This is Sega's
first attempt at what is proving to be a popular genre.
Presentation/Graphics : 90 Presentation/Audio : 85
Interface/Options : 71
The arcade mode is based on a quota of weight that
you must catch in order to advance into the next round (ending with a lake which houses nothing
but the largest Bass). Don't have any fear of time running out on you, for you are allotted an
unlimited number of continues which place you exactly where your game left off, even in mid-cast.
In the arcade mode you are also able to set the difficulty ranging from landing fish, time allotted,
and minimum weight requirement to advance to the next level.
The option which you will no
doubt spend the majority of your time playing, however, is the original mode. In this mode you
are placed in a tournament. The tourneys are set up in morning, afternoon, and evening shifts,
each of which consist of a four minute time limit (displayed on screen as four hours of simulated time). The number of actual days in the tourney varies
as you progress, as do your rules and minimum weight requirements (for example, in the second
tourney you're unable to keep any fish under three pounds). In each shift (morning, afternoon,
and evening) you are required to simply land as much weight as you can. At the end of each shift
you will be given a ranking out of the fifty anglers in the tourney. At the end of each day (three
shifts) the top five spots are awarded points. Obtaining these points is a must if you expect to
qualify for the next round of the tourney. There will be a brief award ceremony for placing in the
top five after each day, and ultimately after each tourney, should you be proficient enough to earn
top five honors.
Your first experience while actually fishing will be choosing a lure (done by using the four
available buttons atop the reel controller excluding the start button). You begin the game with
several lures, and as you progress in the game you are awarded more lures. Each lure must be
controlled differently to obtain maximum efficiency. Your selection ranges from top water baits
to ground roving grubs, and everything in between.
A real nice added feature can be viewed
if you simply let the game sit after the title screen is displayed. Roughly 30 seconds after viewing
the screen with no controller input you will notice that a lure tutorial is displayed. Here you can
see first hand how to properly use all of the lures. The display is a real-time movie of the lure in
motion and the controller inputs which make it react. You see a hand gripping the reel controller,
while snapping, reeling, and jerking each lure in exactly the same manner as you are required to. After a few games you'll find that this tutorial will help you out a great deal. It is having
command over your lures that will ultimately lead to you landing big bass. The fish reacts very
realistically to your bait. Move it too fast and they may not venture to catch up to it; leave it still
and they may completely lose interest. After some practice you will be able to determine how
each lure is supposed to be manipulated. It is great fun to reel in your bait, then yank the pole
upward, watching your lure react in a proper physical manor. The second biggest factor to
landing the big ones is finding the hot spots. While you're only able to fish in a limited area, in each area
you will see that big fish tend to huddle together (under docks, in caves and so on). Find a hot
spot, know your lure, and you'll be on your way to landing ten pounders on a consistent basis.
Gameplay : 86
All this being said, this game is far from perfect, and being a ported arcade title it shows
its lack of depth in many ways. By far my biggest gripe is over the Load/Save options. Dreamcast
owners are now accustomed to the auto save and load features, yet they are not included in this
game. Not only that, but the save files for records are not separated from the save files from
tourneys. Plan on at least twice accidentally erasing your diaries (log of fish caught). Going to
enter a tourney? Great, better not have any friends that would like to do so as well. For this 50
block VMU save file only houses enough room for one tourney. Every time you play, you must
remember to load from the backup memory in the options screen. Simply loading to start a
continued tournament will do nothing for maintaining your stats and records. So it's at the
options screen that you must start and end every game. It's not only a pain in the butt, it's hard to
figure out. It's difficult to explain just how this save system works, but it's easy to see how it
diminishes the games replay value.
Aside from the load/save nightmare there are several other areas that need to be
addressed. Load times are frequent and excessive. The game lets you catch bass, and only bass.
Add a few other species and I might never stop playing. Another problem is the way that fish
don't actually pull the line out. When you land a big one, and he starts on his way in the opposite
direction, the line doesn't move outward. Your foot of line reads the same, able only to decrease
in length and not increase. I can't tell how much it "feels" like the fish is pulling, and running with
the line; however, the line meter never goes up. This may not sound like that big of a deal to
you, but trust me, if it were added it would do wonders to the game's fun factor. Reel 'em in, they
swim out, reel 'em in , they swim out...now that's fishing! This is not to mention that the absence
of this detail means the complete absence of a "drag" feature. You certainly won't have to worry
about your line's test or your drag setting, for neither exist.
Want some more bad news? The fish rarely if ever snap the line or come off the hook.
You'll find as you progress in the game only the biggest fish that are very far away from your boat
will have the ability to jump off the hook during tournaments. I was hoping to see a bit more of
that, but again, this IS an arcade game ported to DC after all. The lack of effort Sega put into its
added options is certainly apparent.
More needed features? The ability to cast at any given length instead of always a set
distance. The ability to roam freely throughout the lakes or AT LEAST 20 more stationary
scenes from which to fish from. As it stands now the game offers roughly 7, not nearly enough.
More lures, more fish, more rods and reels (only one is offered), and the addition of a test rating
on your fishing line are also needed in this title. After playing some of the PC fishing sims, this
game didn't even come close in terms of options. I can't say that I expected it to, though, as I knew
it was an arcade port. I only wish they'd have taken just a bit more time to make this game one of
the best ever. Bass fishing is an arcade game. I'll say it once more, it is NOT a fishing sim
(however with a little work it would be DAMN close).
Replay Value : 80 Overall : 84
It has come a long way since then and shows no signs of slowing down. Let's pray now that we have
the reel that a true fishing sim comes our way soon. If so I'll surely be the first one to reel it in.
© 1998-2006 Sports Gaming Network. Entire legal statement. Feedback
Other Links: |
|
|||||||||