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Power Spike Pro Beach Volleyball (PSX) ReviewBackground Info
While Gabby has successfully conquered her sand-filled sport, she apparently loves extra exposure, as the beach volleyball star/model recently posed for Playboy and is practicing her golf swing in hopes of competing in the LPGA. Unfortunately, she picked the wrong video game to plaster her face on, because Power Spike, while a decent effort, is not the volleyball game fans have been patiently awaiting.
Presentation/Graphics : 40
So what exactly looks so awful in this game, you ask? Actually, the question you should be asking is, "Is there anything in the game that looks acceptable?" Surprisingly, yes, as the ball looks decent, the replays are serviceable, and the female players in the opening FMV have nice legs. Unfortunately everything else is crap. The dismal animation, laughable polygonal players, weak lighting effects (all three of them), pathetic shadows, and horribly pixellated backgrounds are all below the PlayStation's standards -- which are not that high to begin with, relatively speaking.
Indeed, it's as if the developer were striving to deliver mediocre graphics, yet the graphics fall short of meeting even that low mark. The most graphically "impressive" aspects of the game are the dirt clouds that players kick up during play and the colorful trail effect of the volleyball. I must also give credit where it is due: all four camera views (three back, one lateral) are playable. Still, next to this, the PSX versions of High Heat Baseball and MTV Sports: Skateboarding look like graphical masterpieces. Moving right along...
Presentation/Audio : 35
Interface/Options : 76
Beyond its three gameplay modes -- Practice, Exhibition, and World Tour -- Power Spike has a player editor that lets you create your own beach volleyball star. To start, you can choose to create a male or female player, then name him or her. Further options let you change his or her skin tone and clothing/accessories. The real meat of the player editor, however, lies within adjusting the custom player's six stat levels -- Strength, Serve, Block, Pass, Set, and Attack -- with an initial 100 extra points to distribute among them (each stat category has 50 pre-existing points). Once you have created your king or queen of the beach, you can use him or her in any gameplay mode. If you are looking to beef up your custom player with extra stat points, though, the World Tour mode is the place to go, since it awards additional stat points as you progress.
Power Spike has a simple control interface. Although the manual says it "may take some getting used to," the interface is sound and easy to adjust to...for the most part. The D-pad or left analog stick controls your player's movement. However, unlike many PSX games, you cannot use the D-pad when you are in analog mode. Therefore, you must manually switch between the two control modes. Both the X button and the Square button control most of your player's actions (serves, spikes, bumps, etc.), with the Square button (a.k.a. the 'power move' button) executing stronger hits. In addition, you use the Triangle button to block shots, and the Circle button to give commands to your computer-controlled teammate. Finally, the L1 button switches between 'attack' and 'defense' modes, thus instantly changing your team's tactics.
Gameplay : 70
The main problem with the computer-controlled teammate is its poor AI, which forces you to do most of the work. Even the 'command' button, which sends commands to your teammate, offers little help if you and your teammate are not positioned correctly. Thanks to the low-grade animation and the problematic frame-rate, it is common to find yourself out of position as you try to maneuver around the court. If the animation and frame-rate were smoother, I would have certainly had an easier time working the court and nailing shots. Also, your computerized teammate often reacts needlessly to your movements. For instance, if you move a little bit out of your section, your teammate will nervously reposition itself on the court for no justifiable reason whatsoever. Naturally, your computerized opponents work harmoniously together, making the single-player game even more trying.
Other things you need to be aware of during gameplay are the aiming cursor and the 'Player Positioning Guide' (PPG). When serving, spiking, and passing (non-automatic passing only), you must position a tiny red shot cursor to aim your hit. This would not be too difficult if not for the jumpy, hard-to-spot aiming cursor. To be fair, the D-pad offers fairly precise cursor movement, but positioning the cursor with the analog stick is unsatisfactory.
Since most will likely prefer the analog stick over the D-pad to control movement, the tedious shot-aiming aspect makes the game less fun to play. And as I mentioned earlier, you cannot use the D-pad while in analog mode, so neither digital nor analog offers complete, satisfactory control. Fortunately, the default difficulty level (amateur) features automatic passing, which alleviates the need to align passes with the troublesome shot cursor. Of course, you still need to position your serves, spikes, etc.
The PPG is the other important element of Power Spike with which you must familiarize yourself. In brief, the PPG is an expanding, contracting circle that helps you track the ball and make contact with it. Your shots will vary depending where in the circle you position your player. In all cases, however, you need to press the hit button slightly before the ball reaches your player to achieve the best results.
All three gameplay modes in Power Spike are basic and self explanatory. The Exhibition mode is a single game against the computer or a friend (or group of friends). Practice mode, on the other hand, lets you play a game for as long as you want, without the need to worry about a final score. Lastly, the World Tour mode consists of eight individual tournaments, in which points are awarded to the teams that place among the top five. In this mode, you can unlock extra courts and build up the custom player you created with the player editor.
Replay Value : 75 Overall : 60
On a side note, I sincerely hope Hitmaker, the development team behind the wonderful Virtua Tennis, considers making a volleyball game, as I am sure it could produce a volleyball game that everyone would enjoy.
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