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Game, Net & Match (PC) ReviewBackground Info Presentation/Graphics : 79 Presentation/Audio : 80
Other gameplay sounds are equally impressive. The players grunt after big serves or volleys and the effects of the ball hitting the racket ring through with authenticity. Unfortunately, the voices are pathetic and its tough to figure why considering how good the rest of the audio is. The "out" and "fault" calls sound like the announcer has a hair-ball lodged in his throat. Equally as weak is the boring announcers. Luckily, they only chime in with their pointless and downright stupid comments from time to time so you won't be bothered by them. All quibbles aside, the audio does the job well in GNM.
Interface/Options : 90
Gameplay : 82
Serving in GNM is easy to learn but difficult to master. With some practice, you'll be firing aces down the lines and once you are actually able to do it, you get a great sense of gratification. Nothing is more fun than blasting a 130 MPH laser right at your defenseless opponent and watching him feebly attempting to hit it back at you.
Once you've got serving down, it is important to learn the different shot types. Often times, you have to decide quickly which shot is appropriate for the situation or you'll find yourself eating the turf as your opponent rifles one past you. It all depends on the opponent. If your counterpart lives by the net, you had better be ready to use that lob to buy yourself some time and space. If your opponent is more laid-back, perhaps you should rush the net and slam it home. Luckily, controlling the game is simple as the computer decides whether you should hit the ball forehand, backhand, or overhead so all you are responsible for is choosing shot type and location. Therefore, you don't have to be a tennis nut to succeed in GNM. Control is responsive and you'll always feel as though you are in complete control of the action.
An intriguing feature in GNM is an option to create your own player when you
start a season or tournament. Once you're in the editor screen, you have
thirty total attribute points to distribute for your player. These skills
range from serving, speed, forehand, backhand, etc. While this is
theoretically a great feature, it could have been implemented better. It
seems that some attributes offer more value than others. For example, if
you put the maximum amount of your points on serving, your character will be
able to rocket 130+ MPH serves with pinpoint accuracy. If you fill your
character up with speed points, however, it doesn't seem to make much of a
difference as the character doesn't really seem any faster. The same can be
said for using your points on forehand or backhand. I really didn't notice
much of a difference as I added more points. Overall, the addition of the
player editor is a nice touch, but it is somewhat unbalanced in terms of
effectiveness. Hopefully, it will be improved upon if there is a sequel.
Perhaps the best part of GNM is all the different gameplay options you have to choose from. With a few clicks of the mouse, you can practice, play an exhibition match, start a season or championship, or play the game over the internet. Once you've selected from those options, depending on your choice, you then can pick the court-type (grass, clay, concrete or carpet), create your own player, choose the number of sets, etc. The vast number of options is staggering and tennis fans should be pleased with the variety.
One of the few dissapointments as far as options are concerned is the lack of any sort of license. Therefore, you won't see any of your favorite players out there. All players in the game are ficticious and it would have been fun to have Andre Agassi take on Monica Seles, but hey, you can't have everything.
Difficulty : 85
Multiplayer : 55
Blue Byte offers their own service for match-making and the interface is silky smooth. All you have to do is click the Internet Tennis option, answer a few questions, and you're ready to challenge your cyber friends to a hot match.
Yes, this service is simple to access, but for some reason, I had a really difficult time finding someone to play with. The most players I ever found on the server was about ten and since the game is popular in many countries, finding an English-speaking opponent can be difficult.
Once you do find someone, the games get fast and furious. It is incredibly entertaining to play against live players and if you're not on top of your game, you'll have a hard time. Gameplay can be somewhat difficult because some players are from out of the country. Therefore, lag is a problem - especially for those with weak connections. At times, you'll see your opponent swing and miss at the ball but magically the ball comes careening back after you giving you little time to react. Also, after hitting the ball, it seems that it moves in slow motion as compared to the shots coming back at you. This is easily gotten used to however, and you'll soon realize that your opponents is having the same problem. I found that the game was actually quite playable with a modest 31,200 connection.
Overall : 76
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