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NHL Faceoff 2001 (PS2) ReviewBackground Info
Presentation/Graphics : 15
First off, the game is plagued by jaggies. I always thought the anti-aliasing problem on the PS2 was blown out of proportion, even the in the (supposed) biggest culprit Ridge Racer V I didn't really notice them, and in most of the newer titles they're practically absent. FaceOff 2001's visuals have terminal anti-aliasing problems and the edges of the player models in particular are horribly jagged. It doesn't help matters that the game also has a very grainy low resolution to it, and it seems the higher the quality video connection you use on your PS2 the worse the game looks. I usually use DVD-component input for my PS2, but with component or even S-video input for FaceOff 2001, the jaggies so pronounced you can't even read the names off the back of the player's jerseys!
FaceOff 2001's player models are almost identical to those in the PSX version, and require triple or even quadruple the number of polygons before they even approach those found in NHL 2001 for the PS2. The players also appear to all be the same size and height, and the horrible skewed way the faces have been stuck onto the players make them look like zombies. The goalie models are equally as bad as the players and SolWorks didn't even bother to give the goalies masks the appropriate decals, instead the majority of the masks are completely plain. There's only one referee and no linesmen, and even though the puck looks the size of a giant frisbee SolWorks found the time to have the ref spin the puck in his hands before he drops it for a faceoff. Of course, they didn't animate the referee physically spinning it, instead his hand stays still while the black frisbee mysteriously rotates by itself in mid-air before it falls.
The animations are decent, and the multitude of different checking animations are quite impressive. However, some of the transitions between animations, especially for the goaltenders, could use some work. Arena and rink details, apart from the on-ice logos, are sparse and uninspired, and the arenas are packed with multicolored, non-animated, card-board cutout style 2D 'fans.'
One of the great graphical features in FaceOff 2001 for the PSX are the camera angles, and in particular the Diagonal camera angle that gives a view of a large portion of the rink, and is ideal for when you're playing with more than two people. However, SolWorks tinkering managed to screw this up too, and now the Diagonal camera angle rotates as you near the boards and playing for longer than five minutes with this view gives you nausea. The other camera angles are all pretty poor, and the only bearable view is the High Vertical angle which is similar to the default in EA Sports' NHL 2001.
The only positive graphical aspect of this game is the rock solid framerate that absolutely flies by. However, I don't regard that as a great accomplishment since the player and rink models have so few polygons. Little presentation touches such as the singing of the National anthems before the opening face off that were found in the PSX version are mysteriously absent in the PS2 incarnation. Even the graphical overlays are shoddy, as when you score the goalscorer's name will pop-up simultaneously with a silhouette of his picture and then a few seconds later his picture will finally load up. Graphically, this game is so poor compared to other PS2 and Dreamcast games that I almost felt embarrassed when I had my friends over to try out the multiplayer modes. In all honesty, there are a multitude of PSX games that look a lot better than FaceOff 2001 and SolWorks and 989 Sports should be ashamed of themselves for releasing such a shoddy graphical effort.
Presentation/Audio : 85
Interface/Options : 65
Playoff mode lets you jump right into the playoffs (here you can select how many rounds you want), while Tournament mode allows you to set up a tourney using NHL and international teams. Speaking of teams, the game features all 30 NHL teams, the 2 All-Star teams, and a few international teams as well. The rosters are accurate up to near the beginning of the year, so Bill Guerin is in Boston and SolWorks also managed to sneak 'The Magnificent One' into the Penguins roster. There's also a NHL Legends team that features Bobby Hull, Phil Esposito, Marcel Dionne and other notable NHL stars of yesteryear. The Practice mode is the same as the exhibition mode except you can set the number of skaters you want on the ice. This is just as useless as the lame Shootout mode that seems to have a longer load time than the actual games.
FaceOff 2001 features three 'difficulty' levels: Rookie, Pro and All-Star, as well as the expected settings for toggling line-changes, fatigue, fighting etc. There's also an option for setting the game speed, which actually comes in useful as increasing difficulty levels also jacks up the speed.
Gameplay : 38
FaceOff 2001 affords fairly decent control over the players. Controls are all very similar to most hockey games, including speed burst, pass, wrist shot, slap shot, and body check. A poke check is, amazingly, absent but I'll discuss that shortly. The controls are very responsive and the goalie controls have been improved from the PSX version so that you don't have as many errant passes that lead to silly goals. There isn't a 'deke' button, but that's no great loss as the 'deke' move in NHL 2001 is pretty unrealistic and also absent is the spin move from the same game. Instead, FaceOff features a drop pass, and more useful give-and-go and icon passing.
Unfortunately, after the control the rest of the game falls apart. In terms of the physics, it's absolutely clear that this game is not a simulation. The default speed has the players racing around the rink at ludicrous speeds, and the puck elasticity is incredibly exaggerated. Passes fly with deadly accuracy from player to player, and in defiance of the laws of physics pucks seem to speed up when they fly off the post. These skaters can also race at top speed and suddenly stop on a dime with no difficulty whatsoever – there's hardly any sense of inertia in the skating. The lack of a poke check means that a good old body check is the only way to steal the puck. As you can imagine, this turns every game into a check-fest that would make Don Cherry proud, and in an accommodating fashion the programmers have a truckload of different checking animations. At times I wasn't sure if I was playing NHL FaceOff or an on-ice version WWF Smackdown! Even if you turn down the game speed most of these problems are still prevalent, and with the heavy checking at slow speeds the game resembles what you'd expect if the players in the NHL Old-Timer's game decided to get rowdy and start throwing the body.
These problems are then exacerbated by the woeful AI and the inconsistent refereeing. Your teammates' AI is adequate and they'll stick to their positions and usually won't do anything (too) stupid. The opposing skaters, on the other hand, are morons with about the same levels of awareness as the lamebrains in Fifa 2001 PS2. For example, whenever you approach the opposing team's blue line all five opposition skaters collapse in the zone – that is they back off towards their own net and stay there. If you come close to them they'll smack you to the floor but if you can stay away they'll gladly stand there and watch you. This basically means that you can set up a powerplay-style offence whenever you want. Just skate into the opponent's zone without being hit, cut back and start passing it around. The opposing five skaters will just collapse towards their own net, and occasionally harass your man in front of the net.
This idiotic AI remains the same even when the CPU has a Powerplay, and the best strategy for killing a penalty is to simply get the puck, skate into your opponent's zone untouched, and just keep skating back and forth inside, and parallel to, their blue line for the entire two minutes. The CPU players will just collapse towards their net and watch you – even though they have an extra man! But wait, the idiocy doesn't end there; when the CPU players have a clear breakaway, rather than racing in and trying to deke the goalie, more often than not they like to stop just inside the blue line and take a slap shot! Those that don't usually skate right into your goalie presenting him with the puck.
After playing this game for a considerable length of time I am almost certain that penalties are called randomly. I have been checked from behind on breakaways, interfered with off the puck, boarded, and the ref kept his whistle in his pocket, but when I simply touch an opposing player I get a penalty called against me. Usually, this would be a huge problem, but the AI is so poor that it's just as easy to score shorthanded as it is at even strength. In fact the different AI level are only indicators of how well the opposition can check, as on the Rookie setting they won't touch you, and on the All-Star setting if you get within 5 feet of them they'll try to kill you.
So what does this moronic AI and loonytoons physics do for the game? Well, against the CPU it basically turns FaceOff into a shooting gallery – don't be surprised to pepper goalies with more than 60 shots every game. Of course, to make up for the poor AI the developers incorporated superhuman goaltenders capable of stopping 40-50 shots a game from point blank range, but yet susceptible to floated wrist shots from the blue line! This is probably the worst aspect of the game as it not only affects the one-player mode, it kills the multiplayer aspect. It's incredibly annoying to have numerous chances that should have been goals only to see the goalie make an impossible save, and yet then watch floaters and backhanded one-timers from the point go flying in. There's absolutely no sense of satisfaction in scoring. It'll also take you 5 minutes to figure out FaceOff 2001's money play – come down your skater's off wing, cut in and go top corner shortside – this is guaranteed to score with the top players in the league and at least ring off the post with a bench warmer. Consequently, this game isn't hard in the slightest; before writing this review I beat the New Jersey Devils 14-0 in five minute periods with the Ottawa Senators. I hammered 71 shots on Marty Brodeur, dished out 86 body checks, and scored an impressive 6 shorthanded goals (I kid you not).
In today's videogame market, there are too many games that emphasize graphics over gameplay. However, FaceOff 2001 doesn't fit into this category, instead it plays just how it looks….like crap.
Replay Value : 10
Overall : 35
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