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NHL Blades of Steel 99 (N64) ReviewRelease Date: Spring 1999 Background Info
Presentation/Graphics : 75
Player animations are good (not great); goaltender animations are especially good, as are some of
the fight animations. In-game overlays are informative, featuring a headshot of most players as
well as pertinent information (goals, assists, penalties, goalie stats and other information). There
is a special animation following a hat trick (featuring a rabbit), which is a bit jarring the first time
and increasingly boring thereafter (whatever happened to showering the ice with hats, as in NHL
94?).
Menu graphics are adequate but not spectacular; far better is a pregame sequence which does a
good job of building up drama (although it does not always come on). Also of interest is an
animation of plays using symbols on the strategy menu screen. Once more the animations
surrounding celebrating a goal, a victory, a series win, and winning the Cup are adequate but not
inspiring.
Two aspects of the graphics have a fairly serious impact on gameplay. There are seven in-game
cameras: a "player" camera, two side ("television") views (high and low) and a high and low
camera for each end. If you want to switch ends between periods, you'll have to go to the options
menu to switch cameras from end to end. People who use the end zone cameras will recall the
back-and-forth motion of the Powerplay cameras; should you want to move up ice along the
boards, don't simply push the joystick due north, for your player will simply push against the
boards. Everything's relative, so to speak. In time, players will adjust; more irritating is the
game's failure to use easily-understood icons or symbols to indicate who has the puck. A small
arrow that changes colors is suspended over the puck, offering more of a distraction than a
clarification.
There's a replay system, and the game offers multiple (and automatic) replays of goals (but no
goal judge or disallowed tallies here--crash the net and jam away). Another camera option is
"shot zoom." This serves only to break up the flow of the play by offering different camera angles
for the shot (it is not the slot zoom in NHL '99). Avoid it.
Presentation/Audio : 73
Interface/Options : 65
Players can choose between playing an exhibition game, a "quick game," or diving right into a
season (26 or 82 games) or the playoffs (best of 1, 3, 5, or 7). You can determine playoff
matchups (and even violate conference boundaries to do so). You can choose to have between
four and six skaters under the poorly-named option "play person." There are five levels of play
("rookie" in this case is in the middle), a choice of period length (5, 10, and 15 minutes), five
game speeds, and a series of toggles for fighting, various rules, goalie control, line changes, and,
most important, "change cursor" (player control).
Why is "change cursor" so important? Simple: the default--"auto"--makes the game unplayable.
It will always give you control of the player nearest the puck, which can create havoc when the
puck is being passed or shot. "Manual" means that once you let go of the puck, it is up to you to
take control of the puckcarrier (or you can continue to control the player without the puck,
although the manual (again) does not say whether you can call for a pass, force the CPU-controlled
player to shoot, and so on. Use "semi auto" if you like controlling the puckcarrier.
Blades offers you a choice of controller layouts (sorry, no icon passing). The choices should
satisfy most gamers.
When it comes to being a coach, Blades offers players a choice of several offensive and defensive
setups, as well as powerplay and penalty-killing options. Under the name of each play is a
multicolored bar that can be lengthened or contracted using the left and right C yellow buttons,
but the rulebook (which does not even mention the ability to manipulate the length of the bars)
does not say what they represent (press C up to discover that the bars represent "intensity"). You
can set your own lines (four of them) and three defense pairs, and you can change them
independently during play.
The general manager options are limited. Although the box proclaims that you can "create new
players," there is no reference to this in the manual (or anywhere else). You can make trades and
update rosters; a careful examination of the free agent pool reveals that you can bring Mike
Gartner or Pat LaFontaine back for one more try for the championship neither ever won. Roster
space is limited, however, and so you may have to make free agents out of some players who are
currently seeing service with an NHL team. Stats management is also fairly straightforward; the
stats represented are adequate but not deep; there is an assortment of post-season awards. The
game does not keep user records.
Rumble pack fans can vibrate away; memory-card management is pretty straightforward (and uses
most of a memory card).
Gameplay : 70
Having said that, the only reason I came to that determination is because I am a determined video
hockey player. Many players will simply abandon the game rather quickly, in large part because
of the problems with player control, in-game cameras, and identifying puck possession noted
above. Even with work, one finds that only a long time with the controller will help players aim
shots with accuracy (attempting to hit the corners often results in a shot going wide). Konami
and other hockey game designers might do well to follow EA's decision in NHL 99 to offer
players an auto-aim option, separating the control of a player's motion from determining where he
aims his shot. Moreover, the players move a little too slowly for my taste (and far too slowly for
those players who believe that every contest involves 60 minutes of end-to-end action with
players on speed).
All of that's too bad, for if Blades has a somewhat different feel to it (once again, Powerplay 98
comes to mind), and in many ways that feel is like real ice hockey. There's no turbo button here to
burst past defenders; instead, skaters pick up momentum; speedy forwards outflank defencemen;
crafty stickhandlers find open ice and split opponents. One-timers are not easy to execute, but
shots off the faceoff are; there are flip and drop passes, slappers and wristshots; with practice one
can find the 5-hole by forcing goalies to move from side to side. Checking is difficult (sometimes
a little too much so), forcing players to rely upon better positional play and getting back after
turning over the puck.
In testing the game, I took the Phoenix Coyotes through a playoff, beating in turn the Kings, the
Blackhawks, the Stars (Roenick's revenge!), and the Devils. It was not until the Stars series that I
felt adept enough with the controls to pile up the scores; I also noticed that the game favored
puckcarrying and driving for the net over playmaking. Again, blame the interplay of the camera
and the controller for the decision not to depend so much on passing. Here and there, however, I
saw signs of promise. In short, with work, Blades could have been a really good game, instead of
offering just a tempting taste of the real thing. Most players may find it too frustrating to invest
the time and energy to get to that stage.
Difficulty : 70
Overall : 71
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