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NHL 2001 (PS2) ReviewBackground Info
On the surface, you can certainly say that EA departed from the foundation of the PlayStation version.
Instead, NHL 2001 on the PS2 has loads of options that will suit nearly every gamer out there. Even
though it lacks a franchise, or even a multi-season, mode, it more than makes up for it with entertaining
gameplay. In addition, this two-player treat brings on the animations as you skate up and down the rink
with all of today's NHL players and teams, including the recent expansion teams.
Presentation/Graphics : 82
NHL 2001 opens up well enough. Prior to the players hitting the ice, you see a television style shot of the
tunnel, complete with players barreling out of the locker room. The character models are exceptional.
Facial features are almost lifelike. Hockey fans will easily distinguish players by their faces alone. Prior to
the face off, the graphics are equally stunning. The uniforms have intricate detail, as visors reflect light,
players appear folded as players bend, and sticks have legible writing on them. So far so good.
Once the puck drops, you realize all the flash of the animations goes by the wayside. The graphics
deteriorate to typical hockey fare. While the players still look clear, they lack the beauty of their up-close
counterparts. By comparison, the player models during play in NHL2K are more soothing and appealing to
the eye than those in NHL 2001. Animation sequences are numerous, and there are some fancy animations
such as back-handed passes and incredible goalie saves. However, the animations lack fluidity.
When I first started playing NHL 2001, I was immediately frustrated by the camera views. I love to play
with a side-to-side camera, which is available in the game. However, switching to this view shows player
models that seem disproportionately smaller compared to the rink. Further, I had difficult picking up the
puck location and telling players apart. I feverishly cycled through the camera views, some of which were
completely useless (such as a blimp style camera, complete with little ant-sized players) and others that
were slightly better. I settled on the classic camera view, which follows the action up-and-down the ice
rather than side-to-side. For the most part, the view provides a decent glimpse of the players and
animations. The only negative to this view is that you can't view the entire width of the rink, meaning you
have to make blind passes at times.
Prior to receiving the game, I had heard reports about slowdown. While I have noticed some slowdown, by
no means does it affect the play. It occurs rarely, and when it does, its impact is so negligible it's worth
mentioning only to counter the reputation it seems to have started with the title.
Presentation/Audio : 82
Interface/Options : 87
The game shines in the area of options. I was critical of the PlayStation version of the game due to its quick
play. That game even had pucks that would slide for what seemed like eternity. In the PS2 version, you
can change everything from the game's pace to puck features. That's right! You can change the elasticity
of the puck (whether it comes off the stick like a bat out of hell or, well, a dead bat) as well as the friction
of the rink surface. Likewise, you can increase or decrease parameters such as penalties, player aggression,
how fast players get up after hits, and how much pucks deflect off goalies. These options and more put an
instant smile on my face. You and I both can custom tailor the game to our liking. You'll have to play
with the settings somewhat, since the manual tends to bypass most of them.
The statistical model in NHL 2001 appears to reflect realistic hockey action. Using 5 minute periods,
league-wide stats in scoring are plausible. Traditional scoring players score well in the game, while
defensemen languish in the bottom ranks of the scoring leaders. Where the stats take a nosedive is during
select games. Depending on how you initialize the game settings, penalties, injuries, and more don't mimic
actual hockey. Also, the choice of teams and skill level (beginner, rookie, pro, and all-pro) causes the
outcome of the stats to change wildly.
Gameplay : 85
While I still hold NHL2K on the Dreamcast as my hockey simulation title of choice on consoles, NHL
2001 has edged its way into my heart. It tops the list of pseudo-sim titles on the market. The first few
games I was ready to give up on the title. I kept telling myself that the game was a lousy sim. There are
some definite holes in the game. The lack of drop passes and the inability to realistically lie down on the
ice to block a shot were high on my list of features missing. Furthermore, on offense the player you control
can quickly move down the ice unobstructed using the fast spin left and right moves (the L1/R1 buttons).
NHL 2001 even has the "deke" move, which would never make its way into a serious sim title.
On defense, the checking is primitive. Using the O button, you can lay a nasty body check on your
opponent. The checks are extreme and can be levied when you are barely moving. I was expecting
momentum based body checks (again, as in NHL2K) but instead got arcade style checks. Poke checks are
in the game but are not terribly effective. Even the fighting is a joke. Fights are done quickly. The skaters
throw lightning fast punches that look plain goofy.
With so many problems, how can I like it? Well, I realized I shouldn't look at this game as a sim but rather
an arcade style hockey title with sim components, much like the FIFA series. The fact that I could cut the
speed of the game down to nearly a realistic pace did wonders. Furthermore, the defensive AI is not overly
aggressive. While the AI defense will challenge your puckholder, you can move the puck around in your
opponent's zone. I'd have nice stretches where I'd move the puck around the blue line, dump it in, pass
across the crease, etc. I could set a parameter controlling passing effectiveness to increase or decrease the
number of intercepted passes. The AI teams have a tendency to rush attacks, but if you can get back into
your end, you'll find an AI that makes a few passes before taking a shot. Of course, getting back can be a
challenge at times. Your CPU controlled teammates tend to rush the puck and may actually over-skate
your opponent.
I found goal scoring to be hit and miss. Depending on the strength of the opposing team's goalie, goals
came fast and furious or few and far between. One-timers continue to be the most effective scoring
method, though I have also score from the point and off rebounds. Using the Red Wings, Chris Osgood
does a fantastic job for me in the net. Goals scored against him were usually due to some inept play by me
up front.
Replay Value : 82
Overall : 85
Related Link: NHL 2001 PC Review
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