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NHL 2000 (PSX) ReviewRelease Date: September 1999 Background Info
Presentation/Graphics : 100
In-game cameras include the familiar zoom option for play in the slot; the angles are highly
playable, although each player will have his or her preferences. The default angle offers plenty of
side-to-side vision with which to generate a good passing game.
There are some nice touches. Most teams are equipped with alternate jerseys (I had the Devils
break out their old green and red togs); in most cases they replicate the real thing down to the last
stitch (although the Coyotes' third jersey still retains the purple piping of the prototype that
disappeared with the final jersey). The puck is now surrounded by a gray halo and leaves a streak
when shot hard (shades of Triple Play!). This is what EA calls "motion blur graphics." But the
interiors of the arenas, despite some individual touches, look largely generic.
The game menus have been drastically overhauled, offering users a rather clean, bright interface
(even if the fonts used remind one of the Faceoff series a few years ago). Game load screens
feature photographs of the arenas, not the old flyby, although more information is displayed (hot
and cold players, for example). Although I normally care little for the FMV openings for most
games, I'll make an exception here, if only because it features the famed Phoenix Coyote whiteout
during playoff time. Of course, the Coyotes' record at home during the playoffs during their three
years here is not exactly inspiring, but...
Overall, a slight improvement on its predecessor, especially when it comes to fluid movement and
animations.
Presentation/Audio : 90
The crowd noises, chants, arena-specific horns and sirens, and organ and arena music add a great
deal toward making you feel that you are actually in the arena. So does the sharp clang one hears
when puck hits post. And the crowd explodes when the home team scores, completing the
experience. Here EA has built on a solid foundation. The menu music is upbeat and a little less
daunting than that played on NHL 99, although I suspect that it, too, may become a bit wearing
over time.
The decline in the performance of the announcing team detracts from what is otherwise a pretty
good (but not spectacular) audio package.
Interface/Options : 84
There are also the usual roster/coaching/player creation options, although these are slightly deeper
this year. Now one can see all four lines on screen at once, making shuffling assignments (and
assessing their impact) far easier. Unfortunately, coaches still control only forward line shifts;
defense pairs have minds of their own.
New to this year's edition is a fantasy league mode, complete with draft, and a career/dynasty
mode, allowing you to move through multiple seasons. At last video hockey players can engage
in the same sort of team management once reserved for their football counterparts. This is a major
addition, and a welcome one. Finally, memory card management is easy and straightforward, as is
navigating the menu system.
Gameplay : 75
In NHL 98, players moved quickly, but they were out of control; games reduced themselves to
alternating end-to-end dashes, with speed burst answering speed burst. Players in NHL 99 moved
more realistically--but they also moved more slowly. What NHL 2000 has managed to do is to
bring together speed and control. The game moves faster, but that's no problem, for the controls
are tight and my reactions are implemented without much trouble. Even more impressive is how
the CPU-controlled players work with the user-controlled players on offensive rushes, one-times,
and plays off the faceoff. You can move the puck around on the powerplay; a rushing
defenseman knows that a forward will cover for him defensively. Play good defensive hockey,
and you can shut off passing lanes, pick off errant pucks, and initiate a fast transition game. The result
feels authentic. The puck moves realistically, players pound home rebounds; there's even more
pushing and shoving in front of the net after a stoppage (so much so that more fights should beak
out). You can smash the glass with a hit as well as with a puck. And the fights are now quick
affairs of decision, not the prolonged boxing matches of yore. In fact, my only disappointment
came when I witnessed the somewhat curtailed Stanley Cup celebration.
The ease with which the players move, pass and shoot, and the skill with which the AI positions
players not controlled by the user, results in a solid game that plays like the real thing. That's all
one can ask for.
Replay Value : 70
Overall : 83
© 1998-2006 Sports Gaming Network. Entire legal statement. Feedback
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