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NHL 2K (DC) ReviewRelease Date: February 2000 Background Info
NHL2K maintains the same high graphics standard set by NFL2K and NBA2K, but
gameplay is what makes or breaks a game. And suffice it to say, NHL2K does
not disappoint when it comes to simulating the play of real NHL hockey. With
all the big name players and teams, NHL2K will have you hitting the ice in
no time.
Presentation/Graphics : 78
Where the players in NFL2K seem out of proportion, the skaters in NHL2K fit
the ice to exact dimensions. Players appear somewhat stocky with their
shoulder and leg pads. Goalies fill the nets with a little extra padding
strapped to their bodies. The player models are highly detailed. Depending
on the camera view used, names and numbers can be clearly read as you skate
down the ice. In addition, uniforms capture the appropriate logos in shape
and color.
The rinks themselves have realistic surfaces, as the ice reflects lights from
above and you see the reflected images of the players as they skate by. The
rinks' logos are plastered deep underneath the ice along with the blue and
red lines. Scuff marks on the ice keep the lines from being solid in color,
which adds a touch of realism to the game. And as the game develops,
additional skate marks are carved out on the ice. Unfortunately they disappear
after a minute or so, but the game keeps tracks of nearly every single mark
on the ice.
As players move down the ice, the NHL2K engine utilizes a variety of player
animations. The skating animations are fluid, and as players head towards
the goal, the puck switches from side to side on the stick blade. On defense,
poke checks are clearly visible, as you see players extend their sticks in
attempt to steal the puck or slow the opposing player. What this means is you
can actually see when a penalty will get called. Depending on the camera view,
hooking is easy to discern. Sticking with the defensive side of the game, body
checking entails throwing some elbows around, which are all clear as day in the
game.
The camera views available during play are the ice, side, overhead, action, and
3/4 overhead cameras. The action cam is best suited to games where you just
want to watch the CPU battle with itself. It's not a view for playing. The
ice cam puts you in the action from a vantage point just above the ice. This
view is great for checking out the goalie movements, but its field of vision
is limited and makes passing difficult. The overhead view is more like a blimp
view. The side and 3/4 views open up the ice making the passing lanes easy
to predict.
Out of your control is the view for each faceoff. Each time a faceoff occurs,
a randomly selected vantage point is used. The scary thing is that some views
look so real you'll think you're watching an actual game. From the striped
referee dropping the puck to the crowd in the stands, the motion and atmosphere
are right on. The crowds are similar to the ones in NBA2K. That is, rather
than being static, the fans pump their fists and stand during the game.
For all its wonderful graphics, there are two items which are graphics related
that put a black mark on the game. The presentation is television style, and
as such the score is shown in the upper left corner of the screen. While the
size of the scoreboard is small, the puck and players can get lost behind the
score, depending on the camera view used. Usually this is isolated to the corners
of the rink, but if your goalie is under pressure, you'll frantically try to
dump the puck out of your zone. Finding it underneath the score can be
downright frustrating.
The second issue is with the line changes and coaching strategies. These are
invoked by both human and AI opponents, and when called up, a menu is displayed
onscreen during gameplay. The menus take up approximately one-eighth or so
of the screen, which is both a distraction and negative influence on the flow
of the game. On more than one occasion I had a breakaway while the CPU
opponent was making a line change. I lost sight of all my players on the right
side of the screen as the CPU was deciding what line to put in.
So while the graphics are nothing short of spectacular, the graphical score has
to be diminished because of the completely boneheaded implementation of the
in-game menu system. Why the developers couldn't have minimized their impact
is a question they should answer for the next version of the game.
Presentation/Audio : 95
Keeping with the atmosphere of a real hockey game, music could be heard piped
over the stadium speakers. Familiar tunes were heard that are indicative of
going to any professional sporting event. Music changed from pre-recorded
tunes to the good old hockey organ.
The sounds of hockey are clearly evident in the game. Slapshots are crisp,
and striking the goal posts with the puck has a sharp clank. Hitting the
boards produces a thud type sound, and the sounds of the skates on ice are
modeled exactly.
Like NBA2K and NFL2K, the crowd cheers in NHL2K. However, it doesn't have the
dynamics of the crowd in NBA2K. The crowd in NHL2K seems to cheer no matter
the score or pace of the game. Also, the sounds skips a beat occasionally.
It's nowhere near as bad as the sound in NFL2K, but it does happen
sporadically.
Interface/Options : 55
NHL2K has three basic game modes - exhibition, season, and playoff. Choosing
the season style of play, you'll be in for the long haul. Expect to play the
entire NHL season to advance in the game, as NHL2K lacks any sort of season
customization. This is a definite turn-off to many, and playing nearly 100
games to win the cup is just too time consuming. And if you were wanting to
have injuries in the game, forget that too. Unforgivably, there is no option
to turn injuries on, and thus there are no injuries in the game.
Besides having no options for season lengths, this title has a terrible
statistics tracking system. Every gamer likes to compare his players to the
league's best, but in NHL2K the task is made more difficult than it needs to
be. Selecting the season stats, you'd expect to see the top goal scores,
goaltenders, and top assist men. The only way to compile these stats in NHL2K
is manually. Stats are listed on a team-by-team basis. So if you want to
compare your scorer to the others in the league, you have to check your team's
stats, make a note of the stats, and then cycle through every team and compare.
Furthermore, if you want to see how your competition is doing from game to
game, forget it. You can only view the schedule (past and future) for your
team. During game play, the statistical model breaks down every now and then.
A few times the incorrect player was credited with a goal. This occurred when
the puck was deflected by the goalie and I had a player near the goal.
Controlling the players during play utilizes very few buttons. On offense,
passing is done by pressing the A button and pushing the analog stick in the
direction you'd like to pass. Tapping the X buttons snaps a wrist shot, and
holding the X button unleashes a slap shot. The manual states that the slap
shot utilizes the analog stick for placement. Imagine facing the goal.
Holding the X button and holding the stick up and to the left or right puts
the puck in the upper corners of the net. While nice in theory, the goalies
respond quickly and this feature loses its appeal quickly. Players get a burst
of speed with the B button. To dump the puck into the opponent's zone, press
the Y button.
On defense, the A button changes players, supposedly to the player nearest to
the puck. On several occasions the player chosen was not the closest to the
puck, so I found myself repeatedly tapping the A button. By pressing the X
button, your player poke checks his opponent, and a speed burst or body check
is initiated with the B button. If your opponent is getting close to the goal,
the Y button causes your player to try to block a shot by usually falling to
the ice. By default goalies are controlled by the CPU. To control the goalie,
the goalie control must be set to manual in the settings menu.
On both offense and defense, line changes and strategies can be selected. The
interface associated with the changes is cumbersome and affects the flow of the
game. By pressing the L button, a coaching strategy menu pops up. Offensive
strategies are listed on the left side of the menu with defensive strategies
on the right. Changing strategies requires you to use the digital pad to
move up, down, left, or right. The manual states the various strategies, but
actually never says how to change from one strategy to another. To activate
a strategy (and get rid of that obnoxious menu), press the A button. If your
players tire quickly, line changes using this system can often leave your team
exposed for a few seconds.
The manual did little to endear me to the Black Box writers. Aside from not
explaining how to select a strategy, the manual is sparse, with most options
only having short one sentence descriptions. Some options, such as difficulty
level, are neglected. For example, under the VMU Backup option, the manual
reads, "The VMU is used to save your game data." No kidding. What it doesn't
tell you is that you save and load the game progress, your settings, your user
stats, and various other pieces of information. The manual is great for
getting the basic gist of the game, but that's about it.
Gameplay : 90
From the drop of the puck, you know you're in for something good. As mentioned
earlier, the graphics and sound give you the feeling that you are part of a
real NHL contest. Faceoffs can be won (and won fairly consistently) by
pressing the A button and the instant the puck hits the ice. From there,
you'll notice that the pace mimics a real game. Skating is momentum based.
It takes time for skaters to reach top speed, and each player in the game has
varying degrees of acceleration. Players can stop quickly, but once stopped,
it again takes time to get speed up.
Momentum is also utilized in the checking game. At low speeds your players
have better control and can make tight turns. But trying to body check at low
speeds is akin to line dancing. You and your dancing partner are simply
strutting your stuff down the rink. To put a big hit on the opponent and knock
the puck away, you'll have to sacrifice some control for speed. You may miss
the opponent, but if you get him, you'll splatter him to the ice.
Hit players enough and you might find yourself in a scuffle. While not a
common occurrence, roughly one-third of the games I played featured one fight.
There is a bit of strategy involved with fighting scenarios. Should you wish
to forego the pugilism, hit the A button three times and your skater skates
away. Your reward for being a choir boy is your opponent gets to spend two
minutes in the box while you are still on the ice. And speaking of penalties,
the referees in NHL2K dish out a good number of penalties. The most common
infractions are hooking and roughing.
Some players have better physical attributes than others. Stronger players
are able to work through a crowd and overpower the defense on the way to the
net. So NHL2K offers a tremendous variety in the skill level of players on
each team. If playing in season mode, you'll quickly discover the positive
and negative attributes to each player on your team and plan accordingly.
Playing with the Red Wings, I loved having Sergei Federov in the game to break
through the defense. When defending power plays, the speed of Chris Chelios
is a definite advantage.
The game offers three offensive and defensive strategies, but to be honest,
I never fully noticed a difference in them. My style of play is up and down
action, and coaching strategies were somewhat useless. As a feel good measure,
I would start the game with my offense set to aggressive. After scoring a
goal or two, I'd back off to passive. Likewise, on defense, I would use a
zone or man defense most of the time. If I was down, I'd slip the setting down
to an intimidation style of defense hoping to catch a break.
About the only time I'd break away from my frenetic style of play was on power
plays. With a man or two advantage, the defense tends to go into a roving
box defense. Thus, you can utilize a traditional power play attacking offense.
The puck can be passed from behind the net out to the point. I was quite
successful holding on to the puck for times consistent with real hockey.
Besides adding a sense of realism, this also gives you an opportunity to look
for holes in the defense.
Finding holes in the defense is one thing, but scoring in NHL2K is quite
another. There's a nasty rumor floating around that it's downright impossible
to score in NHL2K, or at least that the scores are too low. Well, have you
looked in the sports section lately? Looking at a sampling of games, for 10
games played one night in real NHL hockey, the victor scored 34 total goals
with the losers netting 17. So thats a 5.1 goals per game average. And if
you look in the NHL stats, you'll find most teams hover around the 3 goals per
game average. Playing with 5 minute periods (you can play 5, 10, or 20 minutes
periods), I'm averaging around 2.5 goals per game. Not that great, considering
the other teams in my virtual league are average 3-4 a game. And in fact, that
makes it look like the NHL2K statistical model is a little lopsided.
However, considering I'm only playing 5-minute periods, the scoring is decent.
The goalies in the league are strong, but as the season progresses, my skills
are improving. Heck, I even had a 6-0 game on All-Star level, scoring 4 goals
in the opening stanza. The key to scoring is patience. The game offers
numerous breakaway opportunities, but I haven't been able to crack the goalie
in these scenarios. In fact, on my one and only penalty shot I've encountered,
I completely botched it.
But by having two or three man breaks, goal scoring can open up. Goalies
follow the puck, so coming down the sides will cause goalies to guard the
posts. A last second pass to the opposite side or the middle will give you
a split second of open goal. Depending on the speed of the goalie, you've
just scored or been denied. On many occasions the puck hit the pipes and I
had to recycle the offense.
I also found a sort of money play in the game. It doesn't work consistently,
but about 10 percent of the time I can score a goal off a faceoff deep in my
opponent's zone. I won't give it away, but I will say that you need to pass
the puck around to fool the goalie. I used the technique down 2-0 with under
a minute left in the third against the Blackhawks. I was able to score two
goals and send the game into overtime. Unfortunately the boys from Chicago
came together and scored in the OT.
There is one complaint I have with the game, and it's not the supposed
difficulty associated with scoring. Rather, it's the ease of the game.
Playing as the Red Wings, my winning percentage is spectacular. Despite
scoring only 2.5 goals per game, I'm winning over 80 percent of my games
playing on the All-Star level. Granted, I don't think there is really a
difference between levels, but nonetheless, I'm smoking the league.
Replay Value : 95
Sports games always have built-in replay value. The goal is to win the
championship, and doing so takes many hours and games to fulfill. It's no
different with NHL2K. With a long regular season (due to the lack of season
customization in the game), and an NHL playoff system that keeps teams playing
into the summer, you'll be playing this game for many hours.
The key to keeping this game in your library is to lose your preconceived
notions that scoring is difficult and appreciate the game for what it is.
After the first couple of hours toughing it out with the mechanics, you'll
find a gem of a hockey title to keep you happy.
Overall : 88
© 1998-2006 Sports Gaming Network. Entire legal statement. Feedback
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