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Pro 18 World Tour (PSX) ReviewBackground Info
But now that golf games have evolved to the near-lifelike realm, it has become ever more challenging for companies to push the envelope. Psygnosis has attempted to do so with Pro 18 World Tour Golf and has, on the whole, pretty much kept things at the status quo. I think the game failed to significantly push the game of "computer golf" any further than what has already been done. I'm not saying that Psygnosis failed to deliver an enjoyable game. On the contrary, Pro 18 is a treat to play (except when you want to break your gamepad after a duffer's round of +33 ... through three holes).
So sit back, relax and let's delve further into this title called Pro 18 World Tour Golf. And oh, by the way ... I'm driving the cart.
Presentation/Graphics : 78
Fortunately, all that doesn't detract from the game's enjoyment.
Psygnosis could have also spent more time watering the greens and fairways before shipping out this title. It's hard to discern fairway, from rough and fairway from green at times. Perhaps they could have titled this Pro 18: World in Drought. Don't be so cheap and break out the sprinklers next time.
It would have also been nice to see the player swing while I push the buttons. Instead, you have to push, then watch the swing. It's nothing major, but it's something that brings my score down in this category.
Presentation/Audio : 84
Stanley Townsend and Bobby Clampett are also featured, but are not too prominent. It's the commentary of Aliss that gives the game's audio true class. This was very well done and made the game completely enjoyable. In fact, it helped take my mind off some the shortcomings I already mentioned.
Background sounds are your standard golfing fare ... A LOT OF NOISY BIRDS. Hey tweety, keep it down up there!
Interface/Options : 85
I was disappointed with the amount of time it took to load up each individual hole, however. It seemed like you had to wait forever for the next hole to come up. But once it was loaded, the hole played fast, furious and without interruption. A small tradeoff I guess.
Gameplay : 78
Pro 18 allows you to compete with eight of the world's top professional golfers: Laura Davies, Tom Lehman, Colin Montgomerie, Mark O'Meara, Jesper Parevik (love the hat Jesper), Dottie Pepper, Vijay Singh and Ian Woosnam.
You notice I put Davies atop that list of golfing greats. That's because she was wrongfully omitted for the game's jacket. Pictured on the booklet are O'Meara, Lehman, Singh and Montgomerie. Combined that foursome has won a total of four major championships. Four! Monty, the great golfer that he is, has won zero, zilch, nada.
Davies? Well, she's won six majors and -- in my extremely educated opinion -- is the best golfer featured in this game. Bar none. End of argument. How she could be slighted from the jacket is well beyond the realm of human comprehension. She wasn't even mentioned in the book. That's sick.
But this is a game, right? And that's where Psygnosis redeemed themselves for this mind-numbing mistake. In Pro 18, the ladies get to play against the guys in the tournament mode. There are no red tees for the women, just one tee for all. While that may take away from the game's realism, I think it adds a little flare.
Pro 18 also offers three courses to play: Royal County Down in Northern Ireland, Coeur d'Alene in Idaho and Gary Player's Lost City outside of Sun City, South Africa (... which brings up another gripe, why wasn't Player included in this game. Sorry, personal preference).
Overall, this game plays like most other golfing games (except for Atari's ill fated 2600 release ... no stick figures or trapezoids here). You hit the button three times to strike the ball, and either hit fairway, rough, sand, water or tree depending on how well you connect. However, one neat addition was the ability to add backspin to your shot. A second meter underneath the traditional swing meter helps you create this spin and also affect your direction. Good addition.
Once you reach the green (hopefully in regulation), Psygnosis dropped its guard somewhat. The putting, at best, is average. The ball moves way too fast across the green, even on some lightly hit shots from three feet away. I'm sorry, but a three-foot put doesn't move at the same velocity as a Steve Yzerman slapshot. Plus the breaks aren't nearly as dramatic and become hard to judge with the high speed of the ball. This will hack you off, trust me. Just ask my controller.
As with most other golf titles, you have Mother Nature to deal with in Pro 18. But don't worry ... the wind doesn't play a major factor. Don't use the wind to set up the placement of your approach shot. You'll find yourself away from cup.
You can play a variety of different games in Pro 18, including strokeplay, fourball, shootout (challenging), Skins (break out the checkbook) and a four-round tournament. There is also a practice mode, which allows you to play individual holes on all three courses. That can be fun if you don't have too much time.
Difficulty : 82
Overall : 80
As Mr. Aliss would gently say, "A safe four ... nicely done."
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