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Microsoft Golf 99 (PC) ReviewBackground Info
Presentation/Graphics : 93
Presentation/Audio : 86
Interface/Options : 92
Gameplay : 90
As noted previously, the on-screen options are a matter of clicking,
"unclicking" and the like--overall quite efficient. MS utilizes a "ball
lie indicator" very similar to that of Links LS series, so distances and
elevations can be checked in a matter of seconds. Choosing/changing clubs
is also very quickly accomplished.
There are four swing options provided with MS Golf '99: two-click swing
meter (akin to the pre-1999 Links version), three-click swing meter,
"natural swing" (mouse swing) and "sim swing."
The first two are self-explanatory, and the last is rather boring. The
"sim" here is done by the computer, and the options left for the player are
club choice and course management. This might work for a team sports sim,
but in golf skill and execution are as important as course management.
Therefore, I view this swing option as a wasted one.
"Natural swing" is another story. MS has done a good job of producing an
"easy to learn/tough to master" mouse swing, and incorporated enough
pre-game options to ease up or increase the difficulty. Another likeable
option is that mouse direction axis is not limited here. You can choose an
"up and down" or "left to right" mouse movement--even a "vertical" one if
you wish. The key is keeping the "club flight" straight on the screen -
unless, of course you are intentionally trying to work the ball. "Natural
swing" is on par with Links LS 99' mouse swing in my book (pun intended).
One disappointment must be noted with regard to the two and three-click
swing options. Try as I might, I could not find an option that allowed me
to intentionally impart backspin on the ball--a very important element in
real golf (although few outside the pro ranks have it mastered).
MS Golf '99's game mode variety comes in as average when compared to the
competition. There are ten game modes (stroke, match play, etc.)
available, compared to eight for Tiger Woods '99 and 30+ (not to mention
the ability to "create your own") for Links LS '99. Some pre-game options
do add to the realism, however, and score points for the game as a sim.
Among these are (beyond "sun", "wind", "fog" and "terrain") pin position
difficulty and, for the hardcore IRL ("in real life") golfers, the choice
between a balata, two-piece or three-piece ball.
Internet play is enjoyable, with the options of modem, LAN or Internet
play (I found the "advertised" MSN Gaming Zone a good place to start).
Like Links LS '99, it also offers the ability for real-time chat with
opponents by typing in a "dialog box" (although Links offers the added
option of real-time audio chat ).
Golf course selection/variety is both bad and good in MS Golf '99. On the
downside, the game ships with only seven courses (one of which is a
nine-holer). When you compare this to the other players in the market, it
doesn't really cut it. Links will be coming out with its thirty-first course
recreation very early next year, Tiger Woods '99 has 12 total courses
currently available, and Jack Nicklaus 5 has over 200 amateur-designed
courses downloadable from the net, not to mention the 10 with which it ships.
However, the quality of the courses selected is most impressive. Carried
over from the '98 edition are Teeth of the Dog at Casa de Campo (one of the
best waterfront courses in the world--comparable to Pebble Beach and
Cypress Point), The Links at Casa de Campo, The Bay Harbor Golf Club and
The Preserve 9 at Bay Harbor. The first two are Caribbean classics
designed by the legendary Pete Dye, and the last two are part of the same
golf complex located on the shores of Lake Michigan and designed by the
highly-regarded Arthur Hills (whose Bighorn course will no doubt be
familiar to the Links players out there). These are great layouts--and
not just because of the Monterey-type vistas.
Added for the '99 edition are Florida's The Medalist Golf Club, Donald
Ross Memorial and Eagle Heights. The Medalist is a fine Pete Dye/Greg
Norman collaboration located in Florida. Donald Ross Memorial pays tribute
to one of America's all-time greatest (and perhaps most prolific) designers--Donald Ross, of course. (Links fans should note that Pinehurst #2--site
of the 1999 U.S Open--and Oakland Hills are Ross layouts.) Every hole is
a recreation of a memorable Ross-designed hole (except #10, which is a
replica of the 14th hole at the famed Royal Dornoch in Scotland, Ross'
native land). With Eagle Heights, the designers of MS Golf '99 give us an
enjoyable valley/woodland fantasy course intended to be somewhere in the
Pacific Northwest.
Difficulty: 90
MS Golf '99 provides additional options, though, which provide some spice
to the determination of difficulty. Besides the aforementioned "natural
swing" and ball type options, the game allows a player to be set up
expressly to control the default distances of his/her clubs and the
strength/weaknesses of his her game. In the pre-game edit player window,
one can specify default club distances (within a realistic range--i.e. no
500 yd. drives!) One can also rate his/her player on a scale of 1-5 in
almost every facet of the game (from driving to putting, long irons to sand
play). As in real life golfers have strengths and weaknesses, so can these
be tailored for the sim player in this game. It makes MS Golf '99 a better
sim for having the option.
Overall : 90
All in all, MS Golf '99 is a winner as a PC golf sim. I have criticized
Tiger Woods '99 for being more of a PC game than a golf sim--gameplay
entertainment notwithstanding. MS Golf '99 is definitely a very solid
entry in the latter category. Now if they can come out with some more
great courses...
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