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Links Extreme (PC) ReviewBackground Info
To create Links Extreme, Access took the core gaming engine from its award-winning Links LS 99 software and added several new "extreme" modes of play, as well as 27 unusual holes of golf. In addition, the standard Links practice range has been replaced by Armadillo Al's driving range. Here, a player can shoot explosive golf balls at a variety of jagged 2D pop-up targets similar to a penny arcade.
Presentation/Graphics : 85
Presentation/Audio : 85
Interface/Options : 90
Gameplay : 60
While the game includes traditional stroke play, the heart of Links Extreme is its three new modes of play. The first, and most interesting, is the "Extreme" mode which is played only at Mojo Bay. Here you can play against another player in traditional stroke play with an added twist. That twist is magic balls. These balls come in two flavors, helpful balls to lower your score and "prank" balls that wreak havoc on you opponent's game. There are a number of helpful balls such as the "tee ball" that allows every shot to be played tee'd up; the "rocket ball" that allows you to drive well over four hundred yards; the "floater" that provides its own grass-covered floating raft in case your shot hits the water; and the "slam dunk" ball that will fly directly into the cup. To keep things interesting the game also provides "prank" balls designed to add strokes your opponents score. An example of this type of ball is the "right turn" ball that will take a 90 degree turn halfway to the hole. However, these "prank" balls can be overcome by your opponent if he/she hits a particularly well-timed shot.
The second new mode of play is called "Poison." In this mode you can win the game by either posting the lowest score or by killing all the other players in the game with your exploding golf balls. Each time you score a direct hit with an exploding golf ball your opponent loses health points. When they reach zero they are out of the game. The general strategy in this game boils down to, "if your opponent is a better golfer, blow him up."
The final new mode is called "Death Match" and is most often played on the Dimension X course. Here the game of golf takes a back seat to the art of war. The winner in this mode is the lone survivor. In fact, the only reason for playing tee-to-green at all is that if you are taking a lot of hits and are near death you can try to hole-out thereby giving yourself a brief break to recover before beginning the next hole.
While all three modes of play are certainly different than anything we've seen in the past from golf games, the novelty wears off after a few rounds. But, at least this is a few rounds longer than one could stand the monotony of Armadillo Al's driving range.
Overall : 70
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