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Cybertiger (N64) ReviewRelease Date: March 2000 Background Info
For us mere mortals who simply aren't in the same league as the Leonards,
Faxens, and O'Mearas, we must be satisfied with the world of electronic golf.
Electronic Arts brings the Nintendo crowd a golf game where we can live out
our fantasies as none other than golf's best player, Tiger Woods.
CyberTiger makes its debut on the Nintendo 64 and offers direct competition
to Mario Golf. Now if you had a choice, would you rather live vicariously
through Tiger or Luigi? That's what I thought. Hopefully you can make Tiger
proud by battling it out in stroke or match play. If you're having a little
trouble with the competition, the game features multiple power-ups to keep
things interesting. And with support for up to four players, CyberTiger is
the ultimate multi-player golf game.
Presentation/Graphics : 70
On the Badlands course, which is a desert style course, three-dimensional
rocks are nearly extinct. Rather, we are restricted to poorly textured
surfaces meant to represent rocky surfaces. While I wasn't expecting perfectly
detailed objects, I was hoping for better presentation of the course. A cactus
was spread here and there about the course, but still the graphical
presentation of the Badlands course reminds more of a run-down municipal
course.
The "Best of the TPC" course was significantly better. I played a few rounds
of night golf, and CyberTiger proved it had the graphical muscle to give the
illusion of real golf. The TPC course is a traditional style course, with
tree-lined fairways and plenty of bunkers and water hazards. While the flora
was limited, overall the course looked better. The night-lights shone
perfectly, and in the distance a lighted cityscape added to the atmosphere.
A nice touch by the programmers was the addition of car lights in the distance.
As you'd expect from a non-traditional golf game, the golfers' appearances are
exaggerated in size. By default the players have heads proportional to their
bodies. But if you want big head golf, CyberTiger lets you pump the heads
up. So if you feel Tiger is full of hot air, here's your chance. As heads
get bigger, they tend to lose some of the detail, but you can still make out
the pros represented in the game.
Presentation/Audio : 50
Even though Tiger's comments are varied, the sound effects are just too
limited. The game can be easily played with no sound at all. Unfortunately
this time EA didn't live up to their slogan "If it's in the game, it's in the
game."
Interface/Options : 90
Once on the course, the game can be paused by pressing the start button. This
brings up a menu of options including memory pack functions, stats, and your
inventory of power-ups. Other key options include the L and R shoulder
buttons, which change your club selection. The up yellow button cycles through
the types of strokes (normal, pitch, and chip). Power-ups are selected with
the left and right yellow buttons. CyberTiger offers several methods to view
the course. Pressing the Z button displays the expected ball trajectory from
above. This also gives you a great overhead view of the hazards. The down
yellow button brings up a secondary menu where you can traverse the course
and plan your shot. Unfortunately the view is low to the ground and its use
is limited. Also in this submenu is the ability to pump up the heads.
Hitting the ball is a natural with the Nintendo controller. The analog stick
replaces a real club, and as you pull down on the stick, the backswing starts.
A power meter increases, and at the height of the backswing, it starts to
decrease. Pushing the stick forward at any time starts the downswing and
eventual ball strike. The controls, while simple, really put you in the game.
Gameplay : 70
First, there are the power-ups. Power-ups are earned by making birdies and
eagles on a hole. If you have a tendency to hit the ball too long, the
no-bounce power-up stops the ball as soon as the ball hits the ground. This
is effective if you want pinpoint accuracy to reach the green. If you just
don't have the distance in your shots, you can use a rocket style power-up
which propels your ball through the air. With Tiger, typical drives with the
driver range from around 270 yards to 330 yards. Using this power-up, expect
drives over 500 yards! Water hazards are easily avoided using the skipping
power-up, which allows your ball to skip across the water rather than sinking.
Beware, however, as if the ball comes to rest on the ponds, you've just earned
a penalty.
Besides power-ups, you can add spin to the ball once it leaves your clubface.
Driving off the tee, pressing forward on the analog stick puts forward spin
on the ball and usually nets an additional 30 yards or so of roll on the
ground. If you hit your approach shot long on the putting green, pull back
on the stick to initiate backspin, bringing you closer to the flag. You can
even couple the spin control with the spinning power-up, which gives you
additional control of the ball during its trajectory.
Aside from the power-ups and spin control, CyberTiger gives a decent
representation of the game of golf. Play can either be stroke or match play,
and a Skins tournament is also available for those who love to win a little
green. Four-round tournaments give you the opportunity to club it out over
72 holes.
Once playing, you'll find that the game is relatively easy. Ball control is
tight, and hitting poor shots is a rare occurrence. With the exception of the
water hazards, hitting into the hazards rarely affects your game negatively.
In fact, recall the rocky borders of the Badlands course. As stated earlier,
the rocks come across as flat textures rather than three-dimensional rocks
spread over the course. You can use this feature to your advantage by aiming
for the rocks. Balls seem to roll forever on the rocky surfaces, which in
real life would stop your ball quickly. It's more like rolling on concrete.
Balls roll, and roll, and roll.
Once on the putting green, the putting game is a breeze. Using the analog
stick to putt is similar to regular strokes. Pulling back on the stick
increases the power of the shot, and pushing forward starts the forward stroke.
The problem lies with the putting greens themselves. There is no way to
view the breaks on the greens. When putting, a strobed line provides
feedback to how the ball should break. From there you have to adjust
your shot and speed to make the putt. Elevation changes on the greens are
virtually non-existent even though the ball does break, so you must depend on
the ball trajectory curve to plan your shot.
Despite the inability to view the topography of the greens, putting with the
unpredictable breaks is simple. In fact, I found the putting to be so easy it
made the game unchallenging. Rarely did I three-putt, and the majority of the
time I either made pars, birdies, or eagles. I had a few bogies and double
bogies, but those were usually due to poor approaches rather than miscues on
the putting green. As an indication on how easy putting (and the entire game
for that matter) is, my first four-round tournament on the Badlands course
netted a 32 under score. I played a four-round tournament on the Best of the
TPC course and scored 39 under. This was with no practice on the course and
represented my first time on the course. And rarely did I utilize power-ups.
Just straight golf for me thank you.
And there lies the problem. The game is simply too easy for the single player.
The AI in the tournament mode was no problem. In fact, I won by 18 strokes on
the Badlands course. And with only three courses available, there's just not
much variety. Rounds typically take twenty minutes if playing solo, so you'll
quickly exercise all the game modes and courses. CyberTiger is really meant
to be played as a multi-player game. In this capacity it shines. The power-ups
keep it interesting, and the easy holes should keep even unbalanced players
close.
Replay Value : 70
As a single player game, there are too few courses and the AI is too amateurish
to keep you interested. The multi-player action is the best part of the game.
With enough human players, the game is fun. The control of the ball will
appeal to every shape and size of player from children to adults. Putting
is not frustrating like more realistic golf games. Overall the game just lends
itself to playing with friends or family.
Overall : 69
© 1998-2006 Sports Gaming Network. Entire legal statement. Feedback
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