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NFL Blitz Interview
SGN recently had a chance to ask Mark Turmell and Sal DiVita questions concerning their unqiue NFL Blitz product.
SGN: 1. What was your role on NFL Blitz?
Mark:
Programmer, designer SGN: 2. What prior projects have the team of NFL Blitz worked on?
Mark:
My coin-op games are Smash TV, Total Carnage, NBA JAM, Wrestlemania, Hang Time, NFL Blitz SGN: 3. How long did the development of NFL Blitz take?
Mark/Sal:
The coin-op development took 2 years, and the home versions for PlayStation, Nintendo 64 and PC took about 9 months.
SGN: 4. How difficult is it to convert an arcade game to a console and finally a PC game?
Mark/Sal:
The PlayStation and PC were somewhat straightforward, and the Nintendo 64 is a bit more challenging. The biggest problem is cramming the contents of a 2 gigabyte hard drive (coin-op) into a 128 meg cartridge. The PC version with 3DFX support was easiest since the game was written in C, and the coin-op utilized the 3DFX chipset.
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