|
NFL Fever 2000 (PC) InterviewWe recently had a chance to interview Kathie Flood and Dave Campbell, members of the NFL Fever 2000 team. The interview will help us shed some light on Microsoft's very first football game. 1) Briefly describe your role in the creation of NFL Fever 2000.
Kathie Flood: I'm Kathie Flood, the Program Manager for Spike. I work with Dave to craft the vision and feature set and negotiate tradeoffs as the game progresses. I also write specs, manage schedules, and coordinate the work of the Development, Art, Audio, User Assistance, and Test teams. I'm also responsible for coordinating pre-releases and playtesting and incorporating that data back into the game itself. 2) What experience do the members of NFL Fever 2000 have in developing football titles?
Our team is loaded with people who are extremely passionate about football and football games, and they're very experienced in software development, animation, graphics, audio, and other game technologies. It's been an exciting couple of years combining the skills and passions of the team to create an awesome game. 3) What will the emphasis be for NFL Fever 2000?
4) Will the game offer a realistic trading model? (i.e. will the CPU will reject trades which are unfair?)
5) Is the game going to offer a records book? (Longest TD run, Longest TD pass, etc...)
6) Is there going to be a custom draft feature?
8) Can you create players in the game?
Kathie: The first version of NFL Fever includes a simple set of team manager features. While we don't support a draft or record book, we do offer the ability to create players and do simple trades (one-for-one trades for players with the same primary position, no commissioner). We want to capture the intensity of NFL play this year, while providing a strong foundation from which to build more management features in later versions.
© 1998-2006 Sports Gaming Network. Entire legal statement. Feedback
Other Links: |
|
|||||||||