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NFL Blitz 2001 (DC) ReviewBackground Info
Presentation/Graphics : 90
The players are done beautifully. They have no jagged
edges on their bodies. Their jerseys have wrinkles in
them and the uniforms are exact replicas. The player
models aren't equal in quality to say NFL 2k+1, but
they are still very eye popping (I believe NFL 2k+1 is
on a different level graphically as compared to almost any game on
any platform). Although the stadiums aren't
authentic, they still are nice to look at. The field
is covered with various emblems and logos. The
weather also changes in Blitz 2k1. Some games you
will have perfect sunshine and others you'll have a
downpour of rain or a flurry of snow. When it's
raining or snowing, the game looks beautiful.
Although the weather doesn't affect gameplay, it's
still very nice to look at.
But what impresses me the most is the frame rate. Too
often you'll see a game that has ultra-fast gameplay,
but has an inadequate frame rate. Either not enough
frames are used and the gameplay gets choppy or
the frames play at a high rate and game speed comes to a halt.
March Madness 2000 for the PSX was a great example of
this. You'd try to execute a spin move or a cross
over and you'd never see it. That was because there
weren't enough frames in the move and certain
parts were just skipped. Blitz 2k1 succeeds in never
having a glitch or a slog while playing the game.
Presentation/Audio : 84
The on-field sound bites are also very solid. The
players provide an assortment of grunts and screams.
Blitz 2k1 also has a weird sound bite when you lower
your shoulder and plow into an opponent (or two or
three). When you make contact, the sound of bowling
pins getting knocked down is emitted. The game also
has different levels of crunches when a player gets
tackled. If you closed your eyes and kept the sound
on, you'd never guess the game was football.
Nevertheless that is what makes Blitz the game it is.
Blitz 2k1 also implements player speech. Some of the
lines are humorous, but most are simple taunts to an
opposing player. There are only five or six of them
and they get repetitive after a while.
Interface/Options : 40
There are four types of game modes in Blitz 2k1.
There is the arcade mode. This is, in a roundabout
way, the exhibition or quick start mode used in other
games. Next up is the season mode. Blitz 2k1 is one
of the few sports games that you will see without a
franchise or multiple season feature. It seems like
every game has one and is a necessity not a luxury.
If you feel like playing more than just one game
(arcade mode), but not a full season (season mode),
you can play in tournament mode. You can have a
tournament with as many as eight teams. Finally there
are the brand new party games. The party games are
the most effective way to hone your skills for the
real games. There are three party games to choose
from: 1st & Goal Frenzy, Goal Line Stand, and QB
Challenge. 1st & Goal Frenzy is a game where you have
to score a touchdown in four downs starting at the
ten-yard line and moving back ten yards after each
successful score. If you can score from the 50 yard
line using four plays you win the game. Goal Line
Stand is the exact opposite of 1st & Goal Frenzy.
Instead of trying to score in four plays and moving
back in ten yards increments, you have to try to
prevent a score in four plays moving forwards in ten
yard increments. Both games are very challenging.
The final party game is the QB Challenge. This is a
great game to get accustomed to Blitz passing. You
have to hit three highlighted receivers in a specific
amount of time. The game is really easy if you use
icon passing, but if you try and use D-Pad passing (to
pass to the receiver on the left you press D-Pad left
+ pass, to the middle receiver just the pass button,
to the receiver on the right D-Pad right + pass) the
game gets very complicated. You have to use your
brains and be aware of the receivers routes. The
receivers will run a plethora of crossing routes and
sometimes won't run their designated routes, so the
receiver who was on the right will now be the receiver
in the middle. QB Challenge prepares you very well
for real games.
Blitz 2k1 also has a create-a-player/team/play
feature. All are pretty basic compared to other
sports games with similar features. One noticeable
omission is the ability to try your created play after
you have created it. This feature was in the N64
version, but was nowhere to be seen in the DC version.
The create-a-player feature is interesting because
you are not able to max out all of your players
attributes from the get-go, but rather have to earn
extra points by winning arcade games.
With sports games out today with a seemingly endless
amount of game modes and features, Blitz 2k1 falls
short of the norm.
Gameplay : 89
You should expect to pass the ball A LOT. There are
no running plays in the game. The only way you get to
run the ball is if you throw a lateral. Luckily,
passing is very easy to pick up. The main reason is
the poor defensive AI. The sheer dumbness of the
defensive players aren't as evident when the CPU is
playing a man to man defense, but when they play a
zone. If an offensive player isn't within five yards
of the CPU defender it doesn't move. An example is as
follows; The WR catches the ball under the defense and
instead of the safeties and remaining DB's coming up
to make the tackle, they just stand there motionless.
After you drop back you use the D-Pad to choose what
receiver you want to throw to. The receiver you will
throw the ball to is highlighted. This method of
passing is similar to the old Tecmo Bowl games. But
for those die-hard icon passers, there is also icon
passing too. Either way makes an easy time for
passing the ball.
Once you've caught the ball you have the option of
executing a spin move, hurdling, or using a stiff arm.
If you use the moves correctly and at the right time,
you can score a touchdown almost every play. Be
careful though, if you use the spin move more than
once per play you become very susceptible to fumbling
the ball. Catching the ball can be quite the
adventure also. For passes that the receiver has to
jump for, the odds of the pass being intercepted are
very high. If you don't catch the pass, the ball is
going to be tipped up into the air. It seems that the
defender comes up with it almost every time. It is not
rare for a QB to throw five picks in a game (that
would be nearly normal if quarters weren't only two
minutes long). The action doesn't end when the
defender intercepts the ball. Many times the defender
will fumble the ball. At times it seems like you are
playing pinball. The most turnovers on one individual
play I have experienced were four. There was one
interception and then three fumbles. After that play
my head was spinning!
Defense can be really fun. Since there are no
penalties, pass interference is allowed. The best
method of going at things is, "see player, hit
player." The QB cannot throw a pass to a receiver
that is on the ground. The offensive AI also shows
its deficiencies. The offense will do the same thing
against the same defense over and over again no matter
how many times you run the play. There is one
defensive play that sends two or three players from
the right hand side. The CPU will always have the QB
scramble to the left. I ran that blitz an entire game
once and the CPU never picked it up.
Although the CPU can be taken advantage of on both
offense and defense, special teams are automatic.
I've seen CPU kickers kick 65 yard field goals and
punt a ball 70 yards. Kicking is as simple as this.
There is a lateral meter that gauges accuracy of kick
for field goals, and a vertical one only judging
distance for punting.
The enjoyment climaxes for the few seconds after the
play when you can lay into opposing players. Normally
the action would garner a personal foul flag, but in
Blitz there are no penalties so it is legal. As
elementary as it sounds, it never gets old to power
bomb the quarterback after the play has finished.
Replay Value : 65
I do think the potential is there. Blitz 2k1 has
MULTIPLAYER written all over it. Playing, "mano a
mano" is the best way to exploit Blitz's fun factor.
Maybe in Blitz 2002 online play will be available.
That would enhance the replay value immensely.
Blitz 2k1 is very fun and very addicting, but I
couldn't see playing this game any longer than a few
weeks. I think this game would be a fun rental game
to play with friends over a weekend. Blitz 2k1 is a
"shooting star" game. For the short term, this game is
awesome. I would rate this game as high as any sports
game on the market, but I think a game must have a
lasting appeal as well. That is where Blitz 2k1
falters.
Overall : 81
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