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Madden 2000 (N64) ReviewRelease Date: Summer 1999 Background Info
Presentation/Graphics : 85
I was not overly impressed by the detailing of the players in M2K. True, the variation in profile
between the wiry wideout, the sizable fullback, and the offensive lineman is useful, but there's
something unmistakably misshapen about how the uniform jerseys drape over the pads, shoulders,
and trunk. Players look a bit boxy and sometime move awkwardly; some players (Jerry Rice
comes to mind) appear too stocky. In some ways I prefer the M2K PSX player renderings, and
on this issue Gameday is generally superior (although its linemen are a bit too svelte).
This year the animations are smoother, more varied, and are executed in speedier fashion; the
game simply moves faster as a result. Uniform colors and stadia are a bit more vivid. The fields
show footprints under certain conditions, but not for long. Moreover, the icons on receivers can
be hard to spot, for the yellow letters are tall and thin. Failure to know what's what can really
destroy one's day when it comes to passing.
In short, I was a little disappointed with the slight evolution on graphics (although I like the
raising and lowering of the net behind the goalposts).
Presentation/Audio : 45
Frankly, someone is going to have to address the issue of the audio in N64 sports games, for in
this case, the failure to do much with it detracts from one's gaming experience--something that
becomes evident after playing football games on other consoles.
Interface/Options : 80
As if this wasn't enough, there are the usual options for user profiles, custom playbooks, created
plays and players, audibles, and so on. New to all this year's M2K games is the Madden
Challenge, in which points are awarded for attaining various statistical thresholds (the number of
points depends upon the difficulty level) or for answering trivia questions. This process unlocks
teams, stadia, and other goodies available through passwords (or you can surf the net to find
them). Lacking in the N64 game is a situation mode that enables you to reenact key moments in
games.
The memory card management for M2K is simply awkward. You must load certain pieces of
information at certain screens; you may NOT load all options at the memory card management
screen. There are several other confusing routines, all of which result in a tedious, time-consuming process to load the right teams, user profiles, playbooks, and whatever else.
Gameplay : 88
It's easier to run, and in some ways harder to pass. That's all to the good, for the no ground-gain
aerial circuses were becoming a bit much. Runners can still cut to the inside, although I had
stretches where all my runner could find was the back of several offensive linemen who weren't
budging. The Route-Based passing system (in which you press R as you pass) and the Hot Route
option (in which you tell your receiver to perform one of three routes) helps make passing more
fun and complex. The result makes you feel a little more like a quarterback who reads and
responds and delivers balls based upon timing routes. Defense remains something of a challenge,
although a team with a skilled defensive end can count on making a welcome number of sacks.
However, M2K no longer relies simply on what happens on the field to engage a player's interest.
Between creating plays, running drafts, and building powerhouses in the franchise setting, players
can take on the role of owner and general manager as well as coach. The franchise mode offers
one experience in drafting, bargaining over new contracts, releasing players, and signing free
agents.
Replay Value :88 Overall : 85
If you have a PSX, I'd choose the PSX version of this game, primarily because of its superior
audio. If all you have is an N64, I'd choose M2K in a heartbeat over QBC2K. If you have a
Dreamcast, I'd say it's a matter of graphics and fairly solid (but not flawless) gameplay versus a
deeper game. Those options should in no way detract from the fact that M2K is the best pro
football sim out there for the N64; moreover, don't go giving NFL2K all the awards until you take
some time to play it.
© 1998-2006 Sports Gaming Network. Entire legal statement. Feedback
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