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Madden 99 (PC) Hands-on PreviewRelease Date: Summer 1998 Mark McGwire not only broke Roger Maris' single-season home run record this week, he's currently on his way to setting a bold new mark that could last for decades itself. I draw this (strained) comparison to Madden 99, scheduled to go gold this coming weekend to make a simple point: For everyone who bemoans the Sega versions from the early 90s, I have only one thing to say, "Get over it!" Madden NFL 99 on the PC is shaping up to be the best version of this venerable series in every aspect. It's one that will take a considerable effort to surpass.
With that out of the way, I'm still stunned by what I've been seeing. Tiburon's 3D engine generates unparalleled on-the-field graphics. The amount of in-play animations breathe new life into what have traditionally been stilted actions, although frame-by-frame instant replays will frequently show comical events transpiring. (Someone's limb passing though another's torso, a pass hanging motionless in mid-air for a few frames after leaving a quarterback's hand, etc.)
Other areas under the "AI" umbrella such as playcalling and clock management are well handled, but even as I write this, are subject to tweakage.
Be A Suit
After a Madden season is concluded, you're given a list of your players who are retiring, and a list of those about to go into free agency. The former are beyond your reach, but the latter have salary demands, and you can accede or allow those players to go into the open market. Salaries are calculated very simply. They consist of a linear multi-year salary sans signing bonus. For example, your star quarterback may demand a $18 million deal, which inflexibly consists of a four-year contract at $4.5 per year. There's no option to front-load or back-load a contract, nor to do any sort of financial juking or stiff-arming. The quiet touch of an Arliss isn't needed. Heck, there isn't even a whiff of a signing bonus.
Finally, a quick four round college draft commences. If you're playing with the salary cap enabled, be sure that you've enough cap money to immediately sign your rookies, or you'll have to release them into the free agent pool, while you try and free up cap money. At this point a new schedule is generated, and you gear up for your first regular season game of the new year. The Rest of the Game
Other notable options include an arcade mode (not being an NFL Blitz type, I haven't tested it yet), a practice mode, team playbooks, and of all things, a play editor! The play editor starts by asking you to create a run/pass/defensive play. Then you choose formation, and your team lines up on the practice field where you cycle though each position and assign basic duties. (Block left or right. Drop back 3 or 5 steps. Run a 15-yard post pattern, or one of dozens of others in the route tree.) It's not as freeform as Sierra's, nor as detailed as Monday Night Football's were, but for the Once and Future King of the action football sim, it's more than enough. A late summer vacation by yours truly means I've not been able to see the last beta builds of Madden 99. I hope to atone for that by scoring a gold master copy ASAP for review. © 1998-2006 Sports Gaming Network. Entire legal statement. Feedback
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