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NFL Gameday 2000 (PSX) ReviewRelease Date: Summer 1999 Background Info
"Consistently, the NFL GameDay™ series is the videogame choice for NFL players because of its
realistic gameplay and unbelievable graphics," said Jeffrey Fox, vice president, marketing, 989
Studios. "This year, we have taken NFL GameDay 2000 to the next level by incorporating extensive
input from NFL players, including numerous plays drawn by NFL players, plus we've added more
than 200 all-new motion capture animations."
NFL GameDay 2000 features the most realistic 3D players ever to grace the PlayStation, each one
scaled to actual size, weight and body style. All-new stadiums are detailed to perfection, including
field wear and tear and animated backgrounds. An updated TV-style presentation incorporates
dramatic camera angles as well as new commentary by world renowned sportscasters Dick Enberg
and Phil Simms.
NFL GameDay 2000 reflects the trends and schemes of the NFL with actual NFL player input --
from motion capture animations to plays designed by real NFL players. Players motion captured for
NFL GameDay 2000 include a virtual who's-who of All-Pros, including Steelers RB Jerome Bettis,
Raiders WR Tim Brown, New York Giants CB Jason Sehorn, Seahawks LB Chad Brown and
Buccaneers FB Mike Alstott and LB Hardy Nickerson. Authentic playbooks, taken from NFL teams,
were created for NFL GameDay 2000 with the help of players such as Broncos RB Terrell Davis,
Packers WR Antonio Freeman, Falcons CB Ray Buchanan, Dolphins LB Zach Thomas and Chiefs
WR Derrick Alexander – just to name a few. NFL GameDay 2000 has more than double the amount
of plays of NFL GameDay™ '99.
NFL GameDay 2000's cutting-edge technology translates into jaw-dropping graphics that capture
the power and athleticism of the NFL. New animations include gang tackles, low- and high-wrap
tackles, drag downs, shoves, upended tackles, across-the-body and "shoestring" catches, sideline
"tip-toe" catches and chop blocks. For the first time, players can break ankle tackles and drag
would-be tacklers on second and third efforts.
New Artificial Intelligence has players reacting just as they do in the NFL. Read and Attack AI™ has
offensive players reading the defense and making adjustments on the fly, while Pre-Snap AI™
allows the defense to make line shifts based on the offensive formations. The new "Play As Any Skill
Player" feature lets the gamer become the quarterback, running back, wide receiver or tight end with
the press of a button. Gamers can throw cut blocks as a tight end for a running back, or, as a
receiver, signal the quarterback to throw the ball.
New "GM Mode" lets the videogamer play in multiple seasons as a coach, player or general
manager. Gamers can control the everyday activities of a team over several seasons.
State-of-the-art "Practice Mode" lets the gamer sharpen his skills and increase his knowledge of
various offensive and defensive playbooks. The revolutionary "Play Editor" lets the gamer design his
favorite plays and save them to a custom playbook. Players can also direct how and where each
player will move by assigning individual routes, blocking schemes and defensive maneuvers. And,
NFL GameDay 2000 has refined the "Create Player" feature, allowing gamers to customize a
player's physical appearance, salary and mental makeup.
NFL GameDay 2000 will be available September and features league MVP and two-time Super
Bowl™ champion Terrell Davis on the package.
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