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NFL Gameday 2000 (PSX) Review

Publisher: 989 Sports
Release Date: Summer 1999

Background Info

Screens(11)


Screens(9)

There will be no PC version this year.

"Consistently, the NFL GameDay™ series is the videogame choice for NFL players because of its realistic gameplay and unbelievable graphics," said Jeffrey Fox, vice president, marketing, 989 Studios. "This year, we have taken NFL GameDay 2000 to the next level by incorporating extensive input from NFL players, including numerous plays drawn by NFL players, plus we've added more than 200 all-new motion capture animations." NFL GameDay 2000 features the most realistic 3D players ever to grace the PlayStation, each one scaled to actual size, weight and body style. All-new stadiums are detailed to perfection, including field wear and tear and animated backgrounds. An updated TV-style presentation incorporates dramatic camera angles as well as new commentary by world renowned sportscasters Dick Enberg and Phil Simms.

NFL GameDay 2000 reflects the trends and schemes of the NFL with actual NFL player input -- from motion capture animations to plays designed by real NFL players. Players motion captured for NFL GameDay 2000 include a virtual who's-who of All-Pros, including Steelers RB Jerome Bettis, Raiders WR Tim Brown, New York Giants CB Jason Sehorn, Seahawks LB Chad Brown and Buccaneers FB Mike Alstott and LB Hardy Nickerson. Authentic playbooks, taken from NFL teams, were created for NFL GameDay 2000 with the help of players such as Broncos RB Terrell Davis, Packers WR Antonio Freeman, Falcons CB Ray Buchanan, Dolphins LB Zach Thomas and Chiefs WR Derrick Alexander – just to name a few. NFL GameDay 2000 has more than double the amount of plays of NFL GameDay™ '99.

NFL GameDay 2000's cutting-edge technology translates into jaw-dropping graphics that capture the power and athleticism of the NFL. New animations include gang tackles, low- and high-wrap tackles, drag downs, shoves, upended tackles, across-the-body and "shoestring" catches, sideline "tip-toe" catches and chop blocks. For the first time, players can break ankle tackles and drag would-be tacklers on second and third efforts.

New Artificial Intelligence has players reacting just as they do in the NFL. Read and Attack AI™ has offensive players reading the defense and making adjustments on the fly, while Pre-Snap AI™ allows the defense to make line shifts based on the offensive formations. The new "Play As Any Skill Player" feature lets the gamer become the quarterback, running back, wide receiver or tight end with the press of a button. Gamers can throw cut blocks as a tight end for a running back, or, as a receiver, signal the quarterback to throw the ball.

New "GM Mode" lets the videogamer play in multiple seasons as a coach, player or general manager. Gamers can control the everyday activities of a team over several seasons. State-of-the-art "Practice Mode" lets the gamer sharpen his skills and increase his knowledge of various offensive and defensive playbooks. The revolutionary "Play Editor" lets the gamer design his favorite plays and save them to a custom playbook. Players can also direct how and where each player will move by assigning individual routes, blocking schemes and defensive maneuvers. And, NFL GameDay 2000 has refined the "Create Player" feature, allowing gamers to customize a player's physical appearance, salary and mental makeup.

NFL GameDay 2000 will be available September and features league MVP and two-time Super Bowl™ champion Terrell Davis on the package.

Key Features

  • All-new 3D player and stadium models and motion captured animation from nine different NFL players including Jerome Bettis, Tim Brown and Mike Alstott
  • World renowned sportscasters Dick Enberg and Phil Simms provide new play-by-play and color commentary
  • All 31 NFL teams (including the Cleveland Browns and Tennessee Titans) and more than 1,500 NFL players all scaled to actual height, weight and body style
  • New playbooks designed by NFL players containing the latest trends, formations and plays
  • In-depth NFL player ratings and updated 1999 team rosters, including rookies, free agent signings and trades
  • Gamers have the ability to load senior college players from 989 Sports’ college football videogame NCAA® GameBreaker™ 2000 and have them play with the pros in NFL GameDay 2000
  • State-of-the-art "Practice Mode" lets the gamer sharpen his skills and increase his knowledge of various offensive and defensive playbooks
  • New In-Game Help Menus assists new users who are unfamiliar with the in-game controls
  • Team match ups that detail offensive and defensive strengths and weaknesses
  • New Artificial Intelligence. Read and Attack AI has offensive players reading the defense and making adjustments on the fly while Pre-Snap AI has the defense making line shifts based on the offensive formations
  • New "GM Mode" lets the gamer be the coach, player or general manager over multiple seasons, operating with a salary cap
  • Create, draft, sign, trade and release players and free agents -- just like a real GM
  • Play as a quarterback, running back, wide receiver or tight end with the new "Play As Any Skill Player"
  • Design plays and save them to a custom playbook with the revolutionary "Play Editor"
  • Create a player with the updated "Create Player" feature -- customize a player’s physical appearance, salary and mental makeup
  • Multiple weather conditions and player injuries affect gameplay
  • Highly detailed player attributes have players performing to their real abilities. Barry Sanders jukes and spins, Randy Moss elevates over defenders to make acrobatic catches and Brett Favre has a gun for an arm
  • New Throwback Uniforms lets the gamer relive the past with a favorite team
  • Comprehensive season statistical tracking – for either a team or a player
  • Game play modes include preseason, 1999-2000 NFL season play, playoffs, Super Bowl and Pro Bowl™
  • Includes every past Super Bowl team such as the ’75 Steelers, ’85 Bears and ’94 49ers
  • Infinite number of playing perspectives and a free-floating 3D TV-style presentation
  • Four levels of difficulty -- Rookie, Veteran, All-Pro and Hall of Fame
  • Complete substitution capability
  • Officially licensed by the NFL and Players Inc



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