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NCAA Gamebreaker 99 (PSX) ReviewRelease Date: Summer 1998 Background Info
Graphics : 80
The stadiums are nothing spectacular, certainly not on the level of the masterworks included in NCAA Football 99. The crowds are flat, seemingly just drawn on top of the stadium graphics. And, much to my dismay, the 50 yard line stripe is drawn OVER the midfield logo. Ugh.
While certain people may prefer the detailed players over those in NCAA Football 99, the shortcomings in the animations tip the scale towards the EA game, in my opinion. Couple that with the lackluster stadiums (sterile is the word that comes to mind), and GameBreaker 99 is a bit disappointing in the graphics department.
Audio : 80
Sounds on the field are pretty well done, including the vicious sounding hits and grunts one associates with football. But will someone please tell Sony to come up with a new sound effect for crowds? They have been using the same one since the original GameDay, a horrid sounding, incredibly short loop that just grates on the nerves after a few games. I can't believe they have not upgraded this effect through four releases of GameDay and three versions of GameBreaker.
Fight songs are not, as far as I can tell, played during the game. Instead they are limited to being played while you peruse a certain team's stats page. And to top that off, they are pretty horrid, being obviously synthesized rather than being actual renditions played by a band. With all that fight songs add to the atmosphere of college football, this is yet another glaring omission in GB99. The only music played during a game is a generic bit of forgettable percussion.
Interface/Options : 80
There are other improvements as well, including weekly updates on player awards (such as All-America, All-Conference and All-Freshman teams) and nifty little "homepage" for your team. This shows you an update on how your team is performing and if any of your players are in contention for any of the individual honors. Also included in the game are the Heisman Trophy and other (generic) awards, such as Quarterback Of The Year. A Top 25 poll is naturally included, though the way the teams flip-flop in the ratings will often leave you scratching your head.
Statistics are once again a problem for Sony. A quick glance is all you need to know that individual stats for each player are not tracked. Rather, you can look at the top 100 performers in each category. This is quite a glaring omission given the incredible statistical depth EA always crams into its sports titles. The entire stat screen is a bit cumbersome, given the fact that you can only see two stats as a time. In other words, when viewing rushing stats, you may see yards gained and TD's, but not yards per carry. A push of the button reveals 2 more stats. Even then, some important stats are missing: want to know how many receiving yards a receiver has for the season? Too bad, it's not there.
Other problems crop up as well. Any substitutions you make during a game will not be saved; be prepared to do them each and every game. Given the incredible roster management in EA's football games, this is a glaring omission. Unfortunately that is not the only area where Sony dropped the ball as far as saving your settings is concerned: audibles are also not saved and must be entered each and every game. Again, given the competition, this is simply unacceptable.
There are the usual different modes of play, including scrimmage, season with Bowl games and season with a tournament. Also included is a "fantasy mode" which is interesting if nothing else. Here you are awarded points for statistical accomplishments, defined to your liking.
Along with the usual adjustable difficulty settings, GB99 also allows you set the effectiveness of the CPU's running and passing, both on offense and defense, as well as its overall IQ. This is a neat feature that I wish other football games would incorporate. Game speed is also adjustable, something that will please many of the picky football gamers out there.
The usual Create Player feature is included. In addition, Sony thankfully has included a schedule editor, allowing you to not only play a different schedule each and every season, but to schedule the opponents of your liking. This is a very welcome addition to the GameBreaker franchise.
In an effort to compete with the Dynasty Mode included in EA Sports' NCAA Football 99, Sony has come up with what they call Blue Chip Recruiting. How does it measure up? Quite simply, it does not. While it allows you to recruit freshmen or junior college transfers for your team before the season, the seasons do not continue. After that season, you just start a new, different season. You never get to see your new players develop and become seasoned upper classmen like in NCAA Football 99. Without this, the Blue Chip Recruiting mode seems like a cheap, last minute add-on to compete with NCAA 99's Dynasty Mode.
Overall the interface of GB99 is a decidedly mixed bag. While certain aspects are wonderful (the speed between menus and the adjustability of the CPU's game), others are woefully lacking, such as statistical depth and savable settings.
Gameplay : 75
As with GameDay 99, the actual game play has more than its share of problems. For example, once again the punt returner will field any punt, anywhere, even when common knowledge dictates you don't field a punt inside your own 10-yard line. This has been the case in every version of GameDay and GameBreaker and it is high time Sony does something about it.
The Artificial Intelligence has tons of problems on both sides of the ball. On offense, dubious clock management tendencies occasionally pop up, along with some downright peculiar play calling. Defensively there are far too many gaps in realism. Passes can easily be completed into tight coverage, mostly due to loose zone coverage by the defensive backs or linebackers.
The game plays identically to GameDay 99. Passing is by far the easiest way to move the ball on offense. Running is possible, but difficult to really establish. Breaking off runs longer than 20 yards is very rare. The problem with the running game is the complete ineptitude of your offensive line to block defenders. Almost immediately upon receiving the handoff or pitch, your runner will have someone right on top of him. Holes close very quickly, causing anything other than sweeps or pitches to be a bit of a gamble.
Passing is much more effective, due in part to loose coverage. Total Control passing can really help you exploit defensive backs or linebackers that are giving your receiver too much of a cushion. Additionally, the relative ease in which you can catch passes in a crowd makes passing the ball a much more viable option.
On defense, rushing the QB is usually ineffective. Your best bet is to select a middle linebacker and just play the middle of the field for either the run or pass. Tackling is far too easy, often letting you make a play even as you are being held by an offensive blocker.
Like GameDay 99, the game play in GameBreaker 99 is far more arcade-like than its competition from EA Sports. If you are looking for a sim, you will probably be disappointed with the game play here. If you are looking for fast, furious action, GB99 may be right up your alley.
Difficulty : 70
The problem is that the easier difficulty settings give you a more fair game of football, but that AI is so full of holes that you will usually romp your way to an easy win. And increasing the difficulty will not improve the AI, but will tilt the playing field unfairly against you. Those same receivers that were so open on the easier setting are still there, but the defensive backs will close far more quickly and the receivers will often have the ball jarred loose or just flat out drop it. Your already ineffective offensive line will become even more inept, allowing defenders to pounce on your ball carrier the second he touches the ball. Your defenders will be tossed aside like rag dolls as they try to make a tackle. And so on. In my mind this is a cheap substitute for real AI and increasing levels of difficulty. Yes, you will always be able to get a challenging game, but at the expense of any semblance of realism.
Overall : 77
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