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WWF Attitude (N64) ReviewRelease Date: August 1999 Background Info
Presentation/Graphics : 85
Acclaim did a wonderful job with the wrestler's intros. Some wrestler's intros do contain music that is not appropriate for kids. Acclaim had the mind to create two options: one for teens and the default for everyone. If the teen language option is chosen, well, let's say teen language is used. Everything from Stonecold's intro music to Gangrel's fireworks are all in the game. There are a few things that were left out in the WWF Attitude intros but again, each intro is unique and can be distinguished.
Overall, a marked improvement on its predecessor.
Presentation/Audio : 70
There are some positives in the audio department though. The wrestlers' music and voices are well done. Although for some wrestlers, players might have to change the language option from "everyone" to "teen" to get their authentic music. You are also able to hear the wrestlers yell when in pain. The wrestlers also yell out random taunts when they are beating their opponent senseless. An example is Stone Cold's saying, "3:16 said I just whopped your a$s!"
The audio overall is average at best. This is WWF Attitude's weakest area.
Interface/Options : 94
So for those fans out there who hated WWF Warzone's control layout, expect the same this year with WWF Attitude. Thank goodness WWF Attitude allows players to pause the game and go to move list to see what moves a user can perform in that situation and how to do the moves. It does get annoying to have to keep on pausing at different situtations to see what moves can be performed. Would have been nice if Acclaim included a move list for each wrestler. With the hundreds of combinations, it would be crazy trying to memorize the moves.
The Create-a-Wrestler feature has to be the most in-depth of any game released in the United States. People have told me of a game called Fire Prowrestling G that is in Japan which has a very in-depth Create-a-Wrestler feature. Unfortunately I have never played that game. Back to WWF Attitude. Users can change everything from the wrestler's nose to a wrestler's pants. I can list all of the options you can change while creating a wrestler, but it would take all day. Users can even customize their wrestler's move set. I really love this option. You can have the Sweet Chin Music as a normal move. Imagine being able to do the Tombstone, X-Factor, the Pump Kick, the Stunner and the Rock Bottom with the same wrestler. Acclaim's revolutionary create a wrestler feature enables wrestling fanatics to do so.
The game also introduces a new King of the Ring mode. The mode allows up to 8 wrestlers to compete--any combinations of users and computers. So invite 7 of your buddies over and see who the King of WWF Attitude is in your neighborhood!
Another feature the game has is the Pay-Per-View feature. Users can create their own pay-per-view. You can pretend to be a WWF official booking matches for your audience. You are able to select up to 8 matches for your custom pay-per-view event. Other options which coincide with the create a pay-per-view event is the ability to edit the arena in which your event will take place as well as naming it.
Other modes of play include: Tag Team, Triple Threat, Triangle, Tornado, Lumberjack, Survivor Series, War, Two-on-One, Three-on-One, Gauntlet, Stable Match, Battle Royal, and Royal Rumble. I know I am forgetting something. Too hard to keep track with all these modes of play. You can also have First Blood, Iron Man, I Quit, Last Man Standing, Steel Cage, Hardcore, Tough Man, Two out of Three falls and a few more.
The only thing missing that should have been included in the game is user records. Acclaim should have included the wins and losses in a wrestler's career. Would have been nice to see how a wrestler does in all the different type of matches included in the game.
A disappointment is the no show for the Training Mode. Acclaim received praises left and right for its training mode in WWF Warzone. I would think that is a good thing, but Acclaim felt otherwise.
Gameplay : 88
There are hundreds of moves in the game. It is amazing how much effort the developers spent on the moves. Everything from the Sky High to the Death from Above finisher by Mark Henry are included in the game. The one thing I did not like about performing finishing moves is that your opponent has to be facing you. This should have been fixed. Also, it would have been nice to have something in the game that distinguishes a regular move and a finishing move.
The computer AI has been improved by a great deal. In WWF Warzone, I remember setting the difficulty to the highest level right away. I had no problem with beating the computer. So when I first started up WWF Attitude, I did the samething. Boy did I feel stupid. I played 3 matches and each of the 3 matches, I lost in less than 5 minutes. After I realized that I better turn the difficulty down to medium, my luck was not too much better. At least I actually won a few matches. I turned it down to easy, (no, I'm not ashamed of admitting this) and started moving up in the ranks. After 5 or 6 matches, I felt I was ready to move up to the medium difficulty level. The point is the majority of the people who get the game should start off on easy to get warmed up and not be a show-off and set it to hard right away.
The AI could also have used some tuning up. There are a couple of tricks I used against the computer. I kept on doing this whenever I was losing, not that it happened too often.:) Just run outside of the ring and stand near the edge of the ropes. Wait there till the computer comes flying out. Once he/she is in the air, run back into the ring and the opponent flying in the air will lose some energy. When he/she comes back in, do the same thing and repeat. It works on all the difficulty levels. Another trick is whenever you are playing a tag match and the opponent in the ring has low energy and is trying to tag their partner, send your tag partner into the ring before the opponent gets a chance to tag. By doing so, the opponent's partner not in the ring will come inside and the opponent will not have a chance to tag his fresh partner in.
For some reason Acclaim decided to take the whip from the ready position out of the game. Although you can toss your opponent to the ropes from the tie-up, it is nearly impossible to do so against the computer on the highest difficulty level. I used to use the whip against human opponents who overuse block, but WWF Attitude does not allow you to do so.
You would have to grab the other wrestler and attempt to do so from there.
Users can also call in wrestlers to "help" them out. I am assuming players can only use this feature in exhibition 1 on 1 matches. There is a possibility of calling out a wrestler in a 1 on 1 match while in the career mode; however, I could not test this feature out because unfortunately Acclaim did not include in the manual how to do so. Safe bet it is in the study guide though. Another negative is there are no weapons in a regular match. Weapons are only available in Hardcore Matches.
Replay Value : 90
Acclaim also included a bunch of secret characters which can only be accessed if a user wins a belt with a certain wrestler. It usually takes around 20 matches just to win the lowest belt, the European Championship Belt. It should take around 20 more matches to win the Intercontinental Championship Belt. Which leaves the World Heavyweight Belt. That one should take probably close to 5 matches.
As you can tell, Acclaim produced the game in a way that should leave gamers playing WWF Attitude till
they pass out or when they realize after a few hundred hours that there is a world outside their window.
Fans can also change the atmostphere around them when they are sick of the same old ring. Users are able to change
the rope color, ring post color, logo design on the apron, and almost anything else which is a part of the ring.
Overall : 85
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