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Ultimate Fighting Championship (DC,PSX) InterviewOur Cliff O'Neill recently had a chance to interview Jeff Barnhart, the producer for UFC. 8) How many moves and fighting styles are included, and roughly how many special moves does each fighter have?
There are about 3000 moves made up of over a dozen fighting styles which is representative of what you would witness in the past history of the UFC. Each fighter has a few common moves (30 to 40), and then about 60 to 70 specific moves that can only be done by them.
9) How closely did you work with the fighters themselves, and were they excited to see their names and likenesses in a video game? Are any of the UFC athletes gamers themselves?
10) The good fighters usually know more than one style of fighting. It's definitely to their advantage to know how to handle themselves on the ground in a grapple or lock, and they also need to have good stand up skills. A real fight between two fighters who have mastered several different styles of fighting almost turns into a bit of a chess match. Players will learn this in the 'Create a Fighter' feature.
12) How much blood can players expect to see in the game? Is the amount of bloodshed in the game comparable to the real UFC?
13) Will there be any music backing up the on-screen action? Do the fighters have special entrance music and animations as they enter the Octagon?
There is no music during the fighting. This was a decision to make the fight feel more like a real event, and less like a video game. The music that you will hear in the game is straight from the UFC archives and is the exact music they play at the events and on the live PPV TV broadcasts. Another thing that I think we have done really well with on this project is that we have made the in-game presentation of everything identical to how it's done on TV.
14) Besides Bruce Buffer, the official Octagon announcer of the UFC, did any other UFC personalities or fighters lend their voice to the game?
15) Is there any unique VMU support or VMU mini-games included for the Dreamcast version? What about online support?
16) When are the Dreamcast and PlayStation versions scheduled to ship, and is there a PlayStation 2 version in the works?
17) Anything not mentioned you would like to add?
We would like to thank Jeff Barnhart of Crave Entertainment as well as Cliff O'Neill
for their
part in the interview.
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