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Ready 2 Rumble (N64) ReviewRelease Date: Fall 1999 Background Info
Presentation/Graphics : 93
Present in the N64 version of R2R are the bright colors that make it appealing
to the eye. The various ring designs are colorful and detailed, but the
boxers are the main attraction. While they don't have the detail of the
Dreamcast version, you can tell the programmers kept the same basic features
for each boxer. Muscles are well-defined, and my favorite boxer, Afro
Thunder, has that gorgeous hair. The ring announcer, Michael Buffer, is
unmistakable in appearance, complete with a jacket and bow tie. Ready 2 Rumble
is pure eye candy on the N64. The only difference between it and its Dreamcast
cousin is a little less detail.
Boxers' punches snap quickly, and those that land cause the opponent to
react. Whether it's a quick jab or an uppercut to the jaw, the animations of
both boxers are smooth and done well. Knockouts, likewise, look great and
vary from boxer to boxer. Some boxers stumble around the ring until they
fall like a tree, at which point the referee enters the ring to start the
count. If a boxer activates the "rumble" mode during a match, the gloves
light up and sparkle. Sparks fly from the gloves, and a glow emanates from
the boxer's hands.
If you pummel your opponent enough, you're treated to a shiner. The game
keeps track of which side of the face you connect to. If you only hit with
a right jab, your opponent will eventually suffer a black left eye. If you
fight in the first person view, which is one of several views available, you'll
notice different facial expressions as you tag your opponent.
Perhaps the only issue in the graphics department is that at times boxers
can walk through each other. However, this is only an issue at the beginnings
of rounds and immediately after knockdowns. At these times, the boxers cannot yet throw punches, so this graphical glitch never affects gameplay.
Presentation/Audio : 90
Included too are the boxer comments. I swear Afro Thunder is really Chris
Rock, and all of his goofy statements are heard in this version of the game.
Michael Buffer's "Ladies and Gentlemen, boys and girls. Lllllet's get ready to
rumblllle" sounds like the real thing.
During a match hits have a realistic sound, and each punch thrown comes with
a grunt. During rounds, you'll hear the advice shouted from your
cornermen. While there is no ring-side commentary during the rounds, you'll
find that it's not missed as the action is quick and the fights are intense.
Interface/Options : 90
In the ring, the default controls are such that the C buttons control
punching and the A/B buttons are defensive moves. The left and up C buttons
are high left and right punches, respectively. The down and right C buttons
are low left and right punches, respectively. The A button is a low block,
and the B button is a high block. The boxer's movement is controlled with
either the analog stick or digital pad. While there are only four basic
punches the C buttons can be combined with control stick motion to add more
variety. For example, pressing a high punch button and pushing the control
stick or pad up or down results in a hook. Moving the stick towards the
opponent throws an uppercut, while moving the stick away from the opponent and
asking for a high punch yields an overhead shot. The manual lists a special
move for each boxer. Some are easy, like Afro Thunder's uptempo repeated
left C button punch. Others, like Kemo Claw's "bow and arrow", are a
combination of stick and button moves.
The game manual does a good job of explaining all of the options in the game.
Each fictitious boxer in the game has his or her vital stats listed as well
as a short bio. The bios, however, offer no background on each boxer's
strengths and weaknesses. Finally, a special punch is listed for each boxer.
In the championship mode, memory card slots serve as gyms. You can have
multiple gyms, and switching from one gym to another is a snap.
Gameplay : 70
The alternative mode is the championship mode, where you take control of a
gym. When you start, you are given three boxers in the bronze class and
some cash. The effectiveness of each boxer is determined by his or her skills
in four areas - strength, stamina, dexterity, and experience. After selecting
a boxer to start with, the next step is a little training. Since cash is low,
your training will be limited.
The available training options, in order of cost, are aerobics, sway bag,
speed bag, heavy bag, weight lifting, vitamin program, and mass nutrition.
All but the last two options may be either manual or automatic. In manual
mode, user interaction determines the effectiveness of the training. For
example, in the aerobics training, the game displays a sequence of buttons.
You must select the button as a bouncing ball hits the button. In heavy bag
training, you are told what type of punch to throw, but if you miss the punch
three times, the training is over. Each training option affects the skills
in varying amounts, and understanding how each one works will lead to an
effective boxer.
To earn more cash for the gym, you enter prizefights. Each prizefight
carries a nominal purse, but the really big money comes from betting on your
boxer. You can bet as much as you have up to $20,000, and I suggest you bet
that amount on every fight if you want to bankroll a strong stable a boxers.
Once you're competent with the skills of your pugilist, the title fight awaits.
Winning a title fight moves your boxer up one spot, until eventually he's
fighting for the championship. Winning the championship moves the boxer into
the silver class and makes a new boxer available. Winning the silver class
moves you to the gold class and open another boxer. Winning the gold class
retires the boxer. As more boxers are added, you can switch between boxers
without losing any of the stats of your current boxer.
Clearly winning the bronze, silver, and gold classes are functions of the
skills of your fighter. Each class allows you to fight a mixture of prize
and title fights, with twenty total fights available. You can't be too
greedy with the prizefights for fear of missing out on the number one
ranking. Likewise, enter the title fights too early and you'll be left on
the canvas.
Once in the ring, the boxing is a mixed bag. In the bronze class, fights are
easily won with just one punch. The opponent AI is weak in the bronze class.
The key to winning easily is to take a few moments to recognize how each
opponent boxes. Doing so will enable you to see holes in the opponent's
defense.
When the opponent is wide open, a connecting punch will decrease his health
bar, which is full at the beginning of the fight. Below the on-screen health
bar, a stamina meter indicates how much energy your punch has. Punching with
a full meter yields a more damaging blow. The meter quickly fills up after
each punch, but if you throw repeated quick jabs, the meter is nearly empty.
Based on the strength of the punch, the punch inflicts a certain amount of
damage on the opponent. If the amount is large enough, you'll receive a letter
or two of the word "RUMBLE." By completing the word, you can simultaneously
hit the A and B buttons to enter the rumble mode. Your boxer gains some extra
energy in this mode and can unleash a "rumble flurry" by pressing the down and
right C buttons. Of course, your opponent can also spell rumble and enter this
mode, so watch out!
If you knock an opponent down or are knocked down yourself, you can increase
your health by pressing the C buttons repeatedly. While you automatically
gain health if you are knocked down, pressing the buttons increases your health
a little more. The fight ends if the round or knockdown limit is reached.
Moving up to the silver and gold classes, the single move strategy fails.
Opponents are wiser and quicker, and sticking to one move puts you face first
on the canvas. However, by understanding how each boxer fights, you can pick
and choose your spots and easily steal a victory. In the higher classes, the
opponents tend to use special moves more that can cripple your boxer. Their
punches are faster and more powerful, and if you get locked up in a fury, it's
difficult to make it out.
However, even with the more cunning higher-class opponents, the fighting is
easy. At the time of this review, I've retired three boxers already while
going undefeated. Since each class requires ten title fight victories, I'm
at least 90-0. Throw in the prizefights, of which I lost none, and I've got
a record the great boxers can only dream about. What's more, fights rarely
went past two rounds, and many ended before the end of the first round, with
each round lasting one minute.
The action is better in the gold class, though I still have yet to lose a match.
Rather than lasting only one or two rounds, fights typically go four rounds
or end in the fifth. Some fights even end in a decision by the judges. If you
have a boxer with good skill numbers, it's almost impossible to not win. In
fact, the championship fights in each class are some of the easiest ones to win.
And the most difficult ones in each class are always against the female boxers.
Those girls got the moves!
One of the problems with the game is the lack of a defensive strategy. I never
once, while compiling my undefeated record, used the A or B buttons. Contrast
this with Knockout Kings 2000 where defense is an important aspect of the
game. Furthermore, it's no problem releasing a ton of punches at once. There
is no health cost for being aggressive. While it depletes your stamina bar for
a brief moment, it never weakens your boxer. In Knockout Kings 2000, the same
strategy will leave your boxer tired and vulnerable. In the end, Ready 2
Rumble becomes nothing more than a button-mashing contest.
Fortunately the arcade mode is more balanced and not as easy as the
championship mode. I've lost a few times in the arcade mode. However, the
championship mode just packs more fun, and I wish this mode were more
challenging. In Knockout Kings 2000, I was lucky if I made it through
unbeaten in the career mode. Here I have a better chance of winning the
lottery than losing a fight.
Besides a more challenging arcade mode, if you've got a sparring partner, the
game stays fresh. Nothing replaces a human opponent for variety and
unpredictability. Two-player fights can take place with the arcade boxers
or the improved boxers from each players' gym.
Replay Value : 65
As a two-player game, or a single-player game in arcade mode, Ready 2 Rumble
is fun and challenging. Boxers are unmatched talent-wise and skill is a
requirement to be victorious.
Overall : 78
Ready 2 Rumble is probably best recommended as a two-player game, unless you
like always winning and never feeling challenged in a one-player game. The
game's graphics and sound are some of the best on the N64. The only thing
holding it back from greatness is an easy single-player career mode.
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