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Knockout Kings 2001 (PSX) ReviewBackground Info
This year's version of Knockout Kings cleans up the graphics to give a more
realistic presentation. In addition, a stable of top boxers from the
heavyweight, middleweight, and lightweight classes is included. The names
range from the legendary Ali and Marciano to current favorites Sugar Shane
Mosley and Lennox Lewis.
Presentation/Graphics : 95
Thinking this was too good to be true, I expected the graphics to take a
serious drop once the fighters touched gloves. I was wrong. The graphics
stay crisp, and the boxers have realistic appearances. If you are a boxing
fan, there will be no mistaking which boxers are in the ring. The boxer models
are that detailed. The boxers retain the detailed muscle tone and satin-like
shorts. This is the first year women make it to the game, and the big names
of women's boxing look just as good as the men.
Once the fighting starts, landing multiple head shots causes visible damage to
faces. Bruises and swollen areas develop. The best part is the blood. As you
open up an opponent, he'll begin to bleed. His face turns red in spots. By
hitting a bloodied opponent hard enough, you'll see a volume of blood fly from
his face like a scene out of Raging Bull.
Unfortunately, the ring doesn't keep the same high standard as the boxers. The
ropes don't move and the ring itself is bland. However, the rest of the venue
is top-notch. Arena lights show a detailed crowd in the stands. Those in
attendance can be seen wearing suits and even tuxedos. The crowd in the game
is second to none. Viewing the action occurs with several camera views. The
default camera does an excellent job at following the action. The camera
never gets tangled up or prevents the boxers from being seen.
The boxer animations add to the realism in the game. Besides perfectly
modeled punches, defensive motions are adequately preserved. You can lock your
opponent up as a defensive move (or stall tactic). The arms interlock and you
can sneak a few punches to the body with one glove or to the back of the head
with the other. Against the ropes a deflated boxer hunches over trying to
regain some energy while protecting himself. The motion captures really show
themselves in this part of the game.
Presentation/Audio : 90
As the boxers enter the ring, a song from the diverse sound track is played.
The showboating boxers dance to the music prior to entering the ring. Once
standing toe-to-toe, you can expect the sounds of gloves hitting. In the
background the crowd cheers on the action.
Interface/Options : 75
The game has a decent number of modes. An arcade-style Slugfest mode is
recommended for fast action. When realism is the name of the game, the
Exhibition, Fantasy Match-Ups, or Career modes will get the nod. Each mode
has customizable options ranging from round length to knockdown rules.
The manual does a good job at introducing the game, but I soon found it to be
somewhat inadequate. As you progress through the game, you get the feeling
many of the offensive and defensive moves were conspicuously absent.
Gameplay : 85
In the Exhibition and Slugfest modes, you select any of the available boxers
from the three weight classes and duke it out. The fighting can be either with
the men or the women in the game, including the most famous female boxer
Christy Martin. In the Fantasy Match-Ups mode, you can live out "what if"
situations. For example, you can put Ali up against Marciano.
Users will most likely spend most of their time in Career mode, which offers
the most gameplay. In Career mode, you create a boxer that starts
out at the bottom of the
chart and ranked 20th. Prior to a fight, you can train your boxer. By
performing well in the training exercise, you earn points which can be spread
across your boxer's attributes. You can affect the power, speed, stamina,
heart, resistance to cuts, and the ability to take a punch. The training
ranges from Simon-says type moves to sparring sessions. The training is mixed
to keep the game fresh.
Once you've completed the training, you hit the ring. You can select higher
ranked boxers, although you are limited to boxers near your ranking.
Eventually you'll make it to the top and can take part in the championship.
Initially, I felt the AI opponents were way too aggressive; they came out
slugging. Eventually, I realized that if I were to box realistically, their
aggressive nature would be minimized. If you fight an inside game the CPU will
quickly clobber you, but if you fight from the outside, you can sneak punches
in here and there. The AI does an effective job at mixing up the punches.
While head shots capture the lion's share of punches thrown, the AI opponent
does throw body shots. The number of punches thrown is slightly on the high
side. I was surprised to see my opponent run away late in fights. When he was
clearly ahead he'd go into an evasive tactic to avoid losing the fight.
Compared to the last KO Kings I played (year 2000 version on the N64), the AI
seems much improved. You can't just throw a few punches and expect to win.
You need to mix up your punches with head and body shots as well as have a
definitive defensive strategy. Taking this approach, many of my fights lasted
several rounds (more than five) and some went the distance and ended in a
decision.
Countering the AI opponent's attacks are made difficult with the controller.
The standard PlayStation controller is not my favorite controller out there,
but KO Kings 2001 depends heavily on all the buttons. Standard head punches
are thrown with the O, X, square, and triangle buttons. Body shots are made
by using the same buttons in combination with the L2 button. A lunge punch or
haymaker to the head is performed with the 4 buttons and the R2 button, whereas
lunge punches and haymakers to the body are performed with the 4 buttons and
the L2 and R2 buttons. Defensively, other multiple button combos create
different moves. The more complex combinations are difficult to pull off in
the ring. To EA's credit, they did what they could with what was given to
them by Sony. However, they can be faulted for controls that are somewhat
unresponsive at times. To push an opponent away, you must press the L1 button
and move the digital pad to the right. More times than not, my boxer would
just stand there absorbing hits. Likewise, clinches, which requires the L1
and R1 buttons to be pressed, were difficult to initiate.
Replay Value : 80
Even after you complete the career mode, you can go back and try the game over
and over. By creating boxers in this mode, you have 3 weight classes and
nearly infinite combinations of boxers. I've been finding the career mode
to be more difficult than in the previous version, which means I'll be playing
it longer.
Overall : 85
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