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Knockout Kings 2000 (N64) ReviewBackground Info
Presentation/Graphics : 85
The fight begins with the introduction of the boxers by Al Albert and Sean
O'Grady. A simple introduction is offered for each boxer, although in Career
Mode a grand entrance awaits you if you make it to the title fight. Referee
Mills Lane offers up a few words, and even makes an appearance for title
fights.
Faces change during the fight depending on the punishment each boxer inflicts.
Black eyes are prominent as more headshots are taken by each boxer.
Cuts, while not tremendously detailed, open up under the eyes and add a
certain touch to the game. Of course, the cuts are caused by punches to the
face, and the punches have realistic movements. Jabs and uppercuts have a
natural appearance. However, at some times, especially when replaying the
action, the collision detection has some problems. Uppercuts sometimes will
go through the opponent to reach the face. However, in the middle of the
action, the camera view is such that you don't notice the collision
detection.
The boxing animations go a little over-the-top on knockdowns. If a fighter
is cold-cocked, he may leave the canvas and spin in the air only to land
face first on the canvas. Some knockdowns are shown repeatedly in slow
motion as the boxer falls. The exaggerated knockdowns are well done and
look great. As the boxer hits the canvas, the force of the impact shakes
the ropes, and you really get the full boxing atmosphere.
Overall, the graphics are clean with nice textures and shape. While there is
some slowdown in the game, it is very minor and does not affect the game one
bit. In fact, you'll be hard pressed to find it at all. The collision
detection is the biggest problem with some punches appearing to go through
arms and chests.
Presentation/Audio : 70
Interface/Options : 90
Game options are easy to work through. The manual has a fair description
of each option, although for the life of me I still don't know what the
Flash Knockdowns does. I didn't notice any difference in gameplay whether
it was set to none, low, or high.
Gameplay : 84
Once you've completed the training, it's off to the ring. By default, you box
the next highest ranked opponent, so your first fight will be against some
stiff ranked 19th. If you have trouble with this guy, you might as well take
the game back. Or if you think you'll have no problem with the guy, you can
skip past a couple of boxers and fight an even higher ranked opponent. After
a fight, you are awarded points based on your performance. Points are awarded
for knockdowns, knockouts, wins, and punches. The points improve your
rankings, where the goal is to become the champ.
Whether you play Career mode or one of the other two modes, once in the ring,
the boxing basically plays the same. The object is obvious - beat the living
daylights out of the other guy. Of course your success depends on the skills
of the boxer as well as some of the physical attributes. A boxer with a long
reach is highly effective from long range and can do a good job at keeping the
opponent away with jabs. But inside they may find some difficulty. Likewise,
especially in the heavyweight class, lighter weight boxers are more spry than
the slower, heavier boxers. It's rather easy to pummel Butterbean even if
you box as a lightweight. His size limits his speed, but I must say it's
rather entertaining whaling on him.
A health meter is displayed at the top of the screen, and your health is a
function of the hits taken and the punches thrown. As mentioned earlier, the
C buttons offer special punch combinations, usually with four or more rapid
fire punches. While the combinations may be effective in bringing the health
of your opponent down, they can not be used without detriment to yourself.
Each time you throw a combination, your health decreases. Repeatedly use the
combinations and you'll find yourself with no gas in the tank and vulnerable
to attack.
If you stick to one or two punches the entire round you will have little
success. The AI boxers adapt to your punches if you don't mix them up.
Likewise, they throw a good mix of punches at you, and at times you must play
defensively. Unfortunately the offensive play is much easier to get a hold
of than the defensive game. Even with only four defensive blocks available,
the speed of the game can be too fast to plan a decent defense. Unlike real
boxing, you can't tie up the other boxer if you get in trouble. However, one
great feature is a shove move. If you find yourself getting the lesser of
the inside game, just hit the A and B buttons simultaneously to shove your
opponent back. This stops the flurry of punches and gives you a little time
to rest. Another decent defensive move is to bob and weave, although the AI
gets wise and will hit the body. If you put up a good defense, any health
points you have lost begin to replenish.
A "punch meter" located at the top of the screen is a gauge of your offensive
prowess. If you land a few good combos or connect on some normal punches,
the meter fills up until it eventually flashes. At this point, you can
execute a super charged punch by pressing the R, A, and B buttons. If landed,
the punch easily drops the opponent to the canvas. If you miss, the meter
is emptied and it starts over. Unfortunately, pressing all three buttons at
the same time does not always invoke this punch. You'll swear you've pressed
them all but you just throw a regular punch, which in a way leaves you wide
open to attack. The game should have had a little less sensitivity to the
pressing of these buttons.
If you are the recipient of a supercharged punch or just a great hit which
floors you, you are sent to the mat and the count begins. To get up, you must
toggle the analog stick left and right rapidly to fill an energy bar. This
is easy for the first couple of knockdowns, but with each successive knockdown,
it gets more difficult, to the point that no matter how quickly you move the
stick, you just lie there in a pool of your own sweat.
Round-by-round stats are flashed at the conclusion of each round, which state
how many punches you've thrown and landed and the percentage landed. This is
an excellent guide to let you know if you need to take it easy and be patient.
Following the fight, the total stats are displayed.
The Create Boxer mode is a nice feature. You can assign a nickname and last
name to your boxer as well as skin color, boxing stance, skills, and special
punches. In addition, you can select among 15 different faces, 8 types of
hair (including afros, mohawks, and half-bald heads), hair color, facial hair
style and color, body weight and height, and the colors of your trunks, shoes,
and gloves. The skills selection allows you to divide up skill points between
the three boxing attributes, so you can create a powerful puncher who tires
quickly or a speedy but weak lightweight.
With all that is good with the game, there are a few complaints. For starters,
some fights are easily won by just throwing the special punch combinations.
By repeatedly pressing the C buttons, you can win fights, and in Career mode, the
use of the combos are rewarded with extra points, so the Career mode can lead
to bad habits. At this point, the game turns into a mundane task of pressing
a couple of buttons to advance. But if you are disciplined enough to avoid
the combos except for a few times a round, the game's value is extended.
Another problem with the game is the quick career mode. Even though you are
ranked 20th at the start, each win moves you up quickly. You jump one or more
spots with each win, and you can find yourself in the championship fight with
only five or six fights under your belt. Thus, the realism in this mode goes
out the window. I was expecting more Lions Club hall and local hotel ballroom
fights before reaching the contenders. Also, if you lose a couple of fights
along the way, you keep going back to the training mode, where you increase
your stats. If you go through training enough, you get to the point where
you've reached the maximum skills points, at which point you are almost
unstoppable.
Finally, there doesn't seem to be a large difference in gameplay between
easy and hard. Once you get the hang of the game, it's a rapid climb to the
hard setting, where you'll find yourself being very competitive in each fight
and winning many of them.
Replay Value : 70
For those who are goal-oriented, you can always extend the play by taking
all 25 boxers through the Career mode and making it to the top. And of course
the boxer creation feature can also be used to extend the game the same way.
If you've got a buddy to play with, the two-player mode will give you hours
of play. Once you learn their characteristics, computer opponents can be
easily defeated, but with a human opponent, there's more unpredictability
involved.
Overall : 80
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