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MLB 2002 Motion Capture
In wanting to create a realistic game, each of the pitchers were asked to do a "T" pose.
After that, they were asked to go through the motion of their wind-up as if they were in a game.
The "T" poses are used for two reasons. The first for the editors to see
the start and end of each motion. The second reason is for the software to
properly identify all of the markers effectively on the body. The stance
ensures that every marker is visible to the cameras.
Each of the players had a bunch of white balls stuck to their whole body. Those
white balls, as seen in the pictures, are reflective balls that are recognized only through the
cameras. The cameras send an infrared beam to the markers which is
interpreted within the cameras and converted into a digital point on the
body. The markers are round for 3d visibility to the optimum number of
cameras. The points on the body are strategic points which provide "hot
spots" of rotation, movement, etc., to make the motions within the animated
character as real as possible.
When I arrived, Troy Percival was all dressed up already doing the motion capturing.
The players performed pick-off throws, nodding pitches off, their own unique celebrations or tendencies. For instance, Rocker will have a couple of celebrations where he pumps his fist in approval and Percival does a little kneel down similar to a catcher's position before he takes the mound. There is no doubt that 989 Sports wants to make their game as realistic as possible in transfering the baseball experience to your living room. We did not get a chance to play the game as it was too early in the developmental stages.
The two-day motion capturing featured mostly only pitchers as the development team
will be able to re-use the motion capturing from previous years. I inquired about
whether or not they have to use different motion capture sequence for players of different
heights and weight. Here was the response from one of the guys working with the motion capture, "The data retrieved by one particular player, or actor, can drive any
animated model of any size, human or not (dragons, lizards, birds,
whatever). "
It appeared the players were having a good time doing the motion capturing, especially Jim Parque. Parque was like a child on the platform mound doing all sort of stuff such as kicks and sword fighting. He was particularly amazed that every movement he made was duplicated by the computer generated figure, which was shown on a huge screen. All in all, from the motion capturing, it looks like the game is headed in the right direction as the makers of the game showed they cared by making MLB 2002 as realistic as possible and having each player do their own unique habits as they do in reality when they are in the game.
The game is due out just around the start of the baseball season for PlayStation 2. No word yet
on whether or not the game is going to be released for PlayStation or not.
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