![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
||||||||||
|
NCAA Final Four 2000 (PSX) ReviewRelease Date: Fall 1999 Background Info
Presentation/Graphics : 65
Just for contrast, I put in my three-year-old NBA Live '97 disc. Amazing, Live 97's first-generation polygonal player models look better and more detailed than those in NCAA Final Four 2000. When a new game looks worse than something released in 1996, you know the product is in trouble.
While the players look like fuzzy mutants, at least they move well, with a smooth framerate and fluid, natural movements. The animation in the game is fast and smooth, so what you lose in detail, you somewhat get back in speed.
And as bad as the players are in the game, there are some nice graphical touches in NCAA Final Four 2000. The crowd is animated. While the effect is limited, it does look cool and adds to the college feel of the game. The players will actually reach down to grab loose balls. My favorite visual element in the game is the sidelines. You see the coaches pacing and gesturing by their team's bench throughout the game, and between the benches is a live scoreboard with both the actual score and time remaining. It's a shame the core graphics engine in the game is so weak, since 989 actually did a nice job with some of the graphical details.
Presentation/Audio : 60
Sadly, NCAA Final Four 2000 does a miserable job capturing the sound of college hoops. The crowds are mostly a low murmur in the background, with some occasional surges of noise after a big shot. The crowd does chant from time to time, but it sounds too muted in the background. Nothing really sounds intense or loud.
The game does have college fight songs, but many are missing from the game. I tried both of my alma maters, Northwestern and North Carolina, and neither had the correct fight song. The music plays mainly during time outs, however, and doesn't add to the arena atmosphere.
Quinn Buckner does the announcing, but just seems to make little comments here and there. His reactions quickly become repetitive. After a few games, I was ready to mute the TV if I had to hear him say "It's SHOW-TIME!" one more time... He does follow some of the action, mentioning player numbers and shots, but the delivery feels very flat and generic.
Overall, the audio in the game is weak and uninspired. The arena sounds are too quiet, and after a couple games, you'll have heard everything Buckner has to say--a dozen times.
Interface/Options : 75
As far as options, you can play an exhibition, a season, or jump right into the NCAA tournament. You have plenty of other options and settings to adjust, typical in most sports games. The most glaring omission here, however, is a dynasty mode that would let you play over multiple seasons and recruit players.
The control of the game is pretty standard, with customizable gamepad configurations. But 989 does offer an excellent set of special controls, such as icon-screening, icon-cutting, and button combinations that allow you to attempt alley-oops, special dribbles, and clear-outs. You can play with the basic set of jump-and-shoot buttons, but if you want to use more complex controls, there are more than most players could ever want.
Gameplay : 80
Still, the game can be challenging at the higher difficulty levels, and will provide a challenge if you want to take your team to the "big dance" and win it all.
Replay Value : 60
Overall : 68
For someone looking for any basketball game on the PSX, NBA Live is a much better product. For someone who really wants college, not professional, hoops, March Madness 2000 offers a better overall experience. NCAA Final Four 2000 isn't a horrible game, just an utterly forgettable one that should be left on the shelf.
© 1998-2006 Sports Gaming Network. Entire legal statement. Feedback
Other Links: |
![]()
|
||||||||||
![]() |
![]() |
![]() |