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NBA Live 2001 (PSX) ReviewRelease Date: October 2000 Background Info
Presentation/Graphics : 81
These improvements are not just in the player department either. There is also a noticeable upgrade in the arena environment as well. Whether it's the skyboxes, balconies, or bench area, you will be impressed with the new higher level of detail. Maybe not so much while you're in the heat of action, but more so while attempting a foul shot or during replays. EA overall has done a nice job through the years of making the Live Series look better with every release. The players, court, and surroundings have never blended so well together, making for a smooth, graphical game of b-ball.
One small complaint that I do have is that the resolution of the game could have been set a little higher. The players in the Live series have never really had that high pro glow look to them, like in the Shootout series. But if the resolution was set higher, this could have slowed down the frame rate and disrupted the whole integrity of the game. I'm sure this is due to the limitations of the hardware, so I don't really fault EA for that.
Presentation/Audio : 88
In my mind, the announcers in sports games can almost make or break a videogame for me, but the surrounding sound effects are just as important. Live 2001 once again is a winner with those great squeaky tennis shoes and the bounce of the ball sounding just right. Oh now, c'mon, that's important stuff. All right, already I'll get down to it. The crowd noise represents the flow of the game well. If you're on the road and hit a couple of threes in a row, the crowd quiets. Or if you're at home and do the same, they will go nuts. This really pumps you up and is one thing that I really like about Live 2001. Also the slams, players pushing and shoving, and my favorite, the swoosh of the net are all just as realistic as ever. Man, I love that swoosh.
Interface/Options : 91
The usual familiar options are back for another round, like season, playoffs and franchise mode. But this year we get to experience some new features called game play challenges. Some of the challenges are winning a game by ten points, getting a Magic Johnson triple double, or hitting 3 consecutive three pointers like my boy Bird. Some of the harder ones can be hitting every shot in the three-point contest or becoming the league's MVP. This really adds to the replay value because it keeps you playing for a while. Now if you can accomplish these goals, you will be rewarded with power-ups, new uniforms, and even some new players.
"Options, Options, give me more options!" All right, you want more options, EA gave them to you. How about customizing until you can't stand it anymore. You can adjust season length, penalty sensitivity, and full statistical tracking. This is just the tip of the iceberg. You can also create your own personal player and try to make him look just like yourself with different heads, skin tones, and shoes. There's also a practice mode to help you beef up your skills. You might need it when playing against someone in two-player mode. You don't want little Timmy next door to dunk in your face, now do ya? What's really cool is hooking up the multi-tap and playing with up to eight of your friends. That can get crazy. I love it when my homeboys won't pass me the rock and I run around the court looking stupid. "Edgar, stop hogging the ball!"
Gameplay : 93
My favorite thing to do in a game of video basketball is to fast-break. Live 2001 is the king of fast-break basketball. The overall AI in the game is very good, but especially on fast breaks. Have I said fast-break enough? Your guys know when to run, and where to run. It's uncanny at times and I look forward to every defensive rebound to get the running game going.
The animation has also been improved and it makes for a more fluid game. It actually enhances the gameplay too. New and more creative shots are now available like the behind the backboard scoop and higher flying offensive rebounding dunks. Man, I like those.
One thing that has always been an issue for me is the player you're controlling sometimes likes to just keep on trucking right out of bounds, mainly on fast breaks and quick stop-starts. This would always frustrate me to the point of just completely turning off the out-of-bounds option.
In Live 2001 this has been completely fixed. Your players can almost stop on a dime and now the game is close to being curse free except for the rebound portion of play. There is still a little problem trying to put your backside on your opponent (all right now, stop it) and boxing him out for the rebound. You pretty much just have to try to get into a better position than your opponent and hope for the best, but I'm used to that anyway.
Replay Value : 91
Overall : 90
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