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NBA Live 99 (PC,PSX,N64) Preview

Publisher: EA Sports
Release Date: November 1998

Background Info

PC Screens (6)


PSX Screens (6)

NBA LIVE 99, "the Soul of Hoops" is the fifth product in the wildly popular LIVE series of basketball titles which has sold over six million units to date. This year, LIVE comes to life by delivering the most accurate representation of NBA hoops with superior artificial intelligence, third- generation polygonal players, innovative new player-controlled dunks, three-point shootout mode, progressive music and cool style. In addition to the fast-paced, ultra-realistic gaming experience LIVE fans have come to expect, look for many new surprises as NBA LIVE 99 launches this fall for Nintendo 64, PlayStation, and PC.

Key Features

  • Official NBA-licensed product.
  • General manager mode allows users to draft an entire custom NBA team. If desired, users can create their own custom leagues.
  • Enhanced artificial intelligence (AI), allows players to better read and react to offensive and defensive plays.
  • Many new moves and dunks that the game player controls.
  • NBA realism real moves, real statistics, real NBA players.
  • Three-point shootout feature mirrors the NBA's mid-season competition.
  • Over 350 NBA player faces are cyber-modeled so that the game characters look like their real-life counterparts.
  • Accurate NBA uniforms, including "Sunday" uniforms. TV-style "NBA on TNT" presentation.
  • In season mode, the game engine suggests intelligent player trades throughout the season.
  • Third generation 3-D polygon players deliver incredibly realistic basketball players and motions.
  • Multiple, customizable camera angles and highlight cameras.
  • 1997-98 player and team statistics.
  • A detailed create-a-player feature allows any game player to create custom players with individual features including skin tone, height, weight, facial hair, hair color, and player ratings.
  • Multiplayer options: PSX - 1 to 8 players with multi-tap; Nintendo 64 - 1 to 4 players; PC TBD.



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