The original NBA Courtside was a pleasant surprise for N64 sports gamers. It made good use of
the game controller to allow players to go beyond the run-n-gun fare typical of many b-ball titles
and work on the battle in the paint; at the same time, its options allowed players to perform a
number of moves that were not always so easy to pull off in other games (notably the alley-oop).
How will the second edition build on the promise of the initial offering?
Presentation/Graphics : 85
What will impress gamers upon first glance is the impressive rendering of player faces and
features, especially when viewed from the foul line or before the opening tip-off. It's a shame
that in contrast the uniforms appear badly pixelated. When viewing replays, you'll see players'
faces grimace and smile according to the situation. All of that's okay, but when it comes to
playing the game, you may want to do a little sampling of camera angles (a sizable assortment)
and zooms (zooming in may look pretty, but it's hard to execute the offense). Sometimes the
animation seems to be a bit choppy; at times players collide with each other as you bring the ball
upcourt.
The courts are fine; the crowds are animated (although the mapping of the patterns is rather
obvious); however, there's really nothing else very compelling about the atmosphere of the
various courts. It's not as if you can tell the difference between the United Center and Madison
Square Garden. All in all, a visually appealing game, but lacking a truly distinctive flair.
Presentation/Audio : 75
Replacing last year's PA system is the announcing team of Chick Hearn and Stu Lance. They are
okay, although it's not too long until you begin to tire of hearing the same phrases. The music is
nothing special, and there is a track dedicated to endorser Kobe Bryant that gets tiresome for
non-Laker fans. The in-game sound effects range from fairly good for swishes to adequate for
dribbling. However, there's no signature home court noises, cheers, or music. The entire
package neither enhances nor detracts significantly from one's gameplay experience.
Interface/Options : 90
Courtside 2 offers the usual array of play options, including exhibitions, a so-so arcade contest
that's worth a try or two, the three point duel, and multiple versions of season and playoff
contests. You can choose from an assortment of game options for quarter length, fouls, various
rules options (foul outs, out of bonds, violations, and so on); the same goes for in-game
preferences (including various indicators and displays; sound effects and music; replays)
Most interesting is the create a player sequence. You may choose to fashion an already-polished
player or work to develop a rookie into a veteran (the so-called career player). In the latter case,
the CPU assigns default values, and those values change in response to player performance
(usually, but not always, they improve).
As with the original Courtside, the array of individual options available through the button array
is impressive. In addition to the alley-oops, fakes, picks, steals, and other standard fare, you can
execute give-and-goes, spins, cuts to the hoop, and backing players down into the post. You may
also choose to lock on a single player (through the team set-up menu). I found the passing game
to be problematic at times; the icon passing option can be difficult to activate, and the point-the-
joystick-and-pass method does not always hit the right target. Also, be warned that pressing the
shot button sometimes initiates an animation sequence that can wreak havoc with your
intentions, especially near the hoop.
The coaching options include the usual playcalling on the fly, full court pressure, how tight each
player will guard his opposite number (or front him), and double teams. Despite the individual
defender options, the game skimps on team defense, leaving it to the player to do what he can to
hold the opposition in check. You may also choose to work on your game by choosing the
practice mode--something that becomes especially useful when it comes to working on one's foul
shooting. And make no doubt about it, you will want to practice your attempts from the charity
strip. Courtside 2 employs a novel method, combining the old-fashioned method of aligning a
moving and a static basket with using the control stick to place a bar within a continuously-
contracting area. Some people will like this; I found it a bit irritating, although if one
concentrates on moving the control stick while watching the hoops out of the corner of one's eye,
one can hit a decent percentage of shots.
Gameplay : 83
If you are looking for a fairly easy game against the CPU, you can turn the difficulty up to normal
and the controller to pro (I won't even discuss the blowouts on rookie). Put the game on hard,
however, and be prepared for a contest, in which you have to move the ball around and look for
the open man. On offense, it is disappointing to see your teammates assume their positions--and
then all too often stand in place. Even worse is the time some of the game's big men take to get
down court and set up. Finally, the game's defensive sets simply do not match up to the
offensive options available.
Still, Courtside 2 offers players a fairly good game of video basketball--as most of us play it.
That is, if you like to control the game from the point, you bring the ball up, work the outside,
look for openings in the paint and underneath the hoop, and do what you can to pound the ball
inside or look for the open shooter outside. On hard, the CPU-team offers you a real test, and
perhaps that's what we most want to see--aside from some tremendous slam dunks.
Replay Value : 80
Like most sports games, the replay value of any b-ball title lies in a game's ability to keep one's
interest during a season schedule. That, in turn, means something more than running undefeated
through the league, a task all too simple at easy or normal difficulty. The Career Player option
will also attract those eager to develop players. Rest assured, however, that if you want to hone
your game against a challenging opponent who executes at both ends of the floor, you will have
to set the difficulty on hard.
Overall : 84
Courtside 2 builds on its predecessor, and with proper tweaking can offer players a solid
challenge. However, I can't say that I find it to be an outstanding representation of basketball,
although I appreciate its ability to engage in one-on-one play and movement in the key. For
those of you who want more than an exercise in steals and jumpers, you may find this title to
your liking.