![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
||||||||||
|
Triple Play 2001 (PSX) ReviewRelease Date: April 2000 Background Info
Graphics : 85
Beyond the realistic graphical touches, there are "extreme" elements like flaming balls, light saber-esque bats, "special" stadiums (including a living room and medieval castle) and dozens of breakable, animated objects during the Extreme Mode. Hardcore baseball fans may dislike these types of graphical touches, but they do help spice up the action and make the game more appealing to non-baseball fans.
Although Triple Play 2001 may be one of the best-looking baseball games on the PlayStation, it does have its share of graphical insufficiencies. The most noticeable among these is the schizophrenic frame rate, which not only detracts from the look of the game, but affects gameplay as well. There are also some clipping and texture warping problems, not to mention some seemingly rushed animation (i.e., some animation does not go through all the motions). These problems aren't quite as severe as they may sound, but ultimately prevent the game from reaching graphical bliss.
Overall, Triple Play 2001's graphics are bright & colorful, wonderfully detailed, and pleasing to the eyes. Some negative graphical issues exist, but when taken as a whole, Triple Play 2001 scores a home run in the graphics department.
Audio : 83
The sound effects in the game are solid, but some may find certain sounds to be too arcade-like. Nevertheless, the sound effects that are included sound good and fit EA Sports' excellent presentation. In addition, atmospheric sounds/crowd noise fills the stadium and pull the player into the experience -- which Dolby Stereo greatly enhances. Of course, you can adjust the individual sound levels (crowd, announcing, sound effects, etc.) to suit your tastes.
Interface/Options : 90
For those who want more control over their experience, however, Triple Play 2001 offers several options and modes of play. You can set difficulty level (Rookie, Pro, All-Star), change weather conditions, select time of day, and mess around with a host of team management options (set lineup & pitching rotation, trade players, sign free agents, etc.), among other things.
Game modes include Single Game, Season, Playoffs, Big League Challenge (Tournament, One-On-One, Extreme), and Home Run Legends, which lets you choose your slugger among the all-time greatest home-run hitters.
You'll find the standard low, middle, and high batting & fielding views in the game, but new this year is the ability to play with a Defensive POV that places you right in the action. While this new view is a nice addition, it will take some time to adjust to and many will still prefer to use the standard offensive view. Still, if you want to become further immersed in the game, it's worth investing time.
Loading times between menus is quick, but fairly long before and after games. Nevertheless, there are tips and hints posted on many of the loading screens, some of which may come in handy.
Gameplay : 88
Pitching consists of selecting from one of four available pitches that vary from player to player. After selecting a pitch, you can alter the speed and angle of the ball, but must keep an eye on the pitcher's stamina meter to prevent throwing duds or wild pitches. While on the mound you can also pick off players, align fielders, perform pitchouts, and call up a pitching chart.
On the field, players can execute speed bursts, jump and dive for balls, and even climb the wall to rob home runs. You can also throw the ball to another player in a normal or aggressive manner depending on the button you press (X or Square). The new Defensive POV makes fielding a bit more challenging due to awkwardness (not to mention frame rate problems), so most will likely prefer the standard view.
When it comes time to bat, you can control the position, stance, and power of the batter. The L & R buttons allow you to control the stance and position of the batter, while the X and Square buttons determine the type of swing (normal or power). You also have control over the type of hit (when playing with easy batting) by pressing up on the D-pad to hit a fly ball or down for a grounder; however, if you choose to play using hard batting, a zone cursor will become activated, forcing you to guess which zone the ball will be pitched to. In either case, the timing of your swing determines which area of the field the ball is hit.
Base running in Triple Play 2001 is pretty much identical to previous versions, and allows for steals, speed bursts, and feet-first/head-first slides. You can also advance/return a single baserunner (or all of them) and increase/decrease a baserunner's lead. The baserunners don't always respond as quickly as one would like, which is most likely the result of frame rate and animation problems.
With multiple difficulty levels and ways to customize, Triple Play 2001 will challenge (and even frustrate) just about every gamer. Arcade fans looking for some outrageous home runs and other assorted madness will love the Extreme Big League Challenge Mode, while sim fans will enjoy the Season Mode and team management options.
Replay Value : 92
Overall : 88
© 1998-2006 Sports Gaming Network. Entire legal statement. Feedback
Other Links: |
![]()
|
||||||||||
![]() |
![]() |
![]() |