|
High Heat Baseball 2000 (PSX) ReviewRelease Date: April 1999 Background Info
Graphics : 65
While the players are large and polygonal, they are blocky and move without the smoothness or realism of a game released in the PSX's 4th year. The graphics look like a first generation PSX title. Some pitches resemble slow-motion replays, as do some swings of the bat. In general the game lacks the speed and fast gameplay that provide a realistic look and feel. The player models, more specifically, just don't look real or move naturally. They have an odd rubbery quality to their movement that reminds me of Jar Jar Binks. Nowsa thatsa trouble!
The stadiums are ho-hum at best, although the game does include some long-lost classic venues, such as Ebbets Field, home of the Brooklyn Dodgers. Unfortunately, many of the modern stadiums don't look enough like the real places. The stadiums just look fuzzy and blurry. 3DO simply does not seem to have made precision and detail in the re-creation of stadiums a priority.
Aside from a lack of speed or smoothness, the animation in High Heat suffers from poor execution. Special animations often do not blend together smoothly, making for jarring visual effects. For example, when players step into the batting box, they do have distinct batting stances, but the animations before and after those individualized stances do not come together seamlessly. There are visual "cuts," where the players change positions and stances without animation showing the shift in position. The end result is choppy, sloppy-looking animation.
Despite being a graphical underachiever, High Heat still does have some nice graphical effects. During the course of a game, the clouds over the outfield bleachers slowly creep across the sky. When you try to call a pitch that your pitcher doesn't have in his arsenal, his head shakes you off. Nice touch. Finally, High Heat does have a lot of nice motion-captured animations, such as a pitcher grabbing some dirt from the mound or a batter displaying disgust at himself for going down swinging.
Audio : 60
Interface/Options : 70
The pitching interface is messy. Unlike most pitching systems, you don't see a list of available pitches. Instead, there are D-pad and button combos to set pitches (for example, a knuckleball is UP+RIGHT+X button). If your pitcher doesn't have a particular pitch, he just shakes you off until you pick one he can actually throw. It would be better to see on-screen what pitches he CAN throw rather than have to learn by trial and error. After selecting the type of pitch, you then use the D-pad to select location and hit X for throw a strike and circle to throw a ball.
Batting is pretty straightforward: either swing or bunt, and use the D-pad to guess location of the pitch. The guess pitch option can be turned off to allow for simpler timing-based batting.
High Heat has six basic modes of play: exhibition, "family mode" (forgiving AI & simplified controls), season, quick play, playoffs, and homerun derby. The game has a standard amount of options and settings to adjust. You have lots of in-game options as well, allowing for various roster management decisions and actions.
One nice feature is that the game allows you to bring players up from the minors to fill a roster spot, as long as you are willing to send one of your current players down to the minor league for at least 21 days.
Gameplay : 80
Why is the gameplay so good? As mentioned earlier, the animation is a bit sluggish. In addition, the actual control of the players is a little loose and sluggish as well. But the true achievement of High Heat is that the realism of game seems close to perfect. The AI of the fielders is smart, making good baseball decisions. Computer pitchers are pretty savvy in how they try to get you out. The baserunning AI is smart and realistic. In addition, the ball physics seem dead-on as well. The game seems to have a natural distribution of hits, fouls, tips, grounders, balls popped back to the catcher, etc. Likewise, there are a realistic number of extra-base hits.
In short, the game isn't much to look at, and the control is just average, but it plays smart, authentic baseball.
Difficulty : 80
The real challenge in High Heat is playing smart baseball. Unlike most baseball titles, High Heat's clever AI will make you pay for mistakes and dumb plays, and will roll the dice at times, just like a veteran manager.
Overall : 71
© 1998-2006 Sports Gaming Network. Entire legal statement. Feedback
Other Links: |
|
||||||||||