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Hardball 6 2000 (PC) ReviewBackground Info
Accolade definitely has a well-ripened piece of garbage on their hands in Hardball 6 2000 Edition (HB62K). This game was one of last year's underperformers, although it really seemed (for awhile) as though Accolade was going to make a mondo patch to fix all that ailed the game. Of course, they mainly just wanted to wait for the furor in the gaming newsgroups and the review web sites to die down before they let the game die its natural death.
This year, though, they've come out with a bargain version of their venerable franchise, confusingly named Hardball 6 2000 Edition. Wait a second: Hardball 6 was last year's game! But, this says 2000 Edition. Hmm... For the sarcasm-impaired out there, let me translate: this is a patch which some of you are paying $20 for! Basically, it's a slap-dash, worthless patch on top of it all. Yes, Accolade has graciously decided to give the 2000 Edition for free to owners of Hardball 6. This calls to mind the old saying, "Fool me once, shame on you. Fool me twice, shame on me." People, let's not get fooled again...
[Editor's Note: This is basically the same game as Hardball 6 and is not being reviewed as if it were a brand-new release. However, the length of time the game has been available and the revision opportunities this should have afforded Accolade has been taken into account.]
Graphics : 60
The pitching cursor is also a ridiculous failure. It's too small, it's too jumpy, and it's impossible to control where your pitches are going. And that's the good part of the cursor (pitching)! Don't even bother trying to use it on the batting side as it is worse than useless--it will actually decrease your hitting ability because it is so inaccurate and misleading.
One more major pet peeve: the game completely messed up the alignment of the icons on my desktop numerous times, due to the unusual way it switches resolutions when you are going into game mode and then exiting it. A couple of times, only the top-left quarter of my screen would show up. Other times, all of my icons would be rearranged, with no hope of getting them all back.
Audio : 70
Interface/Options : 40
OK, OK, I'll take a little pity on you. There is no option to end a game. As a matter of fact, you have to go into Lineups, then Main Menu, then confirm that you want to Abort Game, then choose to close Hardball 6. No, there are no shortcuts. Try warming up a pitcher. Both starters and relievers are listed in one long (and not easily navigable) list. It takes a full inning to warm up a pitcher...but you receive no notice of when he is warm. You have to keep going back and checking his status to see if he's ready to be the next sacrificial lamb to be brought in. Which segues nicely into...
Gameplay : 25
1. Cardinals against the Twins. Runner on first (Mientkiewicz, Twins' first baseman) with a speed rating of 42 out of 100. With one out, and a 1-1 count, he attempts to steal second. No, it wasn't a hit and run. Yes, I retired him handily.
2. Runners on first and second, nobody out...and my infield decides to play In. Whom are they attempting to retire at the plate, anyway? As long as we're talking about the location of runners: why doesn't the box in the upper corner (with the little diagram of the diamond) show the current runners' positions on the bases?
3. Runner at 3rd, 1 out. Fly ball to right field...and the runner goes for home (beyond half-way). Of course, since he wasn't tagging, he was unable to score after the fielder made the easy catch.
4. My outfielder threw the ball to the cutoff man (2B) who was standing just beyond the infield dirt. This phenom then relays to the shortstop, who then throws on to third base!
I could supply you with many, many more examples, but I find myself being angered by the memory of this game, so I'd best stop now.
In terms of the simulation side of things, and the manage-only aspects, Hardball as a series has always been well-respected for their statistical engine. Things haven't changed in HB62K. The simulations seem believable and the numbers appear accurate. The actual simming of the games allows you to choose how many games you want simmed-full season, to the All-Star game, full season including playoffs. There is also a draft function, which I didn't play around with too much.
Difficulty : 40
Overall : 40
I hope Accolade is ashamed of what they have done with this game, and I hope they listen sincerely to what their users have told them over the last one to two years. I am not wishing for this franchise to die, mind you: I with all my heart hope they can fix what's wrong and bring a truly major-league-worthy offering to the plate with Hardball 7, 2001 Edition (or whatever they end up calling it).
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